Heroes Of Might And Magic 3 Unitsl


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Heroes Of Might And Magic 3 Units: A Guide To The Factions And Creatures

Heroes of Might and Magic III is a classic turn-based strategy game that features eight different factions, each with its own unique set of units, heroes, spells and buildings. In this article, we will give you an overview of each faction and its units, as well as some tips and tricks on how to use them effectively.

Castle

Castle is a good alignment town with knight and cleric hero classes. Castle represents Erathia. "Castles are the strongholds of good in Erathia. Knights and Clerics are the leaders of these towns. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels." (RoE manual)

Castle's native terrain is grass. Castle creature dwellings are:


Guardhouse (Pikeman/Halberdier)

Archers' Tower (Archer/Marksman)

Griffin Tower (Griffin/Royal Griffin)

Barracks (Swordsman/Crusader)

Monastery (Monk/Zealot)

Training Grounds (Cavalier/Champion)

Portal of Glory (Angel/Archangel)


Castle specific buildings are:


Lighthouse - (increases the movement points of all heroes' ships by 500 points)

Stables - (provides all visiting heroes with a 20% movement bonus for the next week)

Brotherhood of the Sword - (increases morale of troops defending the town by +2)

Colossus - (Grail building, +50% income, +5000 gold/day, +50% creature growth and +2 luck for visiting hero)


Castle units are well-rounded and versatile, with high attack and defense skills, good speed and morale. They have two ranged units (Archer/Marksman and Monk/Zealot) and two flying units (Griffin/Royal Griffin and Angel/Archangel). They also have access to powerful spells such as Bless, Cure, Prayer and Resurrection from their Mage Guilds.

Rampart

Rampart is a good alignment town with ranger and druid hero classes. Rampart represents AvLee. "Ramparts are built by alliances of woodland creatures who have taken it upon themselves to protect the forests of Erathia. Rangers and Druids are the leaders of these towns. Rampart armies consist of various fey folk such as centaurs, dwarves, elves, pegasi, unicorns, and mighty dragons." (RoE manual)

Rampart's native terrain is grass. Rampart creature dwellings are:


Centaur Stables (Centaur/Centaur Captain)

Dwarf Cottage (Dwarf/Battle Dwarf)

Homestead (Wood Elf/Grand Elf)

Enchanted Spring (Pegasus/Silver Pegasus)

Dendroid Arches (Dendroid Guard/Dendroid Soldier)

Unicorn Glade (Unicorn/War Unicorn)

Dragon Cliffs (Green Dragon/Gold Dragon)


Rampart specific buildings are:


Fountain of Fortune - (increases luck of troops defending the town by +2)

Treasury - (increases daily income by 10%)

Mystic Pond - (produces a small quantity of a random resource each week)

Aurora Borealis - (Grail building, allows recruiting of one additional hero with maximum level creatures from each dwelling per week)


Rampart units are fast and agile, with high speed and luck. They have two ranged units (Wood Elf/Grand Elf and Green Dragon/Gold Dragon) and three flying units (Pegasus/Silver Pegasus, Unicorn/War Unicorn and Green Dragon/Gold Dragon). They also have access to nature-based spells such as Summon Boat, Quicksand, Stone 66dfd1ed39

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