CXC Simulations utilizes the latest technological developments to create the most realistic, full-motion simulator available and delivers them around the world. The CXC Simulations Motion Pro II is sought after by drivers can be used as a tool for driving and racing instruction as well as flight training.

If you have been looking for the best racing simulator, or ultra realistic racing car simulators, here at Trak Racer, we really do offer the best of the best. Since 2008, we have been considered pioneers when it comes to designing and manufacturing racing simulators. Every Trak Racer professional racing simulator has been meticulously engineered, and every piece of our realistic racing simulator, combines the highest levels of functionality and superior ergonomics. Whether you are looking for a budget racing simulator, or cost is no issue and you want only the best racing simulator, you can view our range of racing car simulators for sale that are available online now, or for sales enquiries email sales@trakracer.com and we can help you to find the perfect racing simulator online.


Racing Simulator


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iRacing is the leading sim racing game for your PC. Developed as a centralized racing and competition service, iRacing organizes, hosts and officiates online racing on virtual tracks all around the world. In the fast-paced world of eSports, iRacing is a one-stop-shop for online racing. We utilize the latest technologies to recreate our ever-expanding lineup of famed race cars and tracks from the comfort of your home. Simulate what a professional NASCAR driver experiences inside the seat of a stock car, or a Grand Prix driver sees over the dash. All of the details add up to a lineup of cars and tracks that are virtually indistinguishable from the real thing. This creates unmatched immersion when sim racers take the green flag in our online racing simulator. Although iRacing is an online racing simulator at heart, the value as a training tool is just as real. The best sim racers in the world compete on iRacing and you can watch the race broadcasts live on the iRacing eSports Network.

iRacing is a PC racing game that is used by professional drivers and casual gamers alike. Whether you are looking for the best online racing on your computer or prefer to compete against yourself and the clock, iRacing has you covered. All you need to start racing is a computer, driving wheel or controller, and an internet connection. The PC racing game has been running professional eSports series for over 10-years and is focused on growing this category of sim racing.

Our custom design combines years of experience in the simulation and motorsport industries to provide a versatile solution so we can accommodate drivers of all shapes, sizes and experience whilst maintaining the smallest footprint possible for a high-end simulator. With the single Super Ultrawide display the Clupsort has a compact footprint, perfect for any room, whilst maintaining high levels of immersion.

"On unsighted tracks the sim is a perfect tool to get me up to speed. In my 2019 season I have so many new challenges with the W Series that my FPZERO simulator is the perfect tool to help me get over the hurdle and give me a competitive edge."

"FPZERO supplied me with a complete sim rig in April 2020 which enabled me to practice for my debut racing season in the Caterham Academy. Having only set foot on track a few times before, the system enabled me to experiment with techniques such as trail braking as well as learn all the tracks I would be racing on after lock-down. I also competed in the FPZERO supported CaterhamRacer.com online series which taught me a lot about race craft. I totally recommend the team at FPZERO, on the few occasions I have had issues they have come to my aid very quickly."

By using the Fanatec ecosystem you can easily swith wheels with wire-free hot-swapable steering wheels. Available with a number of options including GT, Formula, Formula 1, Classic, Drift, Nascar, and more, your simulator is tailored to your needs.

Our simulators can be specified with the most realistic shifting available on the market to give you that real driving experience and immersion. Configure your Clubsport with the combined Sequential and H-pattern shifter from Fanatec, or add the high-end handbrake.

What's on the inside matters too! We pride ourselves in building powerful PCs at the heart of our simulators. Using the latest technologies, we can provide a smooth simulation experience, even on the latest titles.

More About Our Custom PCs Data Driven ModelsSoftware & Compatibility Using laser-scanned tracks and telemetry from real race cars, simulation software is more than a game. With identical visual markers, reference points and bumps in the track surface, the barrier between simulation and real life is being blurred. You can learn the track even before you arrive for FP1. This, combined with the online presence and growing popularity of eSports, means you can hone your race-craft and enjoy racing other racing enthusiasts and high level drivers from all over the world.

"Simulators have always been a valuable tool in my racing. Having my own gives me the chance to jump on and train whenever I want without having to worry about travelling or costs! My Clubsport fits perfectly in the space I have available, without compromises, and ensures I'm ready for the race!"

Simulated racing or racing simulation, commonly known as simply sim racing, are the collective terms for racing game software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings.[4] To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult,[5] such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from arcade racing-style driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism.[6]

Due to the complexity and demands of mimicking real-life driving, racing sims require faster computers to run effectively, as well as a steering wheel and pedals for the throttle and brakes for the immersion.[14] While using a gamepad or even a mouse and keyboard, may suffice for most arcade-style driving games on home systems, it would not provide the same level of immersion and realism as using a racing wheel and pedals. In recent years, many sim racing experiences have been developed for consoles, such as the PlayStation and Xbox.[15][16] While these games can be played with a controller, it is recommended that players invest in a racing wheel and pedals. With the development of online racing, the ability to drive against human opponents and computer AI offline is the closest many would come to driving cars on a real track.[17][18][19] Even those who race in real-world competition use simulations for practice or for entertainment.[20] With continued development of the physics engine software that forms the basis of these sims, as well as improved hardware (providing tactile feedback), the experience has become more realistic.

In general, sim racing gameplay style applied in several video games like iRacing, Assetto Corsa and Assetto Corsa Competizione, Gran Turismo, Forza Motorsport, and more.[21][22][23][24]

Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position,[25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time. It featured other AI cars to race against, crashes caused by collisions with other vehicles and roadside signs, and introduced a qualifying lap concept where the player needs to complete a time trial before they can compete in Grand Prix races.[26] It also pioneered the third-person rear-view perspective used in most racing games since then, with the track's vanishing point swaying side to side as the player approaches corners, accurately simulating forward movement into the distance.[27] In a 2007 retrospective review, Eurogamer called it "a simulation down to the core: those dedicated will eventually reap success but most will be deterred by the difficulty".[28]

Since the mid-1980s, it became a trend for arcade racing games to use hydraulic motion simulator arcade cabinets.[33][34] The trend was sparked by Sega's "taikan" games, with "taikan" meaning "body sensation" in Japanese.[34] The "taikan" trend began when Yu Suzuki's team at Sega (later known as Sega AM2) developed Hang-On (1985), a racing video game where the player sits on and moves a motorbike replica to control the in-game actions.[35] Hang-On was a popular Grand Prix style rear-view motorbike racer,[36] was considered the first full-body-experience video game,[37] and was regarded as the first motorbike simulator for its realism at the time, in both the handling of the player's motorbike and the AI of the computer-controlled motorcyclists.[36] It used force feedback technology and was also one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rates.[38] Suzuki's team at Sega followed it with hydraulic motion simulator cabinets for later racing games, such as Out Run in 1986.[33] e24fc04721

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