🗓️ May 2015 @ "Die Welt", Axel Springer SE
✏️ Game Design | Mission/ Level Design
Angst (english: "fear") is a serious game trying to emphatize and communicate the anxiety of people suffering from claustrophobia. Angst was created and released as part of an online feature by "Die Welt" - published by Europe's leading digital publisher, Axel Springer SE.
The player slips into the role of a person suffering from claustrophobia who is riding the subway in order to get to an appointment. However, the compartment gets crowded very quickly, causing the protagonist's anxiety to kick in.
My credits include gameplay consulting, game design & mission/ level design.