Puyo Pop Fever (, Puyopuyo Fb) is a 2003 puzzle video game developed by Sonic Team and published by Sega. It is the fifth main installment in the Puyo Puyo puzzle game series and the second Puyo Puyo game to be programmed by Sonic Team after Puyo Pop (which was released just after the series' original developer, Compile, went bankrupt). This was the start of the what can be considered a reboot of the Puyo Puyo franchise, with this entry's plot revolving around Professor Accord losing her flying cane. Sega, which acquired the series' rights from Compile in 1998, published all the Japanese releases of the game, and also published the arcade and GameCube versions internationally. The game was scarcely released internationally, and certain versions were released by other publishers in those areas. Only the arcade, GameCube, and Nintendo DS versions were released in North America. Europe received all three versions plus the PlayStation 2, Xbox, Game Boy Advance, and PlayStation Portable versions. The Dreamcast version, released exclusively in Japan, was the last Dreamcast game developed by Sonic Team, the last first-party title released on the platform, as well as the final first-party title by Sega. was ported from the arcade version. The Dreamcast version is the only console version to use sprites in place of 3D models.

The basic game mechanics are mainly similar to those of Puyo Puyo: the player has a 6x12 board, and must decide where to place incoming groups of variously colored blobs, or puyo. After placing each set of puyo, any groups of four or more of the same colored adjacent puyo will pop. Any above will fall down and can form more groups for a chain reaction.


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Each time groups of puyo pop, the player will score points and send "trash" (aka "garbage" and "nuisance") to their opponent. Garbage temporarily gets stored in a bar above the playfield, represented by symbols and warning the player of an incoming amount of garbage. These trash puyo are colorless and will only pop when puyo next to them do so, rather than in groups as normal. These will only fall if the player fails to make a chain, and trash falls in groups of 30 (one rock) at a time. When a player's board fills up, either if they cannot make groups or if they are sent a large amount of trash (usually the latter), they lose and the other player will win.

A new addition to the game mechanics is Fever mode. Fever mode occurs when a bar in the middle of the screen is filled up. To fill the bar, one must offset (or counterattack) the trash being sent to the field by the opponent. Every chain, which is a single popping of puyo, will fill one space in the fever meter until it is full, which is when fever activates. In Fever mode, a pre-designed chain will fall onto an empty field. In a limited amount of time, one must find a trigger point in the puzzle, which will cause a large chain to go off and attack the opponent. Once a chain is made, another puzzle falls, bigger and more complicated than the previous one. This keeps occurring until time runs out, then it returns the player to their original field.

There is also an Endless mode, where one can practice fever mode, complete small tasks as they are given, or play the original game. However, the grid and all clear rules remain the same as they do in Fever, so it's not exactly classic.

Puyo Puyo Fever (, Puyopuyo Fba), known in English versions as Puyo Pop Fever was the first Puyo Puyo game in the Fever series. The first version was developed for the Sega Dreamcast-based NAOMI arcade hardware by Sonic Team, and the game was ported to a wide variety of then-contemporary platforms. Sega published all versions in Japan, while some of the versions were published internationally by other companies: Sega of America published the North American GameCube version, Atlus published the North American Nintendo DS version, Sega of Europe published the European GameCube, PlayStation 2, and Xbox versions, and THQ published the European Game Boy Advance version. The PlayStation Portable version was listed for a U.S. release, but the release never occurred.

Fever is similar to all previous Puyo Puyo games, however now groups of puyo can also fall in threes or fours, and if enough rensa/offsets are performed and a Fever bar is filled up, allowing a character can make massive chains out of prebuilt boards for heavy damage.

*Things happen when you blow into the microphone: during battles, your character will say something (like "You betcha!" for Amitie). On the menus, the buttons will move. On the title screen, a red puyo will drop, and you can juggle it with the stylus until it falls off the screen. The game even keeps track of your score.

After Compile went bankrupt, with Sega in control of the Puyo franchise, they eventually had to make an entry in the main series of games. This was no small task; adding innovation to a game you only handled and made ports of takes quite a bit of careful planning to not mess up. Playing it too safe often led to mediocre results, as Minna de Puyo Puyoshowed. Although it was a large step for Sega, Puyo Puyo Fever (Puyo Pop Fever as its english title), the fifth entry in the main series, actually managed to be a rather fine game. With a new set of characters, gimmicks, and art style, Puyo Puyo Fever started the Sega-era of puyo games with quite the bang.

Puyo Pop Fever features a new revolutionary concept, including the Fever mode. During a battle, you can counterattack your enemy, if you do that you'll gain "points" that will increase your fever meter. Once it's full, you'll start the fever mode in which you can make many chains and combinations of Puyos to obtain an enormous attack. This system will guarantee incredible battles with your opponent.

The game is the same since many years, only the Fever mode is the new main feature and, for some people, it's not enough.


The Bottom Line

If you love puzzle games Puyo Pop is your game, specially for the DS where you can play against many players. The game has a story mode, but it's as boring as the story modes usually are for this kind of games. If you've played other Puyo games, try it, take a look at the new fever mode and nothing more. If it's your first time, prepare to play one of the best puzzle games.

In the 6th episode of Genshiken, an anime about otaku lifestyle, in order to attract her otaku boyfriend's attention, Saki Kasukabe tried to learn how to play a game for the first time in her life. The Genshiken club suggested her a simple game to master - Puyo Puyo Fever. However, on the next day, when they played the game together, her boyfriend Kousaka, being totally oblivious of her intentions, scored chains of puyos with unbelievable skill and won without problems. Defeated, Saki gave up on this idea and swore to never play a game again.

Puyo Puyo Fever!Basic InfoKanjiRomjiPuyoPuyo Fb!Seasons2Episodes101Opening/EndingOpening ThemeFEVER!! Let's Puyo Puyo! (Season 1, Episodes 1-18)Everybody Fight! Puyo Puyo Until Morning (Lyric ver.) (Season 1, Episodes 19-50) Puyo Puyo Popping! Fever Ready (Season 2, Episodes 51-81) a fever in my heart. PuyoPuyo (Season 2, Episode 82) Endless Fever! (Season 2, Episode 83-101) be457b7860

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