Turn-based tactics, Rogue-like, Deck building
Turn-based tactics, Rogue-like, Deck building
Project Status: In development
Made with Unity
Rosso: the little chess is a rogue-like, turn-based tactics game with deck building, with a chess-themed role setting
I worked on the project as a Programmer for the Team UltraPunchi
What I contributed to this project.
Restructure the game from the thesis version
Made Pathfinding A* for the player and enemy movement
Made procedural room generation and designed the logic
Designed the code structure with OOP and the composite pattern.
Made the game feel good and provided good feedback for the player
Trying to use a callback or making the code work without the update function
What I contributed to this project
A grid-based procedural room generation system with specific rules, fallback logic, and spacing rules.
Spawn a random type of grid and a random tile.
Visible that the pattern of the player and the enemy in the move and attack.
Find the shortest way in the pattern to the target.
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