v2.3.0: Breakthrough Culture Update!
BLOCKS
New Features
Culturological Table
A new Work Table, used to craft new Blocks with the Culture Templates!
The Material for Crafting the new Block goes into the First Slot, and the Culture Template goes into the Second Slot, and the Result is shown in the Output Slot!
Culturological Table is Crafted from 4 Wooden Slabs, 2 Planks, 2 Sticks, and 1 Shelf!
Stone Prints
Stone Prints are new Decorative Blocks that are crafted on the Culturological Table, using a Corresponding Stone Block, and a Stone Print Culture Template!
There are: Stone, Deepslate, Granite, Diorite Andesite, Tuff, Calcite, Limestone, Rootstone, Frostone, Amphibolite, Sandstone, Red Sandstone Basalt, Smooth Basalt, Blackstone, Soul Sandstone, Active Soul Sandstone, End Stone, and Endslate Prints!
Soul Sandstone Print can be activated by Interacting with the Soul Tear on the Block!
Wooden Grates
Wooden Grates are new Decorative Blocks, that have a model similar to the Open Trapdoor, and come in all Wood Types, including the Add-On ones!
Wooden Grates are crafted on the Culturological Table, using a Corresponding Planks Block, and a Wooden Grate Culture Template!
Campfire Bowls
Campfire Bowls are new Decorative Blocks, that can be placed on Top or Bottom of the Block, having a Chain when hanging from the Bottom of the Block!
Campfire Bowls emit some Flame Particles and Fire Crackling Sounds, and Damages anybody Standing on top of it!
Campfire Bowls are crafted on the Culturological Table, using a Corresponding Stripped Log Block, and a Campfire Bowl Culture Template!
Froglight Lanterns
Froglight Lanterns are new Lantern Types, that emit Light Level of 15!
Froglight Lanterns are crafted on the Culturological Table, using a Corresponding Froglight, and Froglight Lantern Culture Template!
Tin Blocks
Update the Tin Block Family! Re-Textured the existing Tin Blocks, and Added the following new Blocks: Cut Tin, Cut Tin Slab, Cut Tin Stairs, Tin Door, Tin Trapdoor, and Tin Chain!
Block of Tin and Cut Tin Blocks (Slabs and Stairs included) come in Frosted and Oxidized Variations! Frosted Block of Tin has Gravity!
To Frost the Block, use the Snow Bottle on the Block, and to Oxidize the Block, use the Water Bottle on the Block!
Oxidized Block of Tin De-Oxidizes when it Receives a Redstone Signal from a Redstone Producer Block, or a Tin Chain!
When Block of Tin De-Oxidizes, it sends a Redstone Signal to the Tin Chain that's connected to the Block, and the Tin Chain sends the Signal to the all other Oxidized Blocks of Tin connected to it!
Note: Tin Chain doesn't send the Redstone Signal to the Other Tin Chains, it must be Connected to the Oxidized Block of Tin! Also, the Redstone Signal from the Tin Chain goes only to the Oxidized Tin Blocks and a Tin Vault, and not any other Block that can Receive Redstone!
Cut Tin Blocks are crafted from Tin Blocks, Cut Tin Slabs and Stairs are crafted from Cut Tin Blocks, Tin Door and Trapdoor from Tin Ingots, and Tin Chain is Crafted from Tin Ingot and Tin Nuggets!
Tin Vault
Tin Vault is Activated via the Tin Chain, but with a twist!
Tin Vault has two entrances on it's Sides: Positive and Negative!
If the Vault Receives the Redstone Signal from the Chain connected to the Positive Side, the Tin Vault will pop out the Loot if it was naturally Generated, and emit Green Particles if placed by the Player!
If the Vault Receives the Redstone Signal from the Chain connected to the Negative Side, the Tin Vault will Explode if it was naturally Generated, and emit Red Particles if placed by the Player!
Tin Vault is Crafted on the Culturological Table, using a Block of Tin, and Tin Vault Culture Template!
Players can make their own Puzzles with the Tin Blocks, to Practice their Logic Skills!
Mud Blocks
Added Mossy Mud Brick Slab and Stairs, Mud Tiles, Cracked Mud Tiles, Mud Tile Slab and Stairs, and Chiseled Mud Bricks!
Added Wet Mud Blocks! This includes all Mud Blocks, except the Mud Puzzle Block!
To get Wet Variations of the Mud Blocks, use the Water Bottle on the Block!
Mud Puzzle! Can be obtained only via Stonecutter, using the Packed Mud! Mud Puzzle Block is Rotated in the same way as Glazed Terracotta is!
Mud Basket
Added a Mud Basket! It’s a new Decorative Block that has Gravity, and can be found Naturally Generating in the Mud Temple!
If the Mud Basket is Naturally Generated, when it breaks, it will Drop some Loot!
Mud Basket can be crafted on Culturological Table, using Mud Puzzle Block and Mud Basket Culture Template!
Added Mud Basket with Iron Golem! It has the same Properties as the Mud Basket, but when Destroyed, has a 50% Chance to spawn the Iron Golem!
If the Mud Basket with Iron Golem doesn't spawn the Goldem, 4 Iron Blocks and 1 Craved Pumpkin will drop out from the Basket!
Mud Basket with Iron Golem is Crafted using 1 Mud Basket, 4 Iron Blocks, and 1 Carved Pumpkin!
Banana Tree
Banana Tree is planted in a Form in Seed, and grows into a 2-block-tall Tree in 1 in-game Day!
If the Tree grows itself, Bananas will grow on the Top-Part of the Tree, and the Top Part has 3 States, with Different Amount of Bananas that will drop!
80% Chance to Grow into a Small Tree, dropping 1-3 Bananas!
20% Chance to Grow into a Medium Tree, dropping 3-5 Bananas!
5% Chance to Grow into Big Tree, dropping 5-10 Bananas!
If you Bone Meal the Banana Tree that’s in a form of Seed, a Banana Bush will top as the Top-Part instead!
Banana Bush
Banana Bush is a Decorative Plant
Obtaining the Bush doesn't require Silk Touch when it was Grown on the Banana Tree, but after, when Placed by the Player, to get the Bush, Silk Touch is required
Banana Bush will drop Banana Seed if it's Placed by the Player, and Destroyed without Silk Touch
Red Suspicious Sand
A new Variation of Suspicious Block!
Deep Pale Blocks
Deep Pale Roots! Deep Pale Roots can be placed on any Side of the Block, and using Bone Meal on the Head Part of the Roots will make it grow like Glow Berry or Glow Cherry Vines usually Grow, but if you Bone Meal the Body part of the Root, Dense Deep Pale Roots will Grow instead of it, and from the Dense Deep Pale Roots, more Deep Pale Roots can Generate on the Open Spaces all around the Block!
Dense Deep Pale Roots! A new "Log" Block, that can be Stripped! They can also be Crafted from 4 Deep Pale Roots!
Deep Pale Root Wood Set! Includes Stripped Dense Deep Pale Roots, Planks, Doors, Fence, etc.!
Resin Crystal! Can be obtained by using Bone Meal on the Resin! Also, drops 2-5 Resin Clumps when Destroyed!
Deep Pale Vein! Deep Pale Vein can be crafted from 5 Resin Clumps, and when Destroyed by the Player, does 2 things: First, makes a Particles Trail to the closest Crackling Heart in the 64-Block-Radius. Secondly, it makes the Crackling angry for 8 Seconds!
Crackling Heart! Crackling Heart can only be found in the Pale Bunker, but it can’t be obtained! Breaking the Crackling Heart will Damage the Crackling!
Deep Pale Eyerein! Deep Pale Eyerein has 2 States, Closed and Open! Eyerein will Open occasionally, and will check for any Players in 4-Front of it, and the Radius also goes 1 Block Up and 1 Block Down! Eyerein will Close by itself in some time, but if it Detects the Player while it’s Open, Eyerein will Immediately Close and make the Cracklings in 64-Block-Radius Angry! The Eyerein won't detect Players that are Sneaking with a Shield!
Healing Heart! Placing the Healing Heart makes it Emit Pink Particles, and the Heart will Pulse every Second, Healing all Entities in 20-Block-Radius! After 8 Seconds of Pulsing, the Heart will Completely Break! Healing Heart is Crafted on Culturological Table, using the Creaking Heart and the Healing Heart Culture Template!
Pale Lantern
Emits Light Level of 10!
Pale Lantern is Crafted using 8 Iron Nuggets and 1 Eyeblossom!
Pale Torch
Emits Light Level of 10!
Pale Torch is Crafted using 1 Stick and 1 Eyeblossom!
Pale Candles
Emits Light Level of 3, and it Increases with Each Candle added to the them!
Pale Candle is Craft from 1 Honeycomb, 1 String, and 1 Eyeblossom!
Neglected Bookshelf
A new variation of Bookshelf, that has darker color of Wood and Webs around the Books!
Crafted using 1 Bookshelf and 1 Decorative Cobweb!
When Destroyed without Silk Touch, it drops 3 Books and Decorative Bookshelf!
Neglected Ladder
A new variation of Ladder, that has darker color of Wood!
Decorative Cobweb
Decorative Cobweb can be obtained by using Shears on Cobweb!
Decorative Cobweb doesn't require any Support, and can float in the Air!
Stretched Rope
Stretched Rope can be Crafted from 2 Leads!
When you place the Stretched Rope, a Know will be placed!
Placing Stretched Rope on another Rope will place the Rope itself, not the Knot!
If you use Stretched Rope on the Rope Part while Sneaking, Rope will turn into Knot!
When the Rope is Destroyed, all other Ropes and Knots connected to it will Break!
When Knot is Destroyed, all others Ropes connected to it will Break, but adjacent Knots won't be Destroyed!
Stretched Rope doesn't drop itself if you break it without Shears!
If you Break the Stretched Rope with Shears, the breaking "chain reaction" won't Trigger!
Stretched Rope also breaks when Pushed by Piston, Burns from Fire, and breaks when any Projectile hits it!
Stretched Rope has Custom Sounds!
Jeweller Table
A new Work Table, used to craft Faceted Gemstones and transfer Enchantments from any Tool to Gray Lapis Lazuli!
Put Iron Ingot into the First Slot, and Gray Lapis Lazuli into the Second Slot, and you'll get Iron Faceted Gray Lapis Lazuli!
More Gemstones may be added in the Future Updates!
Put any Enchanted Item into the First Slot (Except the Enchanted Books and the Iron Faceted Lapis Lazuli), and Iron Faceted Gray Lapis Lazuli into the Second Slot, and you will get Iron Faceted Lapis Lazuli with all Enchantments from the Tool! On this Action, Tool gets unenchanted, but keeps all of it's other Data!
Jeweller Table is Crafted using 3 Planks, 3 Stone, and 1 Glass Pane!
Scriptor Table
A new Work Table, used for Transferring Enchantments from Iron Faceted Lapis Lazuli on a Book, which you can then use in any way you need!
In order to Transfer the Enchantments onto the Book, place the Candle, Glow Ink Sac, Iron Faceted Lapis Lazuli with Enchantments, and a Book in their respective Slots! Each Slot has an Icon of what Item you have to put into it!
Scriptor Table is Crafted using 3 Obsidian, 3 Planks, 1 Feather, and 1 Glow Ink Sac!
Red Sandstone Blocks
Added Red Sandstone Bricks, Mossy Bricks, Cracked Bricks, Tiles, Slabs and Stairs out of these Blocks, Cracked Tiles, Red Sandstone Glyphs, and Red Sandstone Glyphs Brick!
Soul Sandstone Blocks
Added Soul Sandstone Glyphs, and Soul Sandstone Glyphs Brick, Active variations of these Blocks, Soul Sandstone Tiles, Soul Sandstone Tile Slab and Stairs, and Cracked Soul Sandstone Tiles!
Reinforced Amphibolite
Added Reinforced Amphibolite, that Generates under the Pale Bunker, and can be Obtained!
Reinforced Amphibolite has the same Properties as the Vanilla Reinforced Deepslate!
Crystal Spawners
Added Amethyst, Citrine, Garnet, and Jade Crystal Spawners!
By Default, Crystal Lamps are in Inactive State, to Activate them, use the respective Crystal Shard on them! (Jade Shard on Jade Spawner)
When Activated, Carecite will spawn, which will be bounded to this Crystal Spawner, and after 1 Second 2-4 Crystal Bouncers will Spawn around the Spawner!
After Activation, Spawner will be Active for 60 Seconds, after which it will Deactivate for 40 Minutes!
When Active, Crystal Spawner will constantly spawn Particles above itself, but with every 10 Seconds, Particle Amount will Decrease! For Example, right after Activation, Spawner will spawn 6 Particles above itself, but when it has 40 Seconds left before Deactivation, 4 Particles will spawn above it!
When the Particle Amount Decreases, Particles' distance from the Center of the Spawner will Increase, also visually indicating you how much time you have left before the Spawner Deactivates!
If you need pore time while killing the Crystal Bouncers, you can Charge Up the Spawner with the respective Crystal Shard!
If you kill all Crystal Bouncers while the Spawner is Active, it will open its' Shutter and drop the Crystal Key, Amount of Crystal Keys depends on the Player Count around the Spawner!
If you don't kill all Crystal Bouncers in time, Spawner will just Deactivate, Carecite will Despawn, and Crystal Bouncers will Deactivate and disappear in 1 Second!
Crystal Spawners have Victory and Defeat Sounds!
Bug Fixes and Improvements
Stairs
Stairs now Connect to themselves when Placed! No need to Interact with them to Change the Shape anymore!
Stairs now have Proper Collision Boxes!
Slabs
Slabs now behave exactly like the Vanilla Slabs in terms of Placing!
You can now place Blocks off the Slabs without Sneaking!
Fence
Fence now use new Connection Traits that make the Fence Connect together Instantly!
Fence now have custom Collision Boxes!
Leads can now be attached to Add-On Fence!
Ores
Tin, Crystal, Nether Iron, and Rose Quartz Ores can now be Fortuned!
Crystal Clusters can also be Fortuned!
Crystal Lamps
Crystal Lamps can now be Waxed, to stop them from Dimming!
Crystal Lamps (Except the Rainbow Crystal Lamp) no longer Dim in 20 Seconds on the last Dimming Stage, they will now Dim out in 3 Seconds on the Last Stage!
While the Crystal Lamp is Dimming, you can Charge it up using the respected Crystal! (Amethyst Lamp with Amethyst Shard)
Crystal Lamps are now Crafted using Crystal Blocks and Crystal Lamp Culture Template on the Culturological Table!
Misc
Non-solid Blocks will no longer Accumulate Snow on top of themselves when it Snowing!
Rain and Snow Particles will now fly through some Blocks such as Plants, the Particles will no longer Splash on top of such Blocks!
Certain Blocks like Plants and Lanterns now Break when Pushed by Piston
Fence, Walls, Bars, and Glass Panes will no longer Connect to Add-Ons' Non-solid Blocks, such as Plants, Bronze Statues, Crystals, etc.!
Some Blocks now mine Faster when mined with Copper Tools!
Improved the Block dropping! When mined with wrong Tool, for Example, mining Ton Ore with Wooden Pickaxe, when minimum Tool Tier Requirement for Tin Ore is Stone Pickaxe, the Item that drops from the Ore won't be killed with Script, it won't drop at all, which is controlled with JSON! Previously, with the method this was done Before, when mining some Blocks, you could accidently kill other Items that shouldn't have been killed!
Improved Blocks not dropping with Silk Touch!
More Items can now be Smelted faster in the Smelter, and more Items can now be used as Fuel!
When Opening/Closing Doors and Trapdoors, you will no longer be pushed out of the Block!
Bronze and Gold Bars now have Custom Collision Boxes!
Improved the Geometries for Bronze and Gold Bars, they are now exactly like the Vanilla Iron and Copper Bars!
Improved the Trophies picking up Liquids!
Improved Saplings growing into Trees! Saplings will no longer grow into Trees if there's not enough space!
When Destroyed, Araucaria, Crying Willow, and Perennial Chorus Logs will no make Leaves Decay if they are "connected" to them!
All Cross-Like Blocks, such as Plants and Crystals now use minecraft:geometry.cross, the same Geometry that Vanilla Cross-Like Blocks use!
Fixed lots of Solid Blocks allowing the Light to pass through them!
Fixed Budding Citrine, Garnet, and Jade dropping themselves when mining them with Silk Touch!
Glowbloom no longer produces Particles!
Fixed Sawmill getting Destroyed when Breaking Blocks in some cases!
Fixed some Blocks not being Mined faster using Pickaxes!
Fixed the End Vine and Chorus Braids placement when Looking in different Directions!
Fixed Copper Fire now getting Placed on top of Copper Barrels!
Rainbow Chiseled Smooth Basalt Bricks no longer removed Light Blocks in a certain area, as there's no more use for removing the Light Blocks!
Crying Willow, Papylloume, and Perennial Chorus Wood Blocks will now only catch Fire, but won't burn down!
Infected Grass, Crimson Sprouts, and Nether Waste Sprouts, End Roots, Lloumegrass and Root Shoots are now Replaceable like Vanilla Grass!
Removed Features and Re-Namings
Removed v360:calcite_golem_nest!
Removed Copper Bars and Chains, Copper Lantern, and Copper Torch!
Removed v360:glow_vine, v360:glow_vine_head_cherries, v360:glow_vine_body, and v360:glow_vine_body_cherries, they have all been merged into v360:glow_cherries! With this change, Pick-Blocking the Glow Cherry Vine will now give Glow Cherries!
Removed v360:glow_root_body, Pick-Blocking the Body part of Glow Root will now give Proper Glow Root Item!
Removed v360:hanging_crying_willow_leaves, Pick-Blocking the Body part of Hanging Crying WIllow Leaves will now give Proper Hanging Crying Willow Leaves Item!
Removed v360:pot_with_item, Custom Plants now get Planted into Flower Pots using new Components!
Renamed v360:blueberry_bush to v360:blueberries, so now, Pick-Blocking the Blueberry Bush will now give Proper Blueberries Item!
Renamed v360:warpberry_bush to v360:warpberries, so now, Pick-Blocking the Warpberry Bush will now give Proper Warpberries Item!
Re-Textures
The following Block Textures have been Updated:
Gold Bars and Chain
Iron and Gold Grate
Snowy Frostone Bricks
Rootstone Bricks, and their Cracked and Mossy Variations
Calcite Blocks
Tin Block
Crying Willow Log
Active Soul Sand and Soul Sandstone Blocks
Mossy and Cracked Mud Bricks
Giant Candles
Add-On Tuff Blocks
Granite Tiles, their Cracked Variation, and Chiseled Granite
Mossy Mossy Basalt Bricks, Polished Blackstone Bricks, and Deepslate Bricks
Polished Blackstone Tiles, and their Cracked Variation
Polished End Stone and Chiseled End Stone
Sandstone Glyphs Brick
Papylloume Door
ITEMS
New Features
Culture Templates
Culture Templates are new Items that are similar to Smithing Templates, but are used on Culturological Table! Right now, there are 9 Culture Templates!
Culture Templates are used to Craft mainly new Decorative Blocks, but they might also have Crafts for Items in the Future! Right now, there's only 1 Culture Template for an Item!
Here's the List of all current Culture Templates:
Campfire Bowl Culture Template! Can be Duplicated with Dark Oak Planks! Combined with any Stripped Log to Craft Campfire Bowls! It can be found in the Black Bundle with Tin Lock!
Froglight Lantern Culture Template! Can be Duplicated with Stone! Combined with any Froglight to Craft Froglight Lanterns! It can be found in Decorative Pots inside the Swamp Altar!
Healing Heart Culture Template! Can be Duplicated with Deep Pale Root Planks! Combined with the Creaking Heart to Craft Healing Heart! It can be found in Gray Bundle with Tin Lock, and drops from the Crackling!
Mud Basket Culture Template! Can be Duplicated with Mangrove Planks! Combined with the Mud Puzzle Block to Craft Mud Basket! It can be found in the Cyan Bundle with Tin Lock!
Stone Print Culture Template! Can be Duplicated with Granite! Combined with Stone-like Blocks to Craft Stone Prints! It can be found in the Red Suspicious Sand in the Mesa Remnants!
Tin Vault Culture Template! Can be Duplicated with the Block of Tin! Combined with the Block of Tin to Craft the Tin Vault! It can be found in the Light Gray Bundle with Tin Lock
Wooden Grate Culture Template! Can be Duplicated with Spruce Planks! Combined with the any Planks to Craft Wooden Grates! It can be found in Taiga Tower Barrels!
Flute Culture Template! Can be Duplicated with Cobbled Deepslate! Combined with the Echo Shard to Craft Flute of Silence! It can be found in the Deep Park Shack Chests!
Crystal Lamp Culture Template! Can be Duplicated with Calcite! Combined with any Crystal Block to Craft the Crystal Lamps! It can be found in White Bundle with Tin Lock!
Mud Ball
Obtained by Follower Crafting it from Mud!
Mud Ball is a Projectile Item, it can be Thrown like a Snowball!
On impact, Mud Block will be Placed where the Mud Ball landed!
Banana
Obtained from the Banana Tree!
Restored 4 Hunger Points and 2.4 Saturation!
Bundles with Tin Locks
Bundles with Tin Locks can be found in different Structures added in this Update, and work as portable Vaults!
To open the Bundle, you need a Tin Key of the same Color as the Bundle! All you do is put the Bundle and the Key into the Crafting Grid!
When the Bundle with Tin Lock was unlocked, just Right-Click it, and the Loot from the Bundle will drop!
Every Bundles' Loot is tied to each Structure, for Example, Black Bundle will only drop Loot from Illager Camp, no matter where else you would find the Black Bundle!
Here is where you can find Each Bundle:
Black Bundle can be found the Illager Camp! It can be found in the Chests!
Cyan Bundle can be found in the Mud Temple! It can be found in the Mud Baskets!
Gray Bundle can be found in the Pale Bunker! It can be found in Chests and Barrels!
Light Gray Bundle can be found in the Tin Conundrum! It can drop from the Tin Vault!
Orange Bundle can be found in the Add-Ons' Desert Temple! It can be found in Chests and Vaults!
White Bundle can be found in the Crystal Cell! It can be found in the Vaults!
Not all Colors of the Bundles were used in this Update, but this leaves us space to add these Bundles to Strutcures that'll be added in the future Updates!
We won't list all of the Items that these Bundles drop, but all of them have unique Drops, such as Culture Templates!
Tin Keys
Tin Keys are Colored like the Bundles with Tin Locks!
Tin Keys are used for, as stated above, opening the Bundles with Tin Locks!
Tin Keys can be found in the same Structures as the Bundles, but:
Black Tin Key is found in the Barrels of the Illager Camp!
Angon
Angon is the rework on Add-Ons' Spear!
It can be found in the Orange Bundle with Tin Lock!
Angon deals 8 Damage in Melee Combat, and has 251 Durability!
Angon can be Throw, and when it hits the Entity, it will Stick inside the Entity for 8 Seconds, after which the Angon falls on the Ground!
While the Angon is inside the Entity, every 2 Seconds, the Entity will get Damaged!
All incoming Damage to Entities that have Angon in them will be Multiplied by 0.15x!
If the Entity already has Angon inside of it, another Angon won't Stick to it!
Angon can be Enchanted with Unbreaking and Mending!
Boomerang
Boomerang is a new Weapon!
Boomerang can be Crafted from 5 Planks, and can later be Upgraded into an Elemental Boomerang!
Boomerang can be Thrown, and it Flies for 16 Blocks if it doesn't hit the Entity!
When Boomerang hits the Entity, it Breaks!
When reaches the max Flight Distance, it returns to the Thrower!
Boomerangs' max Stack Size is 16!
Boomerang Upgrade Smithing Template
Boomerang Upgrade Smithing Template can be found in the Black Bundle with Tin Lock!
This Template is used for Upgrading the Boomerang into the Elemental Boomerang!
Right now, the Upgrading Process is done in the Crafting Table, since we aren't able to make Custom Smithing Table Recipes!
You can Combine the Boomerang and the Template with Blaze Rod, Breeze Rod, or Mud Ball!
Boomerang Upgrade Smithing Template can be Duplicated by combining itself with 7 Diamonds and any Planks!
Elemental Boomerangs
There are Fire, Wind, and Mud Boomerangs!
Elemental Boomerangs have Durability of the Stone Sword, and their max Stack Size is 1!
Unlike the regular Boomerang, when Elemental Boomerang reaches its' max Flight Distance or hits the Entity, it returns to the Thrower!
On impact:
Wind Boomerang creates a Wind Burst like the Wind Charge!
Fire Boomerang sets the Entity on Fire, and sets the Block on Fire if it hits the Block!
Mud Boomerang places Mud where it landed!
Snow Bottle
Snow Bottle is obtained by using an Empty Bottle on Snow Block!
Snow Bottle is used for Frosting the Tin Blocks!
Flute of Silence
Flute of Silence is Crafted on the Culturological Table, using Flute Culture Template and the Echo Shard!
When you're approching the Pale Bunker, Illager Camp, or Mud Temple, use the Flute, and the Soundtrack of the Strutcure won't Play, incase you don't want to Listen to the Custom Soundtrack!
Basically, how this works, is the Flute removes all the Invisible Entities in 64-Block Radius, that start the Soundtrack!
Music Discs
In this Update, we have 3 new Music Discs, all made by MAINMAS!
Illager Camp Music Disc! It can be found in the Black Bundle with Tin Lock!
Mud Temple Music Disc! It can be found in the Cyan Bundle with Tin Lock!
Pale Bunker Music Disc! It can be found in the Gray Bundle with Tin Lock!
Bug Fixes and Improvements
Add-On Woods can now be used in Crafting of Blocks such as Campfire and Smoker!
Crying WIllow, Papylloume, and Perennial Chorus Wood can no longer be used as Fuel!
Mob Buckets' max Stack Size is now 1!
Teleportation Potion max Stack Size is now 1!
Improved how Durability is managed on Add-On Tools and Equipment!
Netherite ore and Netherite Scrap Nugget will no longer burn in Fire!
Chisel can now be used to Chisel more Polished Stones and Bricks into Chiseled Variations!
Fixed an Issue where when Pick-Block Blocks that had an Item form would give a Block instead of Item!
Fixed Amethyst Armor absorbing all Damage that the wearer received!
Removed Features and Re-Namings
Spear
Spear has been removed in favor of new Weapon, Angon!
Re-Textures
The following Item Textures have been Updated:
Can and Canned Food
Tin Nugget and Ingot
Chisel
Araucaria, Crying Willow, Papylloume, and Perennial Chorus Boats and Chest Boats
MOBS
New Features
Follower
Follower is a friendly creature, made out of Mud, that spawns in the Mud Temple, and has 100HP!
When Follower is found in the Mud Temple, it will look rusty and be cracked, but you can pretty him up using Packed Mud!
Follower will follow any Player in 12-Block Radius!
Follower loves Bananas, so if you want to distract him for 4 seconds, give him a Banana, and he will stand still, eating and enjoying it!
Follower can hold Mud and can also pick it up and store in his inventory!
If the Follower has Mud in its’ Hand, and you interact with the Crating Table when he’s around you, Follower will Craft the Mud Ball!
Follower is also really smart! If you Interact with open or close the Door, Trapdoor, Fence Gate, press on Button, flip the Lever, or step on the Pressure Plate, Follower will find the same Block you Interacted with, and mimic you Actions!
Crackling
Crackling is a big, dark, and really scary cousin of the Creaking, that lives in the Pale Bunker!
Resin drips from the Crackling, and the Resin on his body Glows!
Crackling deals 24 Damage Points, and doesn’t receive any Damage from any sources, but if he was spawned by a Player with the Spawn Egg, he will be killable!
The only way to kill the Crackling is to break all 6 Crackling Hearts, scattered all around the Pale Bunker!
Crackling Attacks any Player in 6-Block Radius if he’s not angry, but if he is angry, he will Attack any Player in 64-Block Radius!
Crackling can become mad if you break the Crackling Heart or Deep Pale Vein, you you get noticed by the Deep Pale Eyerein!
When Crackling Calms Down, 4 Creaking will spawn around every Player that's in 64-Block Radius of the Crackling!
Upon Death, 4 lit Pale Candles and some Resin get placed at the location of its’ Death, and Crackling drops one Healing Heart Culture Template!
Wandering Topographer
A new Wandering Trader, that appears in Caravans!
Wandering Topographer trades different Items found in the World, as well as some Locator Maps to some Vanilla and Add-On Structures!
Reworks
Crystal Bouncers
Crystal Golems have been renamed to Crystal Bouncers!
Like stated above, Crystal Bouncers appear from the Crystal Spawner!
Crystal Bouncers no longer have the Active and Inactive States!
If the Crystal Spawner Timer ends and the Spawner Deactivates before you kill all of the Crystal Bouncers, they will Deactivate, and Explode with Crystal Particles!
Crystal Spawners no longer drop the Crystal Keys, they now drop Crystal Shards!
Reduced Crystal Bouncer Attack Damage from 6 to 3 Points, Increased the Attack Cooldown to 2 Seconds, and reduced the Knockback Strength they do to the Target!
When Crystal Bouncer was Buffed by the Carecite, it will have a Visual Shield, similar to Charged Creeper Shield, but Bouncer will have this Visual Effect only if it has the Effect that Carecite can Buff that Bouncer with!
Carecite
Calcite Golem has been renamed to Carecite!
Carecite no longer has Active and Inactive State, and doesn't hide from the Light
Like stated above, Carecite appears when Crystal Spawner is Activated, and it will be Bounded to that Crystal Spawner!
Carecite will mostly stay around the Crystal Spawner it's Bounded to!
Carecite Dies if the Crystal Spawner gets Destroyed, and Despawns when the Crystal Spawner Ejects Loot or Deactivates!
Hitting a Bounded to Crystal Spawner Carecite will make a Particle Trail from the Carecite to the Spawner, and there's a 40% Chance that Carecite will drop Calcite!
Carecite no longer Activates Rainbow Crystal Lamps when Clapping his Hands!
In 1 Second ftare Spawning, Carecite will Clap it's Hands to Buff a Random Crystal Bouncer that has Spawned in!
When Clapping his Hands, Carecite will Buff one Random Crystal Bouncer around itself with the Following Effects:
Amethyst Crystal Bouncer gets Invisibilty for 6 Seconds!
Citrine Crystal Bouncer gets Regeneration 2 for 6 Seconds!
Garnet Crystal Bouncer gets Speed 2 for 6 Seconds!
Jade Crystal Bouncer gets Strength 2 for 6 Seconds!
Bug Fixes and Improvements
Goblin
Goblin no longer has Spear in his Hand!
Goblin now has a Chance to Barter Locator Map to the Crystal Cell!
Boats
Fixed the Seat Location on Custom Boats!
Boats are no Collidable like the Vanilla Boats!
Warped Frog
Fixed the Warped Frog now attacking the Player!
Weeplie
Fixed Weeplie continuing to spawn Shroomlight Fungus under itself even when ut lost a Target!
Frog
Frog once again spawnes as Blue Frog when spawned in the Deep Dark
Shroomer
Cut the Poison Effect time that Shroomer effects surrounding Players with on Exlposion in half!
Infected Spider
Infected Spider no longer effects the Target with any Effects on Attack!
Re-Textures
The following Item Textures have been Updated:
Floralush
Warped Frog
Wandering Archeologist
STRUCTURES
New Features
Pale Bunker
Pale Bunker is a Dark the Structures that rarely Generates in the Pale Garden very low underground, with it's Entrance sticking out at the Surface! Be sure to grab some Light with youreslf!
When you enter the Bunker at the Bottom of the Staircase, Pale Bunker Soundtrack will start playing!
Pale Bunker has Several Rooms, such as Storage, Barracks, Fridge, Library, and more!
Pale Bunker is all covered in Deep Pale Roots, Resin, Deep Pale Veins, and Eyereins are watching you everywhere!
In the Coridors of the Pale Bunker, Secret Rooms can Generate, into which you can Crawl using the "Vents"!
All Rooms have Vents, that can lead you from one Room to another!
Lots of Loot can be found in Chests and Barrels of the Pale Bunker!
Reinforced Amphibolite can be found all over the Pale Bunker!
No hostile Mobs spawn in the Pale Bunker besides the Crackling!
Be very careful when searching for the Crackling Hearts, Eyereins are watching you everywhere, and if the Crackling gets Angry, there are some Blocking Grates in the Main, Central Rooms that can prevent you from running away quickly, so always be prepared to run for you life!
Mud Temple
Mud Temple is the Structure that Generates in the Mangrove Swamp, having a half of it Sinked into the Ground!
When you enter the Mud Temple, Mud Temple Soundtrack will start playing!
Mud Temple has many Mud Baskets, useful Resources, and Secrets, hidden within the Structure!
Somewhere in the Temple, Follower is sitting, waiting for you to release him from the Room, and become Friends with you!
Illager Camp
Illager Camp is the Structure that Generates in the Dark Oak Forest, and has 3 Variations!
When you enter the Illager Camp, Illager Camp Soundtrack will start playing, and the sky will become Darker!
Pillagers, Vindicators, Witches, and Ravagers are hiding and waiting to ambush for you in the different Spots of the Camp!
There are many Barrels and Chests in the Structure, as well as Villagers and Allays that you can rescue!
There are many Traps with Stretched Rope in the Camp to level things up, so we wish you the best Luck with them!
Tin Conundrum
Tin Conundrum is a new Structure that Generates in the Jungle Edge, Mutated Birch Forest, Plains, and Mega Taiga Biomes!
There are 2 size Variations of the Conundrum, Small and Large, and the Puzzle itself has many variations!
We already explained how he Tin Blcoks work higher, in the Blocks Section, so grab the Water and Snow Bottles and the extra Tin Block and Tin Chain that you may need in the Dispensers on the Conundrum, solve the Puzzle, and get rewarded!
Be very attentive to not Explode the Tin Vaults!
Taiga Tower
Taiga Tower Generates in the Taiga Biomes, except the Mega Taiga Biomes!
All across the Structure, Barrels are hiding in the different spots on the way to the Top of the Tower!
Practice your Parkour Skills on your way to the Top, and get rewarded with some possible Wooden Grate Culture Templates, and a great view at the surrounding of the Tower!
Mesa Remnant
Mesa Remnant Generates in only Mesa Biome, not Plateau or Bryce, and has 3 Variatons!
There are Skull, Ship, and Stonehenge Remnants, with Stionehenge being massive!
Mesa Remnants are Archeology Structures, that are mostly buried, and are covered with Red Sand, in a mix with Red Suspicious Sand, in which you may find the new Stone Print Culture Template!
Swamp Altar
Swamp Altar is the Structure, shaped as the Frog, and Generates only in the regular Swamp!
Inside the Swamp Altar, while digging inside it, you can find Emerald, Lapis, and Gold Blocks, as well as some Decorative Pots, that have Froglight Lantern Culture Templates!
Caravan
Caravans Generate in the Savanna Biome, and they have all 3 Wandering Traders in them, the Trader, Archeologist, and Topographer!
Caravans consist of the Central Campfire, and from it, Paths with different Structures go on!
From the Paths, Tents, Animals, Carts, and other Structures Generate!
Desert Ruins
Desert Ruins Generate in all Desert Biomes, and 3 size Variations!
Desert Ruins have some Sand with a mix of Suspicious Sand, that has some nice Loot!
Stone Beach Lighthouse
Stone Beach Lighthouse Generates in the Stone Beach, has Lanterns out of different Blocks at the Top!
The Lantern can be out of Glowstone, All Froglights, Redstone Lamp, or Sea Lantern!
Forsaken Sanctuary
Forsaken Sanctuary are mysterious Ruins that Generate in Forest and Birch Forest!
Sanctuary consists of the Center "Alcove", and different Ruins that consist of Diorite, and Wildflower Circle!
Cherry Pergola
Cherry Pergola Generates in the Cherry Grove, and has 2 Variants!
This is a small, pink, cute Structure, to relax in for a little while you're on you Adventure, looking for the other Structures listed here!
Cold Biome Structures
Ice Waves! Ambient Structures in forms of Waves looking into the Sky, that Generat in the Frozen River, Ice Plains, Snowy Slopes, and Frozen Peaks!
Spruce River Crossing! Ambient Structure that is basically a Fallen Spruce Tree with Branches, that Generates in Frozen River, Ice Plains, Ice Spikes Plains, Cold Beach, Snowy Slopes, and Frozen Peaks!
Ice Monolith! A throwback to the Bug that could occure in the World Generation Process, that would form these kind of Monoliths, and they Generate in the ice Plains, Ice Spikes Plains, and Frozen Peaks!
Lone Spruce! A tiny, lonely Spruce Tree that Generates in the Ice Plains and Snowy Slopes!
Stone Brick Waypoint! A Small Stone Brick "Waypoint" with a Campfire, has 3 Variations, and Generates in the Cold Beach, Ice Plains, Snowy Slopes, and Frozen Peaks!
Spruce Campfire Tower! A small Structure that consists of Spruce Wood and Spruce Campfire Bowl, has 2 Variations, and Generates in the Ice Plains, Ice Spikes Plains, Cold Beach, Snowy Slopes, and Frozen Peaks!
Reworks
Crystal Cell
Renamed Crystal Dungeon to Crystal Cell!
Completely reworked each Floor in each Corner Room of the Crystal Cell!
Removed the Crystal Lamps in the Corners or each Room, the Structure Mechanic are no longer tied with Light!
Removed the carecite Nests from the Structure!
Added different Ambient Structures and Adjusted the Walls in the Rooms, and added the Crystal Spawners into all Rooms!
Added Paths to the Central Vaults from the Bridges that connect Corner Rooms!
Pots with Pottery Patterns now Generate in some Rooms that have a Specific, non-Random Loot!
Updated the Loot in the Pots and Vaults of the Crystal Cell!
Empty Crystal Lamps now Generate on the Walls on each Floor in each Room of the Crystal Cell, so you could Activate them incase you need some more Light!
Desert Temple
Reworked the Main and Top Floors of the Desert Temple!
Updated the Pot and Chest Generation in the Main Floor, they now Generate randomly!
Instead of the Throne, there's now a Pool on the Main Floor, that has a Waterfall, leading you to the Secret Room at the Top Floor of the Temple, and this Room is a Water Tank with 2 Conduits!
On the Top Floor, Cactus Parkour has been Updated, changed the Platforms hanging on Chains, and relocated the Spawners and Vaults, as well as added Platform with a Double Chest!
Trophies now Generate in Different Spots of the Temple!
Updated the Narrow Hallways at the Bottom of the temple, and they now Generate Randomly!
Updated all Bottom Floor Trials of the Desert Temple, especially the Lava Parkour Trial, which is now actually playable!
Updated the Loot in Chests, Pots, and Vaults of the Desert Temple!
Shulker Shelter
End Dungeon has been renamed to Shulker Shelter!
Shulker Shelter has been slightly Update on the Outside, and expanded on the Inside!
You can now Crawl into the Lower Corridors of the Shulker Shelter, which have 2 more Shulker Guards and 2 more Vaults!
Updated the Loot in Pots and Vaults of the Suhlker Shelter!
Bug Fixes and Improvements
Jigsaw Structures
Some of the Add-On Structures' Generation has been moved to Jigsaw System! These Structures can now be found using the /locate structure Command, and with this Change, their Generation has been Improved!
Note, that all new Structures listed above Generate (Except the Ice Waves, Ice Monolith, Spruce River Crossing, and Lone Spruce) on the Jigsaw System, so they can be found using the /locate structure Command!
Here's the List of Structures that have been moved to the Jigsaw System:
Beach Ruins
Stone Beach Ruins
Dark oak Forest Ruins
Floralush Statue
Giant Geode
Crystal Cell
Desert Temple
Misc
Loot has been Updated in pretty much all Structures of the Add-On!
Added a Pot into the Guzzler Ruins!
Dinosaur Cemetery Structures have been moved into a Sseparate Biome, which is described lower!
Renamed Slime Dungeon to the Slime Fount!
Added some Slime Blocks on the Floor of the Slime Fount!
Removed the Trial Spawner from the Crystal Mines!
Added some Gold Blocks and Pots into the Small Nether Towers!
Renamed the Soul Villager into the Crying Village!
Changed the Soul Torch in the Nether Mineshafts to the regular Torch!
WORLD GENERATION FEATURES
World Generation Photos
New Features
Banana Trees
Small and Medium Banana Trees Generate in the Jungle Edge!
Dinosaur Cemetery Biome
Dinosaur Cemetry Biome sometimes Generates in place of the Mega Taiga, and Visually, it doesn't really differe from Mega Taiga!
Inside this Biome, Dinosaur Remnants Generate all over the Place, that previouly Generated in the Mega Taiga!
Cave Biomes
I don't know if I should put this into the New Features Section, but at the same time, I think it fits here!
Add-On Cave Biomes no longer Generate under specific Surface Biomes!
Add-On Cave Biomes now sometimes Generate in Place of Dripstone or Lush Caves!
Bug Fixes and Improvements
Reworked the Feature Generation in all Cave Biomes, bringing several Improvements!
Giant Hanging Crystals now Generate in the Garnet and Crystal Caves!
Ambient Particles now Fly around the Glowing Caves when you are in that Biome!
Improved the Bamboo Generation in the Cherry Grove!
Updated the Generation of Cracked Stone and Deepslate!
Hanging Crying Willow Leaves and Soul Tears now Generate randomly on the Crying Willow Trees!
Improved the Papylloume and Perennial Chorus Tree Generation! These Trees will no longer Generate outside of their respected Biomes!
Improved the Generation of Perennial Chorus Fields, specifically the Endslate Boulders and Arches! They will no longer Generate outside of the Perennial Chorus Fields Biome!
Rooted End Soil around the Perennial Chorus Trees now Generate randomly!
Increased the Vegetation amount in the Perennial Chorus Fields!
Fixed the Crying Willow Trees Generating Floating in the Air occasionally!
Improved the Nether Wastes Stalagmite and Stalactite Generation!
MISCELLANEOUS
A lot of new Splashes!
New Panorama!
New Title!
Lots of Performance Improvements!
Updates to the PBR Blocks and Entities in the Add-On!
Random Additions Unknown Block Remover
Throught the Random Additions Updates, we have changed many Block IDs, which, if you're a Long-Term Random Additions Add-On Player and always Update to the nwe Versions, causes some Blocks to turn into Dirt Blocks with "?", which are the Unknown Blocks. These "Unknown Blocks" are the Blocks which IDs were changed in the Update, so the Block that existed in the Previous Version no longer exists in the new Version. To help you remove these Blocks quite conveniently, we're introduing you Random Additions Unknown Block Remover!
Download the Add-On and Apply it to the World that has Unknown Blocks caused by new Random Additions Version
When you'll enter the World, you'll recieve the Pack Settings Item. Use the Item, and the Settings UI will appear. You can change the X, Y, and Z Values of the Radius around
You will get the Pack Settings every time you enter the World with this Pack, even if you already have the Pack Settings Item, in case you lose the Item somehow
Blocks in the Radius around you that you've specified will turn into Air every second, so you have to walk around a bit and clean up these Blocks
Note, Maximum Block Amount that can be Removed is 32768 Block
This Pack will only remove Unknown Blocks that are from Random Additions Add-On
Be sure to remove the Add-On from the World once you're done, to not put more loads on the world
Download the Pack by this link and clean up your worlds: Random Additions Unknown Block Remover Add-On