Résumé

Work History

Professor of Applied Machine Learning University of Bonn, Germany,  August 2023  – present

Head of the Media Engineering Department – Fraunhofer IAIS, Germany,  June 2023  – present

Head of the Business Unit Cognitive Business Optimization – Fraunhofer IAIS, Germany, Dec. 2018 – present

Lead Data Scientist – Fraunhofer IAIS, Germany, Oct. 2017 – present

Deputy Head of the Media Engineering Department – Fraunhofer IAIS, Germany, May 2020 – June 2023 

Research Data Scientist and Ph.D. Fellow – Fraunhofer IAIS, Germany, Oct. 2013 – Oct. 2017

Junior Data Scientist – Game Analytics, Germany, Dec. 2012 – Sep. 2013

Data Mining Tutor – University of Bonn, Germany, Apr. 2012 – Oct. 2012

Research Assistant – B-IT Center, Germany, Aug. 2011 – Mar. 2012

Software Engineering Intern – Simsoft Bilgisayar Teknolojileri LTD. STI., Turkey, Jul. 2009 – Oct. 2009

Education

Doctor of Philosophy (Ph.D.), Computer Science – University of Bonn, Germany, April 2017 – September 2019

Master of Science (M.Sc.), Computer Science – University of Bonn, Germany, October 2010 – December 2012

Bachelor of Science (B.Sc.), Computer Engineering – Middle East Technical University, Turkey, September 2005 – July 2010

Selected Awards

Best Paper Award for the paper titled as “Prototypes within Minimum Enclosing Balls” in International Conference on Artificial Neural Networks, October 2019

Best Paper Award for the paper titled as “A team based player versus player recommender systems framework for player improvement” in ACM Conference on Artificial Intelligence and Interactive Digital Entertainment of the Australasian Computer Science Week Multiconference, January 2019

Best Paper Award for the paper titled as “Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny” in IFIP International Conference on Entertainment Computing, September 2016

Best Paper Award for the paper titled as “Predicting Purchase Decisions in Mobile Free-to-Play Games” in AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, November 2015

Outstanding Thesis Award from Bonn Informatics Society, December 2013

Dean’s High Honors List from Middle East Technical University, December 2009 and June 2010

Dean’s Honors List from Middle East Technical University, December 2008 and June 2009

Selected Activities

Co-organized the First International Game Analytics Workshop (GAW'19) that was hold in conjunction with the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. October 2019, Atlanta

Co-organized the Special Session on Informed and Explainable Methods for Machine Learning at the International Conference on Artificial Neural Networks. October 2019, Munich

Co-organized  the First Workshop on Player Analytics  at the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. October 2016, San Fransisco

Co-chaired of  the Game Analytics Session at the IEEE Conference on Computational Intelligence and Games. September 2016, Santorini

Invited talk titled as “Trends In Game Mining: An Overview from Pure Telemetry Analysis to Deep Learning” at the Quo Vadis Game Developer Conference. April 2016, Berlin

Selected Press Mentionings

2021 Das unterschätzte Optimierungspotenzial der Versicherungsbranche. InsurLab-Germany

2021 Spiele Verändern. t3n Magazin Nr. 64g. 

2020 Kollege Roboter. Frankfurter Allgemeine Zeitung.

2020 Papierberge schnell und zuverlässig arbeiten''. Fraunhofer Magazin.

2016 Quo Vadis: Virtual Reality ruft nach maßgeschneiderten Spielen. Heise Online. 

2014 What’s in a username? The power of gamertags. Redbull.