Game Jams & Side Projects

I love participating in game jams, exploring new gameplay territory and coming up with all kinds of quirky prototypes. Below you can find a selection of some smaller projects I made over the last years.

Be My Rainbow

🗓️ May 2015 @ Berlin Mini Jam

✏️ Game Design / Narrative Design

Draw a rainbow and then go on a date with them! Their personality will change according to their cholor scheme. As your date progresses, you will gradually unlock more colors to further personalize them.

Created in 8 hours at the May '15 Berlin Mini Game Jam together with @w7games.

Summer Survival

🗓️ July 2016 @ Berlin Mini Jam

✏️ Game Design | Level Design | Scripting (Unity/ C#)

Before taking a dip in the pool, try to annoy as many people as possible by jumping on their bellies. How much distance can you travel before losing momentum and dropping into the water?

Created in 8 hours at the July '16 Berlin Mini Game Jam. Visuals by @Plasmaernst.

Plasma Swamp

🗓️ August 2017 @ Berlin Mini Jam

✏️ Game Design | Level Design | Scripting (Unity/ C#)

Aim through the opaque plasma blocks to kill the spooky skeleton ghosts before they make it to the center!

Created in 8 hours at the August '17 Berlin Mini Game Jam. Visuals by @Plasmaernst.

Infinite Maze

🗓️ January 2017

✏️ Level Design | Scripting (Unity/ C#)

Experiments with procedurally generated mazes in Unity.

BRVT Magazine Interview

🗓️ September 2017 @ Games Science Center Berlin

✏️ Interview

An interview Max and I from Team DYO did with BRVT magazine on game design in general and our creative process for DYO.

(Interview in German.)