Close Call released on steam! Get it
Changelog for the game can be found here. A changelog text file can also be found in the game's main directory. This includes the latest update, known bugs, and previous updates.
A general roadmap can be found in our discord at https://www.discord.gg/etCCpqy under #cc-roadmap.
PLEASE READ: (RE: SAVE GAME AND VINYLS)
->Do you have a save game from v0.40.1?
If yes:
-Because Kinetic Games is now Reactive Entertainment, our save folder location has been moved:
-[OS Drive]\[User]\AppData\LocalLow\Kinetic Games\CloseCall\Test.sav
-to
-[OS Drive]\[User]\AppData\LocalLow\Reactive Entertainment\CloseCall\Test.sav
If no:
-Saves before v0.40.1 will not work in this or future versions. This will cause a crash. Please delete your save in:
-[OS Drive]\[User]\AppData\LocalLow\Kinetic Games\CloseCall\Test.sav
->Do you have a custom vinyl?
Build v0.49.80b includes a change in UVs. Side and Top views have been shited downward about 31 px (based on 4096x4096 dimensions).
Please see the text file located in game directory: \Custom\Vinyls\ and read 'Import Vinyls Guide.txt' for more info.
Please send bug reports to: https://docs.google.com/forms/d/e/1FAIpQLSfolYH_JjORMwLcwGZzPdFIAcTTC-MFz8sPbzfRe6_n1dtu3w/viewform
Minimum Specs:
Not Yet Determined, for reference:
On i7 CPU, 16 gbs RAM, 1050Ti gets about 30 fps with 24 vehicles on Fantastic Settings.
Lower vehicle count or settings to improve fps.
PC Controls:
In Game:
WASD and Arrow Keys = Gas, Brake (Reverse) and Steering
Space = Handbrake
V = Activate Vehicle Field Breaker
B = Level 1 Track Field Breaker
N = Level 2 Track Field Breaker
Shift = Activate Nitrous
M = Toggle Hud
ESC and P = Pause
R = Respawn Vehicle
C = Toggle Controls
Camera/Photo Mode:
'+' and '-' = FOV
[ and ] = Motion Blur
< and > = Speed
Q and E = Tilt
Shift = Camera Target Lock
WSAD & ARROW KEYS = Move
ESC = Exit
M = Toggle Driver HUD
Tab = Photo Mode HUD
Left Click = Capture
In Menus:
WASD and Arrow Keys = Navigate
SPACE and Enter = Confirm/Select
V = Change Car Color (Sponsored Team Vehicle) / Modify Vehicle (Owned Vehicle)
M = Toggle Vehicle Details
ESC = Back
Xbox Controls Supported:
In Game:
RT = Gas
LT = Brake/Reverse
RB = Activate Nitrous
LB = Activate Vehicle Field Breaker (Missiles)
Left Stick = Steer
X = Level 1 Field Breaker
A = Handbrake
B = Level 2 Field Breaker
Start/Menu = Pause
A = Select
Dpad Up = Respawn Vehicle
Dpad Down = Toggle Controls
Camera/Photo Mode:
Up and Down = FOV
LT and RT = Motion Blur
Left and Right = Speed
LB and RB = Tilt
X = Camera Target Lock
Sticks = Move and Rotate
Start = Exit
Y = Toggle Driver HUD
B = Photo Mode HUD
A = Capture
In Menus:
D-pad = Navigate
A = Select
X = Change Color (Sponsored Team Vehicles) / Modify Vehicle (Owned Vehicles)
B = Back
Y = Toggle Vehicle Details
Screenshots: \CloseCall_Data\Screenshots\
Vehicle Configuration: \Development\
Custom Vinyls: Custom\Vinyls
Save Data: [OS Drive]\[User]\AppData\LocalLow\Reactive Entertainment\CloseCall\Test.sav
Visual Settings: [OS Drive]\[User]\AppData\LocalLow\Reactive Entertainment\CloseCall\VISUALSETTINGS.cfg (Can be opened with basic text editor)
Profile System is in the middle of an overhaul, better profile management will come in the future.
--v0.49.86 Notes:
Summary:
New UI and FieldBreaker Changes
Interface/Controls:
-Addition: Togglable Control Display. Press Dpad Down or C to toggle controls while in an event.
-Modification: New In Event UI.
Vehicle Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-N/A
Gameplay:
-N/A
Visuals:
-TBA
Camera:
-N/A
Environments:
-Modification: All shortcuts and AI pathing changing FieldBreakers have been disabled.
Arcade:
-N/A
Career:
-N/A
Vehicles:
-N/A
Customization:
-N/A
Sponsors:
-N/A
Physics:
-N/A
AI:
-N/A
Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-N/A
Events:
-N/A
Audio/Music:
-N/A
Photo Mode:
-N/A
Profiles:
-N/A
Developer Notes:
-N/A
This Build Known Issues (We are currently working or planning to address these later):
-N/A
Previous Known Issues:
-Wreck Messages are inaccurate (Shows more than 1 vehicle wrecked when a car is wrecked by player)
-Players can pause during event intro
-Sometimes Car Cam replaces Track Cam before race begins.
-Flickering Headlights
-Headlights seen through vehicles in some parts.
-Player respawns in incorrect locations, or under the map. This also affects your current racing position. This is more likely to happen with faster cars and drifting alot.
-In dense traffic, vehicles may still spawn on top of each other.
-You can pause the game in tutorials and after finishing the race.
-Game starts lagging after long gameplay.
-Nitro animation does not stop when pausing the game.
-No caps to suspension and wheel dimensions.
-Stats exceed vehicle info box.
-Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently.
-Signs in Figure 8 Loop, are not solid.
-Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough).
-Control Display Appears in Title Screen when leaving event.
-Not All Vehicles have an Interior
-CC Test Driver vehicles will appear in events that are not possible for them to be in
(This is the default vehicles to load when the game has a lower amount of vehicles to choose from).
-Some Career Events may be impossible to enter due to restrictions and limited vehicles.
-On player vehicle finish, vehicle may skid / keep handbrake on.
-Oxford One does not have proper Livery Decal Placement.
-Ryu Ultra III Duraform Bumpers have improper texturing in some areas.
-Textures on rear of Inferno are distorted.
-Smoke particles left by missiles disappear prematurely.
-Inconsistencies in settings in visual settings menu.
-Issues involving setting the Screen Resolution
-Sometimes music doesn't end when leaving before race starts.
-Drafting bonus is inconsistent.
-Some environment sfx are not affected by sfx settings.
-In some circumstances, vehicles may be stuck in higher gears when they should shift down for faster acceleration.
-The following stats do not currently function:
"Most Drivers Wrecked In One FB"
"Total Track Shortcuts Activated"
"Total Track Switches Activated"
"Total Track Explosives Activated"
"Longest Boost"
"Longest Drift"
"Longest Airtime"
--v0.49.85a Notes:
Summary:
New Vehicle Physics and Collisions for a smoother in-air experience!
Interface/Controls:
-N/A
Vehicle Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-N/A
Gameplay:
-Fix: Issue where vehicle wrecks and sometimes the respawn system will try and reset the car multiple times.
Visuals:
-TBA
Camera:
-TBA
Environments:
-N/A
Arcade:
-N/A
Career:
-N/A
Vehicles:
-Fix: Durant Courser's Improper UVs
-Fix: Issue where vehicle wheel nuts on the left / driver's side were incorrectly facing the wrong way, making them invisible.
-Modification: Fall damage onto road/ground no longer applies.
Customization:
-Modification: Front and Rear Fenders now include wheel position information.
This allows cars to change wheel positions based on fender parts.
The Diode Ironflux's Low Fender Parts now automatically move wheels up to the new wheel wheels.
-Modification: Changing wheel thickness moves the wheel inward when increasing width, outward when decreasing.
This ensures that the outer edge of the wheel does not move past the fenders.
-Addition: Ryu Ultra: Front Fender: 0WB, a wide body variant of the default fender.
-Addition: Ryu Ultra: Rear Fender: 0WB, a wide body variant of the default fender.
-Addition: Durant Courser: Livery: Vinyls: USA1
Sponsors:
-N/A
Physics:
-Modification: Physics Colliders for wrecked, debris, and vehicle bodies changed for a smoother experience.
Vehicles can now hit ramps without slowing down or wrecking.
-Addition: Air Self Correcting Code. Vehicles can now self correct in the air to allow cars to land on their wheels after a jump.
AI:
-N/A
Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-TBA
Events:
-N/A
Audio/Music:
-N/A
Photo Mode:
-N/A
Profiles:
-N/A
Developer Notes:
-N/A
--v0.49.80b Notes:
Summary:
Expanded Vehicle Damage System, Body Part System Overhaul, New Vehicle: Clinton Evader GT
Interface/Controls:
-Fix: Issue where Tutorial Pop-Up may interfere with Photo-Mode, causing a softlock.
Vehicle Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-N/A
Gameplay:
-Modification: Damage System. Vehicles no longer uses a threshold determination per hit to determine if the vehicle is wrecked.
Vehicles start with 100% health, with health being detracted based on momentum of collision and vehicle's strength.
Visuals:
-TBA
Camera:
-TBA
Environments:
-N/A
Arcade:
-N/A
Career:
-N/A
Vehicles:
-Addition: Clinton Evader GT, a british sports car.
-Addition: All vehicles now have hinges on body parts and can be unlocked through impacts.
-Addition: All vehicles can now be detached into large sections if impacts are severe.
-Modification: All vehicle model UVs have been modified. Vehicles like Ryu Celeste now have proper UVs for the spoiler.
-Modification: All vehicle vinyls have been modified. Custom Templates have all been updated to reflects this change.
Right, Top and Left sides of vehicle have shifted about 31 pixels down. Update your custom vinyls accordingly.
Customization:
-Addition: Clinton Evader GT: Trunk Lip 1
-Addition: Clinton Evader GT: Trunk Wing 1
-Addition: Clinton Evader GT: Front Bumper 1
-Addition: Clinton Evader GT: Front Bumper 2
-Addition: Clinton Evader GT: Front Bumper 3
-Addition: Clinton Evader GT: Front Bumper 4
-Addition: Clinton Evader GT: Front Bumper 4A
-Addition: Clinton Evader GT: Front Bumper 5
-Addition: Clinton Evader GT: Front Bumper 5A
-Addition: Clinton Evader GT: Chassis Wing 1
-Addition: Clinton Evader GT: Headlight 1
-Addition: Clinton Evader GT: Headlight 2
-Addition: Clinton Evader GT: Hood 1
-Addition: Clinton Evader GT: Hood 2
-Addition: Clinton Evader GT: Vinyls: GT-Type-1
-Addition: Clinton Evader GT: Vinyls: GT-Type-1_RC
-Addition: Bourne GT-M: Vinyls: GT-Front_RC
-Addition: Bourne GT-M: Vinyls: GT-Inverted_RC
-Addition: Bourne GT-M: Vinyls: GT-Rear_RC
-Addition: Bourne GT-M: Vinyls: GT-USA
-Addition: Bourne GT-M: Vinyls: GT-RC
-Addition: SRA Inferno: Rear Fender 1
-Addition: SRA Inferno: Rear Fender 2
-Addition: SRA Inferno: Rear Fender 3
-Addition: SRA Inferno: Rear Fender 4
-Addition: Ryu Celeste: Trunk Wing 1
-Fix: Issue where roof mounted missiles could not be installed on vehicles.
-Fix: Issue where Ryu Celeste Vinyls do not match the vehicle, black bars can be seen.
NOTE: Some Celeste Vinyls have been removed. You will get a warning that the vehicle's vinyl cannot be found.
Sponsors:
-N/A
Physics:
-Modification: Friction surface values
AI:
-N/A
Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-TBA
Events:
-N/A
Audio/Music:
-N/A
Photo Mode:
-N/A
Profiles:
-Addition: Game now recognizes if you have seen the tutorials, and will save this information to your profile.
Tutorial pop-up will only show once.
-Fix: Issue where game does not detect "Test.sav" in game saves folder. It will instead only detect the latest ".sav" file.
This caused issues where if players create copies/backups or add extra saves in the save folder, it will load the last written/modified save instead of "Test.sav".
Symptoms of this include glitched vehicle setups, incorrect colors, and other issues.
Developer Notes:
-N/A
This Build Known Issues (We are currently working or planning to address these later):
-Vehicles can hit and drive over each other (Colliders not final)
-Wreck Messages are inaccurate (Shows more than 1 vehicle wrecked when a car is wrecked by player)
--v0.49.72a Notes:
Summary:
Headlight Customization, Updated Photo Mode and a new vehicle: Durant Guerrero.
Interface/Controls:
-Removal: Auto-toggle HUD in Photo Mode.
-Modification: Camera Option in event Pause Menu now named Photo Mode.
-Addition: Manual toggling HUD in Photo Mode.
-Addition: Extra HUD Display Toggle in Photo Mode, will disable FieldBreaker Crosshairs.
Vehicle Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-N/A
Gameplay:
-Fix: Issue where restarting an event does not fix and reset body parts.
Visuals:
-Addition: Headlight Flares now appear on vehicles during Dawn/Dusk time.
Camera:
-Modification: Photo Mode control display now changed to improve readability.
-Addition: Photo Mode now supports Blur adjustments.
-Addition: Photo Mode now supports locking camera's movements to vehicles.
Environments:
-N/A
Arcade:
-N/A
Career:
-N/A
Vehicles:
-Addition: Durant Guerrero, a 2 door modern American muscle car.
Customization:
-Modification: Engine Blocks: Durant V6 4.3L: Changed Torque from 300 to 420 nm.
-Addition: Vinyl Templates: Durant Guerrero
-Addition: Durant Guerrero: Head Light: 2
-Addition: Durant Guerrero: Head Light: 3
-Addition: Durant Guerrero: Tail Light: 2
-Addition: Durant Guerrero: Front Bumper: 2
-Addition: Livery: Headlight Tint: Headlight Tint Color - Change the headlight color. This changes light color when headlights are on.
-Addition: Livery: Headlight Tint: Headlight Tint Percent- Change the amount of tint. This changes brightness of headlights slightly.
-Addition: Livery: Headlight Tint: Headlight Tint Chrome - Change the reflectivity of headlight.
Sponsors:
-N/A
Physics:
-N/A
AI:
-N/A
Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-Modification: Color Data is now stored with less memory usage. Slight memory gain.
Events:
-N/A
Audio/Music:
-N/A
Photo Mode:
-N/A
Profiles:
-N/A
Developer Notes:
-N/A
--v0.49.71 Notes:
Summary:
Improved Camera System, Modified and Improved Track Loading System, Improved Restart, Map Changes.
Interface/Controls:
-Fix: Screen Resolution not loading/saving properly and when changing in settings menu.
Vehicle Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-None.
Gameplay:
-None.
Visuals:
-Modification: Pre-event camera is now subjected to post processing effects.
Camera:
-Modification: Pre-event camera selects a camera sequence at random to showcase the track instead of just one linear sequence.
-Modification: Speed and Explosion Shakes.
-Fix: FOV changing with speed in camera/photo mode.
-Fix: Tilt snapping on vehicle in event, producing a jittery camera.
Environments:
-Addition: Steelbrook environment.
-Modification: Environments are now set to "Steelbrook".
-Removal: Test Island track is removed.
Arcade:
-None.
Career:
-None.
Vehicles:
-None
Customization:
-None
Sponsors:
-None.
Physics:
-None.
AI:
-None.
Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-Modification: Restarting event now resets drivers, fieldbreakers, track and stats to initial event conditions. This should improve restart load times to near instant, compared to reloading and regenerating all assets.
Events:
-None.
Audio/Music:
-Addition: Explosions are now effected by the Audio SFX setting.
Photo Mode:
-None.
Profiles:
-None.
Developer Notes:
-Addition: FieldBreaker Recording Tools.
-Modification: Tracks now exist on seperate scenes, instead of all existing on one environment. Tracks will be loaded ontop on the environment scene.
--v0.49.70c Notes:
Audio/Music:
-Fix: Music re-enabled, was disabled in 0.49.70b.
--v0.49.70b Notes:
Summary:
Improved Camera System, Tweaked Vehicle Physics, New Environment, Misc Bug Fixes.
Interface/Controls:
-Modification: Reduced jitter of certain menus.
Vehicle Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-None.
Gameplay:
-Addition: Wheels now detach when vehicles wreck.
Visuals:
-None.
Camera:
-Fix: Cinematic Cam now centered on vehicle.
-Fix: An issue where reversing will cause the camera to snap back rapidly.
-Fix: An issue where leaving to main menu while wrecked will cause improper camera placement.
Pause menu while crashed is re-enabled.
-Fix: An issue where leaving to main menu will not reset camera FOV, causing the menus to be zoomed in/out.
-Addition: Camera now adjusts distance and height depending on vehicle.
Environments:
-Addition: Track "Test Plain Island - Loop 1"
Arcade:
-None.
Career:
-None.
Vehicles:
-Fix: An issue where pure electric vehicles 'shift' too early and cause a lower top speed.
Customization:
-Fix: An unresponsive menu when selecting ‘Electric Swap’ when modifying vehicle engine specs.
-Addition: Rims: Default-F37P
-Addition: Rims: Aeroti Reverb
Sponsors:
-None.
Physics:
-Fix: A possible situation where debris can launch vehicles into the air.
Vehicles can now drive into debris with less risk of launching themselves.
-Modification: Downforce more directly effects tire traction.
When adding or removing front or rear downforce, handling is more predictable.
-Modification: When drifting, physics for tires are adjusted for more controllable drifting behavior.
AI:
-None.
Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-None.
Events:
-None.
Audio/Music:
-None.
Photo Mode:
-None.
Profiles:
-None.
Developer Notes:
-None.
--v0.49.61 Notes:
Summary:
Changed career structure, added stat saving and displaying, minor UI changes, event time settings, better vehicle filtering, misc bug fixes.
Interface/Controls:
-Fix: Issue of menu animations getting stuck or not playing when entering and leaving menus.
-Fix: Issue where players can bypass restrictions check on a vehicle,
by switching to another vehicle and pressing continue,
applying restrictions only to the previous vehicle and not the new vehicle that is loaded.
-Fix: Issue where pausing while wrecked and leaving to menu will cause camera errors. Temporarily disabled pausing while wrecked.
Vehicle Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-None.
Gameplay:
-Fix: Issue of FieldBreakers not removing activation from drivers if FieldBreaker was recently activated.
This caused multiple activations in quick sequence, causing multiple barrels to deploy and detonate prematurely.
-Fix: Issue of 'Overtakes' not being checked for AP bonuses or counted.
-Modification: Vehicle filter system so that AI vehicles are more finely tuned to fit the event.
Visuals:
-Fix: Issue of wheels rendering in front of smoke particles.
-Modification: Noon skybox has been changed.
NOTE: Morning and Afternoon uses Noon skybox.
-Addition: Dawn skybox.
-Addition: Dusk skybox.
-Addition: Varied Lighting depending on times of day.
-Addition: Sun flare.
Environments:
-Fix: Trailer Track Arrows in Unknown Docks: Figure 8 now have collision.
Arcade:
-Addition: Ability to change time of day of event to Dawn, Morning, Noon, Afternoon, or Dusk.
Career:
-Modification: Month/Day/Events structure to Division/Series/Events structure.
-Modification: "Events" option in "Career" is now "Compete".
-Modification: CC Test Drivers are now sponsored by CloseCall.
-Modification: "Network" menu removed from "Career". Exchange, Inbox, and Profile options are now in "Career".
-Addition: Events completed are now stored with your position.
They will be displayed on the top right corner of an event selection, with Gold, Silver or Bronze for 1st, 2nd or 3rd respectively.
-Addition: "Reputation" and "Stats" are now available in "Profile" menu.
-Addition: Stats are now tracked and stored during career events.
-Addition: Stat: "Events Won", number of events won.
-Addition: Stat: "Races Won", number of races won.
-Addition: Stat: "Events Completed", events player has completed and placed a position.
-Addition: Stat: "Races Completed", races player has completed and placed a position.
-Addition: Stat: "Events Completed Percent Won Total", the percentage of events entered and won.
-Addition: Stat: "Races Completed Percent Won Total", the percentage of races entered and won.
-Addition: Stat: "Endured Events", the number of events where the player has not wrecked their car in the entire event.
-Addition: Stat: "Clean Events", the number of events where the player has not damaged their car in the entire event.
-Addition: Stat: "Total Money Spent", all money spent.
-Addition: Stat: "Total Money Earned", all money earned.
-Addition: Stat: "Most Drivers Wrecked In One Race", most drivers player has wrecked in a race.
-Addition: Stat: "Most Wrecks In One Race", most wrecks players has had in one race.
-Addition: Stat: "Total Drivers Wrecked", the total amount of drivers wrecked.
-Addition: Stat: "Total Track FBs Activated", total amount of Track FBs driver has activated.
-Addition: Stat: "Total Vehicle FBs Activated", total amount of Vehicle FBs driver has activated.
-Addition: Stat: "Close Calls", total amount of FBs escaped.
-Addition: Stat: "Overtakes", total amount of overtakes.
-Addition: Stat: "Most APs Earned In One Race", most APs earned in one race (100 is equal to 1 bar).
NOTE: The following stats do not currently function:
"Most Drivers Wrecked In One FB"
"Total Track Shortcuts Activated"
"Total Track Switches Activated"
"Total Track Explosives Activated"
"Longest Boost"
"Longest Drift"
"Longest Airtime"
Vehicles:
-None.
Customization:
-Modification: Price of changing wheel nut color is no longer $10,000, but $100 for all 4 nuts.
-Addition: Paint/Material Entire Rim.
-Addition: Drivetrain now shows whether the drivetrain you are installing has been already installed.
Sponsors:
-Addition: CloseCall sponsor.
Physics:
-None.
AI:
-None.
Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-None.
Events:
-Modification: Time of Day is now referred to by "Dawn", "Morning, "Noon", "Afternoon" or "Dusk" instead of 24 hour time.
-Removal: Events no longer have descriptions. They will now use the series description.
Audio/Music:
-None.
Photo Mode:
-Modification: Camera Photos are now saved as "Year-Month-Day_Hour-Minute-Seconds_mSeconds" instead of "Month-Day-Year_Hour.Min.Seconds_AM/PM".
Profiles:
-None.
Developer Notes:
-None.
--v0.49.5 Notes:
Summary:
Small update that fixes a major bug and adds a new vehicle.
Interface/Controls:
-None.
Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-None.
Gameplay:
-None.
Visuals:
-None.
Environments:
-None.
Career:
-Fix: A major bug where the event's end menu does not appear, making career events impossible to complete.
Vehicles:
-Addition: New Vehicle, Durant Valere Wagon
Customization:
-Addition: Durant Valere Wagon: HeadLights
-Addition: Vinyl Templates: Added Huntley Courser
-Addition: Vinyl Templates: Added Bourne GT-M
-Addition: Vinyl Templates: Added Durant Valere Wagon
Sponsors:
-None.
Physics:
-None.
AI:
-None.
Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-None.
Events:
-None.
Audio/Music:
-None.
Photo Mode:
-None.
Profiles:
-None.
Developer Notes:
-None.
--v0.49.4 Notes:
Summary:
Small update that improves customization spawns for exchanges and drivers, added extra parts.
Interface/Controls:
-Modification: Event Detail, switching tabs (Detail, Restrictions and Prizes) is more responsive.
-Addition: Debug Menu: Performance. This menu will capture acceleration 0-100 kmh (0-60 mph) and deceleration 100-0 kmh (60-0 mph) times.
-Addition: Debug Menu: Customization. This menu lets you see the ID's used for parts. Pressing "C" in this menu will randomize vehicle's rims, livery, and body parts.
Customization:
-Fix: Tire Colors not changeable.
-Removal: Body Parts: Rear/Boot Spoiler. This option is obsolete, replaced by Boot Wing/Boot Lip options.
-Addition: Body Parts: Chassis Wing. This allows option to install a spoiler mounted on the vehicle's chassis. This wing will remove boot wing.
-Addition: Body Parts: Boot Wing. This allows option to install a spoiler mounted on the boot or trunk of the vehicle.
-Addition: Body Parts: Boot Lip. This allows option to install a lip mounted on the boot or trunk.
-Addition: Bourne GT-M: Chassis Wing
-Addition: Bourne GT-M: Boot Lip
-Addition: Bourne GT-M: Front Fender Vented
-Addition: Bourne GT-M: Rear Fender Vented
Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-None.
Gameplay:
-None.
Visuals:
-None.
Environments:
-None.
Career:
-None.
Vehicles:
-Modification: Body Part Generation for drivers and exchange vehicles have higher chance of non-stock parts.
Teams:
-None.
Sponsors:
-None.
Physics:
-Addition: Body Kit Center of Mass now affects handling.
AI:
-None.
Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-None.
Events:
-None.
Audio/Music:
-None.
Photo Mode:
-None.
Profiles:
-None.
Developer Notes:
-None.
--v0.49.3 Notes:
Summary:
Added support for Electric Engines, Turbos, and increased engine variation.
New Supercharger sounds added.
Added better vehicle response and handling predictability.
Values are still being tweaked.
Interface/Controls:
-Modification: Xbox Controls: Nitrous and Handbrake buttons are switched. Nitrous is now RB, and Handbrake is now A.
-Modification: Vehicle Detail: Torque Bias, which shows drivetrain type, now moved to Trans/Drive.
-Modification: Vehicle Stats: Removed 'Dynamic' and 'Steering' stats and replaced with Handling Stat.
-Addition: Handling stat shows steering behavoir (Understeer/Oversteer) by a center line and steering response by bar width.
-Addition: Vehicle Detail shows engine setup (Combustion, Hybrid, or Electric).
-Addition: Vehicle Detail shows electric engine details.
Customization:
-Modification: Engine: Electronics renamed to Engine Module.
-Modification: Brakes: Brakes renamed to Brake Pads.
-Modification: Suspension: Suspension Kit: Changed All Default suspension settings to prevent excessive bouncing on tight suspensions.
-Addition: Suspension: Suspension Tuning: Height: Added 10 extra mm options.
-Addition: Engine: Combustion: Turbochargers: Small, Medium, Large. Add up to 4 different turbos, each with different sizes and performance levels.
-Addition: Engine: Electric: Electric Swap: Swap out whole systems.
-Addition: Engine: Electric: Extra Batteries: Add extra batteries to increase potential torque.
-Addition: Engine: Electric: Motor: Upgrade electric motors for improved efficiency.
-Addition: Brakes: Brake Modules: Allows vehicles to use Anti Lock Brakes (ABS).
-Addition: Brakes: Brake Bias: Allows driver to change brake bias (Front and Rear).
This subtley effects vehicle behavoir on braking. More rear bias will more likely cause an oversteer condition.
-Addition: Brakes: Brake TCS: Allows driver to adjust TCS settings.
-Addition: Diode Ironflux: Front Bumper: Duraform GT4, bumper with lip.
-Addition: Diode Ironflux: Front Fenders: Duraform GT4, fenders for lowered stance.
-Addition: Diode Ironflux: Rear Fenders: Duraform GT4, fenders for lowered stance.
-Addition: Bourne GT-M: Front Bumper: Duraform GT4, foglight-delete stock.
-Addition: Bourne GT-M: Front Bumper: Duraform GT4, low-drag.
-Addition: Bourne GT-M: Front Bumper: Duraform GT4, race with canards.
-Addition: Bourne GT-M: Rear Bumper: Duraform GT4, alternate rear bumper exhaust.
-Removal: Drift, Grip, and Normal Steering types removed. Steering can still be modified to improve responsiveness.
Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-Modification: Accel Stat now uses avg torque in engine torque curve, instead of combined torque value.
Gameplay:
-Modification: Drift condition to be recognized at 30 degrees or more instead of 25 degrees.
Visuals:
-None.
Environments:
-None.
Career:
-None.
Vehicles:
-None.
Teams:
-None.
Sponsors:
-None.
Physics:
-Fix: Wheels no longer try to continuously accelerate when gas is not pressed.
-Addition: More accurate center of mass simulation, so vehicles with more weight toward the front understeer, and more rear will oversteer.
-Addition: Combustion and Electric torque curves are generated and are combined into RCC for torque delivery.
Electric and Hybrids have instant low end torque.
-Addition: Combustion torque curves now vary depending on engine block's peak rpm and turbo chargers.
AI:
-None.
Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-None.
Events:
-None.
Audio/Music:
-Addition: Supercharger whine.
-Addition: Turbo noise.
-Addition: Blow Off noise. Vehicles with more than 2 turbos have 2 blow off valves.
Photo Mode:
-None.
Profiles:
-None.
Developer Notes:
-Reduced complexity with redundant spec application by combining ApplySpecChanges and ApplyPrefab methods into ApplySpecChanges with argument.
--v0.48.6 Notes:
Summary:
New music, basic rep system, small bug fixes, removed stock vehicles on new profile, and added 3 new cars.
Note: The new vehicles currently do not have any custom vinyl templates.
We are experimenting with new vinyl resolutions. These will be available when testing is complete.
Interface/Controls:
-Fix: An issue where clicking the mouse in event pause menu prevented controller players from having full control.
-Fix: An issue where players can fire missiles in photomode. All vehicle control during photomode has been removed.
-Fix: An issue when scrolling left and right or up and down caused a skip in a selection, especially in event selection and event detail menus.
-Addition: Respawn Vehicle: 'R' or Dpad 'Up' to respawn.
-Addition: Debug Menu: Pressing 'E' with Debug Menu open in 'General' causes instant event win in current player position.
Customization:
-Addition: Generic Vinyl: X1X3 Asymetric Stripe.
-Addition: Generic Vinyl: X3X1 Asymetric Stripe.
Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-None.
Gameplay:
-Addition: Basic Sponsor Rep System. Player will receive +1 reputation from the attending sponsors at an event. This is determined by the event host's sponsors.
-Addition: Basic Team Rep System. Player will receive +1 reputation from the teams attending the event.
Visuals:
-None.
Environments:
-None.
Career:
-None.
Vehicles:
-Addition: New Vehicle, Diode Ironflux.
-Addition: New vehicle, Huntley Courser.
-Addition: New Vehicle, Bourne GT-M.
Teams:
-None.
Sponsors:
-None.
Physics:
-None.
AI:
-None.
Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-None.
Events:
-None.
Audio/Music:
-Addition: Before Track "Before Track 3".
Photo Mode:
-None.
Profiles:
-Removal: Player stock vehicles in new game. Players now only start with team vehicles.
--v0.47.2 Notes:
Summary: This update is to address freezing, stuttering, and long load times when changing parts.
There might also be quicker vehicle and event load times.
In addition to v0.47.1 changes:
Performance:
-Fix: An issue where changing parts and customizing vehicles caused unnecessary application of other items, causing long load times and poor performance.
--v0.47.1 Notes:
Summary: This update includes what we have been working on to polish the game for its early access release.
-Fixed most bugs related to event gameplay, such as respawn and lap count issues.
-Field Breaker logic is improved.
-Explosions now produce a shockwave and vehicles can wreck if caught in them too quickly.
-Vehicle AI are faster and adjust their driving to their vehicle.
-For Balance, events are now restricted to one class only. Temporarily, all events are now E-Class events only.
We still found that vehicles in the same class have great performance variations. We will be adjusting this as we continue.
In our next build, expect the following:
-Bug Fixes
-Changes to handling models.
-Expand and balance gameplay, teams, sponsors and rewards.
-Examine and possibly create more differentiation between Arcade and Career.
Interface/Controls:
-Fix: Regular team name is now shown when selecting a team vehicle, instead of Team ID.
-Fix: Potential HUD Errors not showing Driver Info or FBs on certain vehicles.
-Modification: Vehicle will not spawn in vehicle selection until scrolling has stopped. This will help improve selection speed as vehicle spawns create a delay between selections.
-Addition: Debug Menu. Pressing "`" key (Often referred to as "~" Key), a menu will pop up on the left. Pressing Tab will cycle menus.
It currently only supports showing FPS, and Vehicle Track Information, for lap counting.
-Addition: Event Messages. These will display above the middle of the screen, showing you who you've wrecked, and who you were wrecked by.
-Addition: Toggling HUD to all off will also remove Event Messages.
Customization:
-Fix: An issue where custom vinyl template for SC_3 (Ryu Ultra III) was named incorrectly, and prevented it from loading in game.
-Fix: An issue where vehicles produced flames even when upgraded electronics was removed.
-Modification: Drive Ratio can now be changed without purchasing an Advanced Drivetrain.
-Addition: Race Number is now available to select in Livery Spec Menu. You can change the Race Number Style on your vehicle.
-Addition: Race Number Style: Pro.
-Addition: Race Number Style: Classic.
-Addition: Decal Slots is now available to select in Livery Spec Menu.
Decals available: Rexer, Noxxed, Rush, Ferelli, Ryu, SRA, Alistair, Duraform, Dynamine, and Durant.
NOTE: These decals will need to be earned through sponsor reputation, and will be removed when that system is in place.
-Addition: Decal Slot: Large Sponsor. This decal will be placed on the hood, sides, and rear of the vehicle.
-Addition: Decal Slot: Small Front 1. This decal will be placed on the front bumper.
-Addition: Decal Slot: Small Front 2. This decal will be placed on the front bumper.
-Addition: Decal Slot: Small Hood 1. This decal will be placed on the hood.
-Addition: Decal Slot: Small Hood 2. This decal will be placed on the hood.
-Addition: Decal Slot: Small Side 1. This decal will be placed on left and right sides.
-Addition: Decal Slot: Small Side 2. This decal will be placed on left and right sides.
-Addition: Decal Slot: Small Side 3. This decal will be placed on left and right sides.
-Addition: Decal Slot: Small Side 4. This decal will be placed on left and right sides.
-Addition: Decal Slot: Small Rear 1. This decal will be placed on the rear bumper.
-Addition: Decal Slot: Small Rear 2. This decal will be placed on the rear bumper.
-Addition: Driver Name is now available to select in Livery Spec Menu.
-Addition: Driver Name: B&W. Black and White Color Scheme.
-Addition: Driver Name: W&B. White and Black Color Scheme.
-Addition: Vehicle Body Kits: RYU Ultra III: Front Bumper Duraform D1.
-Addition: Vehicle Body Kits: RYU Ultra III: Front Bumper Duraform D2.
Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-Modification: Gains above a threshold for Acceleration and Speed will experience diminishing returns.
-Modification: Acceleration stat is now affected by Drivetrain Efficiency and Transmission Efficiency.
-Modification: Strength stat now only affects performance stat by 1/4 as much (25%).
-Addition: Drag Cross Area now added to detailed stats menu (cDA).
Gameplay:
-Fix: An issue where players could earn action points while wrecked.
-Fix: An issue where Field Breakers do not register potential vehicles, and will not give access to player.
-Fix: Field Breaker assignment of triggers and potential detection improved.
-Fix: An Error in ObjExplosive script.
-Fix: Possible Issue with Incorrect Lap Count when wrecking.
-Modification: Vehicles will now detect respawn area for potential obstacles, and more likely to respawn in an area without other cars or debris.
-Addition: Field Breakers and Missiles will now carry source driver information, so that wreck counts can be registered and counted.
-Addition: Stunt: Close Call Action Points are rewarded for escaping an explosion.
Visuals:
-Fix: An issue where visual settings are not saved.
-Modification: Reduced pearlescent paint's glow, and increased specular.
-Addition: Vignette increased when entering shockwave.
-Addition: Visual Settings are now saved in a VISUALSETTINGS.cfg in player save location.
Settings are not self-explanatory and will need to be expanded in future updates.
Avoid modifications to this file.
Environments:
-Fix: Waypoints too close in Figure 8 Loop 1 where vehicle can loose lap count if drifting at high speed and high angle.
Career:
-None.
Vehicles:
-Model: Ryu Ultra III, seperated rear quarter panels.
-Model: SRA Inferno, redesigned to v2, seperated rear quarter panels. Sunstrip added.
-Model: Durant Pioneer, seperated rear quarter panels.
Teams:
-Team Vehicles will now show their team's logo above the windshield or on a sunstrip.
Sponsors:
-None.
Physics:
-Fix: An issue where vehicle collisions resulted in high velocity ejection upwards.
-Modification: Explosions physics tweaked.
Explosions now produce a shockwave area that persists for a short duration.
They also have the ability to wreck drivers when entered too soon.
-Addition: Drag Cross Area. Vehicles now have better drag calculations.
-Removal: A limitation in RCC vehicle physics setting all player vehicles to max speed of 300 kmh.
AI:
-Addition: AI vehicles can spawn with random decals.
-Addition: AI can now adjust driving behavoir based on their current vehicle.
-Addition: Driving: Adjust Braking based on Deceleration stat.
-Addition: Driving: Adjust Cornering Speed based on traction.
Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-Addition: Performance Manager, to assist in improving performance.
-Experimental: Dynamic: Vehicle Chassis Disabling: Vehicle render disabled if vehicle is out of view of camera.
Events:
-Fix: An issue when entering a FB Required event, incorrectly determining vehicles with FBs are not allowed.
-Modification: Class Restriction added to all Crafted Events, temporarily E-Class Only.
Audio/Music:
-Fix: Audio settings not applying correctly after loading a save.
-Fix: An issue where music returning after pausing the game with music level at 0.
-Addition: Action Track "A Second Behind" with 3 intensities.
-Addition: Music Intensity increase when race gets closer to finishing.
-Addition: All audio paused when in pause menu.
-Removal: Non-Original Action Track.
Photo Mode:
-Modification: FOV controls for better predictable responsiveness.
Profiles:
-None.
--v0.45.2 Notes:
Summary:
This update includes everything we have done so far to get ready for it's early access release.
It includes databases for future content, and expanding the vehicle system.
As we begin to finalize all factors that affect the gameplay loop, balance issues have become apparent.
To compensate for this, rewards for all events are inflated 100x the regular amount.
In the next few updates we will:
-Expand and balance gameplay, teams, sponsors and rewards.
-Examine and possibly create more differentiation between Arcade and Career.
-Implement new damage system.
-Fix bugs related to event gameplay, such as respawn and lap count issues.
Interface/Controls:
-Fix: Vehicle Detail Stats obscured. It will now toggle between general and detail stats.
-Fix: An issue where menu selections can be deselected when pressing a mouse, preventing further menu advancement.
-Fix: An issue where you cannot press back from vehicle menu. You can now press back in all menus.
-Fix: An issue where players can select options outside of a window.
-Fix: Incorrect volume level displayed in options menu after changing. It now shows correct values.
-Fix: A rare issue when pressing keys such as 'X', 'C', 'V', 'B' will lower the volume.
-Fix: Team names above drivers in events are now correct.
-Fix: Prevented instance where pausing during countdown caused camera errors when exiting to menu.
-Modification: Optimized Menu System, reduced redundancies and better architectural organization.
-Addition: Temporary Logos in between menu and event loading.
-Addition: Physical Displays are now used for some main menus.
-Addition: Game now saves after leaving Options Menu.
-Addition: Game now saves when leaving vehicle customization (Spec) menu.
-Addition: New Event End screen showing Player Results, Event Results, Team Results and Sponsor Results.
-Addition: Pressing F1 in spec menu (Vehicle Customization) will extract configuration of current vehicle, for player to share with others.
It will also include Spec Data for Developer use. This will be located in \Development\ folder.
Currently does not support Livery or Field Breaker Configurations.
Customization/Stats:
-Fix: Incorrect stat calculation for dynamic, most of the factors in understeer/oversteer were reversed.
-Fix: An issue with Drive Bias adjustments being inverted, such as changing 100:0 F/R results in 0:100 F/R.
-Fix: An error grabbing Tire Information by using Texture name instead of the ID, resulting in duplicate tire installs.
-Modification: Adding AWD to a car now means 50:50 torque distribution between Front and Rear, instead of 40:60 in previous versions.
-Modification: Adding Advanced AWD to a car now means 40:60 torque distribution between Front and Rear, instead of 50:50 in previous versions.
-Addition: Engines can now be swapped.
-Addition: Transmissions can now be swapped.
-Addition: Transmission top gear, drivetrain ratio, and wheel size now have an impact on top speed.
-Addition: Rim's mass are now applied to vehicle performance, affecting acceleration by small amounts.
-Addition: Final Drive Ratio Tuning now available in Drivetrain specs.
-Addition: Final Drive Ratio now displays its adjustment as changes to accel and speed.
-Addition: Vehicle General Stats (Body Type, Performance Class and Performance Potential) added to main vehicle display.
-Addition: Vehicle Detail: Mass Ratio (Weight Distribution), Drag Ratio, Torque Ratio (Drivetrain Bias), Downforce Percent and Ratio added to detail vehicle display.
-Addition: Vinyl: Generic: "Blank"
Environments:
-None
Career:
-Addition: Event Rewards, players are rewarded with money, based on host level, race length and driver count. Temporarily inflated to reward 100 times as much.
-Addition: Day advancement, completing an event in career will advance in-game day by one.
-Addition: Vehicle Exchange, procedurally generated vehicles will appear for players to buy depending on in-game day.
-Addition: Insufficient funds, vehicles and parts now require money. Attempt to purchase will now give you a notice: "Insufficient Funds".
-Modification: Player Debt. All game saves from 0.40.1 will now start with $1000, wiping away previous debts.
Vehicles:
-Fix: An error with checking fieldbreakers on a vehicle by checking nitrous data instead of fieldbreakers.
-Addition: Vehicle Database created for code optimization and easier development.
-Addition: New Vehicle, Scharfe LMP-H.
-Addition: Vehicle Generation, vehicles can now be generated by the game, for the exchange and for AI drivers.
-Addition: Vehicle Generation: Rim Color Generation
-Addition: Vehicle Generation: Rim Type Generation
-Addition: Vehicle Generation: Tire Upgrade Generation
-Addition: Vehicle Generation: Brake Upgrade Generation
-Addition: Vehicle Generation: Body Part Upgrade Generation
-Addition: Vehicle Generation: Engine Upgrade Generation
Teams:
-Addition: Team Database created for code optimization and easier development.
Sponsors:
-Addition: Sponsor Database created for code optimization and easier development.
Physics:
-Modification: Vehicle Collision Physics, vehicles are now more capable of sliding against objects and other vehicles.
-Modification: Adjusted Default Transmission Gear Ratios.
-Modification: Apply Lateral Antiroll in addition to regular antiroll forces.
-Modification: Drag to Downforce calculations.
-Modification: Explosion forces have been slightly altered.
-Fix: Active Aero errors when broken apart from vehicle.
-Fix: Player Vehicle bouncing when restarting event while crashed.
AI:
-Fix: AI are unable to shoot missiles.
Events:
-Addition: Event Database created for code optimization and easier development.
-Addition: Vehicle Restriction Checking, events in career will now have the potential to limit vehicles based on Origin, Era, Brand, Model, Class, Body, and Mass.
Audio/Music:
-Fix: An issue where race music will play in the main menu when exiting event.
-Addition: 1 Before Track Added. This will play before event starts.
-Addition: 3 After Tracks Added. This will play after event ends.
-Addition: Pause Menu will pause all sounds.
Gameplay:
-Fix: A situation where a vehicle may be falling too fast to the ground and be stuck in a respawn loop.
Photomode:
-None
Profiles:
-Removal: Delete profile in options menu has been removed temporarily. Visit folder to delete save manually.
--v0.40.1 Notes:
Visuals:
-Modification: 'Basic Paint' and 'Vehicle Body Paint' have been tweaked for realism and to offer more of a difference between paint types.
Interface/Controls:
-Fix: An issue with currently selected body parts being installed when going back a menu.
-Fix: An issue with Event End Menu not having selectable buttons.
-Fix: An issue causing UI/HUD elements to revert to render behind objects instead of ontop.
-Modification: Removed rim paint icons Color 1 and Color 2, Addition: Spoke A/Spoke B/Lip/Interior Rim Color Icons. Rim color menu re-organized.
-Modification: UI is now synced to main camera FOV, vehicle UI will no longer get cut from screen behind vehicle at high speeds.
-Addition: Vehicle now self drives after ending the event.
Content:
-Addition: Vehicle, RYU Ultra III.
-Addition: Vehicle Body Kits: RYU Ultra III: 1 Headlight.
-Addition: Rim paint has been further divided into 4 segments: Spoke A, Spoke B, Lip, and Interior.
-Addition: Rim, "Mono".
-Addition: Rim, "GTS".
-Addition: Rim, "Bolt".
-Addition: Rim, "SX".
-Addition: Rim, "Traction".
-Addition: Rim, "PRO15SVI".
-Modification: Nut Axle Model for realism.
Environments:
-Modification: Adjusted Cargo placement of Unknown Dock, Loop1, Track Switch FB.
-Modification: Container Side Ramp Entrance in Unknown Dock, Loop1, has been adjusted for easier navigation at high speeds.
-Removal: Container FB after jump from track switch has been removed.
Physics:
-Fix: Barrels dropped from helicopters did not experience gravity.
-Modification: Improved steering by having an independent steering return based on vehicle speed (Caster effect), seperate from player input.
-Addition: New explosion relative angular velocity and relative force. Future tweak/implementation required.
AI:
-Modification: AI System Overhaul, integrating with IRDS. They are able to navigate pre-determined tracks, use drive lines, overtake, and sense other drivers.
Future Implementation will improve AI behavior.
-Addition: AI will delay their track fieldbreaker usage by a set amount. Future implementation will expand this based on skill, current speed, etc.
Audio/Music:
-Fix: Engine Audio Bug, not all audio files are loaded and used for vehicles.
-Modification: Inferno Engine Audio changed.
-Modification: New Engine Sounds for Celeste, Pioneer, and One.
-Addition: Audio Options will now save (Upon entering a race only). Future implementation will save on exiting options menu.
-Addition: Seperate Vehicle, Engine, and Tire audio Mix. Vehicle reset to 0 db, engine set to -7 db and tire set to 2 db.
Gameplay:
-Fix: An issue with incorrectly settings event laps. Laps are and event setting are no longer off by 1.
-Fix: Removed the possibility to gain laps by driving past finish, reversing, and repeat.
-Fix: Removed the possibility of finishing a race with 00:00:00.
Photomode:
-Modification: FOV adjustment in photo mode now factors in current FOV, to reduce sensitivity in lower FOV settings.
Other:
-Addition: Ultra III, Veh_SC_3_CustomVinylTemplate.png added to Custom\Vinyls folder.
Performance:
N/A
Profiles:
-Modification: Saves are now future-proof, implementing of new features will not cause the game to crash on loading. (Saves prior to v0.40 will not work).
--v0.35.1 Notes:
Performance:
-Fix: Potential crash in entering Vehicle Menu after clicking "Next", for player's computers set to regions outside of the US.
Other:
-Modification: Standardized all currency to dollars ($).
--v0.35 Notes:
Visuals:
-Fix: Oxford Misaligned UV Map.
-Fix: Celeste Misaligned UV Map.
-Addition: New Vehicle Body Paint Shader System, ProCarPaint by Boundary Studio.
-Addition: Added Tertiary Color support to ProCarPaint for Tri-Color Paint Shift.
Interface/Controls:
-Fix: In options menu, texture resolution settings not cycle in correct direction.
-Fix: Some chances of deselection of menu items on mouse clicks.
-Fix: Using PC controls, unable to rotate camera using mouse while in-event.
-Modification: Changed size of vehicle stats and made transparent.
-Addition: Audio Options to change Music and Audio volume.
-Addition: Spec Menu Overhaul.
-Addition: Vehicle Menu Overhaul.
-Addition: PC controls to rotate vehicle in Vehicle and Spec menu using mouse.
-Addition: FOV controls to Camera/Photomode.
-Addition: Added Speed controls (0 - 1.5 times normal speed) to Camera/Photomode.
-Addition: Message Window Prompt when vehicle does not meet Event Restrictions.
-Addition: Message Window Prompt to confirm vehicle entry into event.
-Addition: Message Window Prompt to confirm purchase and installation of parts.
-Addition: Vehicle Dynamic shown on stat menu.
-Addition: Vehicle Handling shown on stat menu.
-Addition: Vehicle Icons in Vehicle Menu, these icons are updated dynamically, reflecting vehicle's current color and visual modifications.
-Addition: Vehicle Team Name, these are displayed under vehicle icons if they are sponsored vehicles from a team.
-Addition: Player's Profile Name Input.
-Addition: Scrollable UIs using keyboard and gamepad.
-Addition: Control Display on screen in Vehicle and Spec menus. These are shown at the bottom of the screen.
-Addition: Header Containing player's profile name and player's currency.
Content:
-Fix: Event FieldBreaker Restrictions not correctly applying to player.
-Modification: Opponent Generation System to allow for team drivers and regular drivers.
-Addition: Team: CC Test Drivers.
-Addition: Vehicle, SRA Inferno
-Addition: Vehicle Body Kits: SRA Inferno: 3 Front Bumpers, 2 Front Fenders, 1 Sideskirt, 1 Louvers.
-Addition: Generic Vehicle Vinyls: Double Thin Stripe Thin RC
-Addition: Generic Vehicle Vinyls: Single Thin Stripe RC
-Addition: Generic Vehicle Vinyls: Single X2 Stripe RC
-Addition: Generic Vehicle Vinyls: Single X4 Stripe RC
-Addition: Generic Vehicle Vinyls: Front Fade RC
-Addition: Generic Vehicle Vinyls: Rear Fade RC
-Addition: SRA Inferno Vinyls: Bomber
-Addition: SRA Inferno Vinyls: Classic
-Addition: SRA Inferno Vinyls: Classic RC
-Addition: RYU Celeste Vinyls: Boltzman BR
-Addition: RYU Celeste Vinyls: Electric BR RC
-Addition: RYU Celeste Vinyls: Spritz BR
-Addition: RYU Celeste Vinyls: Bubbles BR RC
-Addition: RYU Celeste Vinyls: Nevada BR
-Addition: RYU Celeste Vinyls: Flowers BR RC
-Addition: RYU Celeste Vinyls: Slash BR RC
-Addition: RYU Celeste Vinyls: Flames RC
-Addition: Rims: Arachnid Strike
-Addition: Rims: Hunter 6
-Addition: Rims: Hunter 4
Environments:
-Fix: Helicopter FieldBreaker in Unknown Docks - Loop1 was incorrectly placed.
-Modification: Widened ramp aboard containers in Unknown Docks - Loop1.
-Addition: Flatbed Sign Blowback for FB in Unknown Docks - Loop1.
-Addition: Flatbed Sign Collisions.
Physics:
-Fix: Vehicle Wheels Misalignment after repair has been verified.
-Addition: Implemented Active Aero Effects.
AI:
-Modification: Adjusted brake distance to improve AI's ability to drive.
-Modification: Added dynamic pathfinding to AI to better improve collision detection.
Music/Audio:
-Fix: Music not stopping after Race.
-Addition: Music and SFX mixers for audio settings.
-Addition: Engine Audio Library and Logic for assigning to vehicles based on engine.
Performance:
-Modification: Reduced method calls and complexity for menus.
Profiles:
-Notes: There is no guarantee that your save file will carry over to future builds.
If issues occur, please go to options menu and hold "DEL" to delete previous save.
All saves are saved in a file called "Test.sav" in Users/"username"/AppData/LocalLow/Kinetic Games/CloseCall/
-Addition: Player Profile Names, and basic save features, saving: Profile Name, Vehicles, Teams, and Currency.
Customization:
-Modification: "Stages" have now been renamed to "Levels"
-Notes: All Engine upgrades require supplemental upgrades to get the most effect.
-Notes: Regarding all customization and stats, all displayed stats are arbitray and need adjustment, and may not fully represent vehicle behavoir or performance.
-Addition: Engine: Intake Air, swap intake air (Level 0, 1, 2, 3).
-Addition: Engine: Intake Manifold, swap intake manifolds (Level 0, 1, 2, 3).
-Addition: Engine: SuperChargers: you can now install up to 2 super chargers (None, Level 1, 2, 3).
-Addition: Engine: Internals: you can now improve engine performance by modifying the block. (Level 0, 1, 2, 3)
-Addition: Engine: Exhaust Manifold: swap out exhaust manifold (Level 0, 1, 2, 3)
-Addition: Drivetrain, Added ability to swap vehicle drivetrain, and improve drivetrain power efficiency (Level 0, 1, 2, 3)
-Addition: Drivetrain: Swap FWD, Swap current Drivetrain for a FWD setup.
-Addition: Drivetrain: Swap RWD, Swap current Drivetrain for a RWD setup.
-Addition: Drivetrain: Swap AWD, Swap current Drivetrain for a AWD setup.
-Addition: Drivetrain: Swap Advanced AWD, Swap current Drivetrain for tunable AWD setup.
-Addition: Drivetrain: Drivetrain Bias, change advanced AWD power bias, which determines how much power is delivered between front and rear (0:1 - 1:0).
-Addition: Brakes, Swap brake parts for more brake power (Level 0, 1, 2, 3)
-Addition: Steering, Modify your vehicle's steering behavoir and response to fit your vehicle's dynamics.
-Addition: Steering: Grip, higher range of steering is available at all times, suited for vehicles with high grip and downforce, with levels effecting steering response (Level 0, 1, 2, 3, 4, 5).
-Addition: Steering: Normal, normal range of steering, with levels effecting steering response (Level 0, 1, 2, 3, 4, 5).
-Addition: Steering: Drift, limited range of steering, promoting drifting for turns, suiteed for vehicles with high oversteer, with levels effecting steering response (Level 0, 1, 2, 3, 4, 5).
-Addition: Suspension, swap suspensions for sport, or offroading/stunt driving styles.
-Addition: Suspension: Sport Suspensions, suspensions that lower the vehicle and increases base spring rate, stiffness, and antiroll. (Level 0, 1, 2, 3)
-Addition: Suspension: Offroad Suspensions, suspensions that heighten the vehicle, and increases base spring rate, stiffness, and antiroll. (Level 0, 1, 2, 3)
-Addition: Suspension: Suspension Tuning, tune either All, Front or Rear Height, Antiroll, Spring Rate, Damper Rate, and Track Offsets. Adjustments to rear or front only will affect vehicle dynamic.
-Addition: Wheels, modify either All, Front or Rear rims, tires and dimensions.
-Addition: Wheels: Dimensions, change tire profiles, width, and rim size. (Visuals only).
-Addition: Wheels: Tires, swap tires to change traction and/or vehicle dynamic (Level 0, 1, 2, 3)
-Addition: Wheels: Rims, swap rims to lighter rims to improve performance or style.
-Addition: Body Parts, change body parts to change vehicle weight, strength, downforce, drag, styles, and active aero effects.
-Notes: Body Parts are separated into Downforce Parts and Strength parts, with different levels determining:
Downforce: downforce vs drag (Level 0, 1, 2, 3, 4, 5)
Strength: strength added (Level 0, 1, 2, 3, 4, 5)
-Addition: Body Parts: Options to swap: Front Bumpers, Headlights, Hood, Front Fenders, Rooftop, Roof Lip, Sideskirts, Rear Fenders, Louvers, Rear Spoiler, Taillights, Rear Bumper.
-Addition: Nitrous, add or remove nitrous, with a choice of brands.
-Addition: FieldBreakers, add or remove vehicle FieldBreakers.
-Addition: FieldBreakers: Roof Mounts, add or remove roof mounted FieldBreakers.
-Addition: Livery, change the visuals of your car.
-Addition: Livery: Body Paint, change vehicle's body paint.
-Addition: Livery: Body Paint: Base Color, change vehicle's base color. Will revert all color shifts.
-Addition: Livery: Body Paint: Second Shift, change vehicle's second color shift. Will revert third color shift.
-Addition: Livery: Body Paint: Third Shift, change vehicle's third color shift.
-Addition: Livery: Body Paint: Shift Value, move the paint's shift point to be closer or farther away.
-Addition: Livery: Body Paint: Material, change vehicle's body paint (Steel, Matte, Gloss, Metallic, Pearl, Chrome).
-Addition: Livery: Vinyl, change vehicle's vinyl's style, color and fade.
-Addition: Livery: Vinyl: Vinyl Style: Choose from Generic Vinyls, or vehicle specific vinyls. Vinyls marked "RC" can be recolored.
-Addition: Livery: Vinyl: Vinyl Color: Change Vinyl's color. Vinyls not marked with "RC" will have no effect.
-Addition: Livery: Vinyl: Vinyl Fade: Change Vinyl's reflectivity to the body paint. 0% being opaque, and 100% being body paint reflection levels.
-Addition: Livery: Wheel Colors, change either All, Front or Rear Wheel colors.
-Addition: Livery: Wheel Colors: Rims, change rim's colors. All rims have 2 color slots, and it's own materials (Steel, Matte, Gloss, Metallic, Chrome).
-Addition: Livery: Wheel Colors: Tires, change tire colors.
-Addition: Livery: Wheel Colors: Nuts, change colors of wheel nut, including wheel nut material (Steel, Matte, Gloss, Metallic, Chrome).
-Addition: New Body Paint Materials: Steel, Matte, Gloss, Metallic, Pearl, and Chrome
Other:
N/A
--v0.25 Notes:
Visuals:
-Addition: Trail particles for Missiles.
-Addition: Post Processing Effects: Blur, Bloom, and Vignette enabled for a more dramatic experience.
-Addition: Camera Shake Added to nearby explosions.
-Fix: Camera shaking in pause menu. All camera shakes are now game-time dependent.
Interface/Controls:
-Addition: Player HUD can be turned off completely when pressing hud button (Xbox Y or M).
-Addition: Veh FB display in car selection menu.
-Addition: Vehicle general display now shows brand logo of vehicle.
-Addition: Vehicle detail display now shows engine torque.
-Modification: Action Points (AP) are now represented as light bars on the vehicle. AP bars replace Power Points (PP).
-Modification: Xbox Level 1 FB button is now mapped from A to X button, A button is for boosting.
-Modification: All UI elements are now shown on top of world objects.
-Modification: UI elements now scale when set to other resolutions.
-Modification: Mouse selection and interactions disabled, preventing deselection (Menus are keyboard only)
-Fix: Actions Points and Field Breakers unavailable and not updating after finishing an event and restarting.
-Fix: Vehicle Info Detail Menu now shows correct engine information: Brand, Displacement, Cylinders, Stage, and Forced Induction (NA for naturally aspirated, S for Supercharger)
-Fix: Info Detail Menu now shows correct mass.
-Fix: Info Detail Menu now shows correct drag.
Content:
-Addition: Event selection has now been replaced with the Arcade Menu. Arcade Menus allow players to create their own event.
-Addition: Event Option: Track Layout, select between different layouts in the same environment.
-Addition: Event Option: Drivers, choose to play an event solo (1) or with up to 23 other drivers (24). Note: We do not guarantee smooth performance of all options in this version.
-Addition: Event Option: Race: Laps, select the number of laps you want to race, up to 10.
-Addition: Event Option: Veh Off FB: Choose whether drivers in this event are required an offensive FB equipped to participate. (Optional, Required, Locked)
-Addition: Event Option: Veh Locked Off FB: Choose the locked setting of drivers. (None, Missile)
-Addition: Event Option: Veh Def FB: Choose whether drivers in this event are required a Defensive FB equipped to participate. (Optional, Required, Locked)
-Addition: Event Option: Veh Locked Def FB: Choose the locked setting of drivers. (None, Boost)
Customization:
-Addition: Spec Menu, this menu allows you to see the specifications of your vehicles. From here you can choose upgrades that you can equip on your vehicle.
-Addition: SuperCharger, you can now fit a supercharger on your vehicle. (None, Stage 1, 2, 3)
-Addition: Spark System, you can now upgrade your spark system for better combustion and higher demands (Stage 0, 1, 2, 3)
-Addition: Fuel System, you can now upgrade your fuel system for better combustion and higher demands (Stage 0, 1, 2, 3)
-Addition: Engine Control, you can now upgrade you engine control system for more power (Stage 0, 1, 2, 3)
-Addition: Veh Off FB, you can choose to equip available Offensive FBs here.
-Addition: Veh Def FB, you can choose to equip available Defensive FBs here.
-Addition: Custom Vehicle Liveries: Custom liveries can be imported by importing a .png file into /Custom/Vinyls folder. See ImportVinyls.txt for more info.
Environments:
-Addition: Track Layout: Figure 8 Loop 1 added.
-Addition: Track Signs: Track arrows are now placed for easier track navigation.
-Modification: Adjusted a Field Breaker in Loop1 to allow more room for drivers to drive through.
Physics:
-Addition: Vehicle Tire Traction Values in RCC
-Addition: Aero Drag Effects in RCC
-Addition: Front/Rear Downforce differentiation in RCC
-Addition: Engines can crash out of vehicles.
-Modification: AWD in RCC did not split torque between front and rear wheels, resulting in doubling the actual power of a vehicle. Torque is now split realistically.
-Modification: Removed constraints to allow vehicle to drift more often.
-Modification: Adjusted default vehicle steering sensitivity.
-Unverified: Implemented potential fix for misalignment of wheels after crashing.
AI:
-Addition: Boost Logic added to AI.
-Addition: Missile Logic added to AI.
Music:
-Addition: 1 Soundtrack with basic dynamic system. Song will increase in intensity on second lap.
Other:
-Addition: Screen Resolution settings now in options menu.
-Addition: KMH In options menu.
--v0.23 Notes:
Visuals:
-Fix: Player skid-marks not appearing
-Fix: Noise bug loading track / during "Ad" transition
-Fix: Skid-marks in some instances where they stretched across the scene
-Addition: Bloom Post-Processing effect
-Addition: Grill texture to vehicles
Content:
-Added Vehicle: Pioneer
Physics:
-Modification: Vehicle Handling Using Handbrake produces more oversteer, by turning off driving assists while pressing handbrake and drifting.
-Addition: Physics calculation for vehicle's drag coefficient, and vehicle drivetrain efficiency, into RCC system.
-Testing: Vehicle Collisions Boxes, temporary boxes to improve erratic vehicle behavior.
-Testing: Wheel Alignment Does not reset properly. Added new method to store and remove wheels on wrecking.
Other:
-Removed: Launcher Window
-Addition: Expanded Options Menu
--v0.21 Notes:
Fix: Vehicles do not respawn (When a vehicle crashes and enters a new checkpoint, vehicle did not get removed from a list at old respawn points, causing respawning issues)
Fix: Vehicles stuck after restart (Engine is turned off after crashing, restarting events in this state caused the vehicle to never turn on.)
Fix: Air stunts bonus was awarded even if vehicle was upside down, rotation is now checked (transform.rotation.z) before adding Air Bonus.
Fix: Freezing and improper menu/tutorial pausing (Added a better algorithm to detect when to set Timescale, previous method of getting absolute value led to the possibility of going over and never returning to target scale)
Fix: PC: Added missing controls: Color Change "V", Vehicle Details "M"
Tweaks: "Added Racing..." test at end result screen instead of "DNF" for drivers not finished yet (Temporary)
Tweaks: Lighting in Vehicle Selection Mode made brighter to reflect actual colors.
Tweaks: Changed HUD Toggle on PC controls to "M"
Addition: Photomode, access Photomode from event pause menu. Saved screenshots are in "CloseCall_Data/Screenshots"
Addition: V-sync option available in options menu (Main Menu)
Addition: New Vehicle: RYU Celeste.
We need support in testing this fix for wheel misalignment after respawning:
Test: Wheel Alignment after crash: Added a wheel spec property to vehicle properties, will store wheel local position and local rotations.
--v0.20 Notes
Please note: Personal Field Breakers (Missiles, Boost, ETC) Are not implemented yet in this version.
------Credits------
To all Reactive Entertainment Contributors donating assets but not limited to:
NGCHunter2 @ Discord for Rims "Hunter 4" and "Hunter 6"
Enders @ Discord for CC Icon
Discord Server Managers:
Enders
Our Discord Testers.
Reactive Entertainment Team:
Keelan H - 2D Art / Concepts
David H. AKA Imported - Unity Tech, 3D Modeler
Rudi G. AKA Immure - C# Programmer
Sarina Vail - Textures: Vinyl and Logos
Kevin Hernandez - 3D Modeler
Andy Hilaire - 3D Modeler / Marketing
Alex Spiers - Music Producer/Composer
Andy Kwok - Lead Developer/Director/Programmer/Modeler