Okay hear me out so I just watched and it's really reminded me of the Uncharted Games not only the fact that is a Cat and Mouse Treasure Hunting movie but there is a lot more element in this movie that just reminded me of the Uncharted Games. first of all Ryan Reynolds basically the Nathan Drake type guy in this movie and Gal Gadot is basically like the mashup between Chloe and Nadine. Even the set pieces and the location reminded me of Uncharted Games you got the Nazi element just like Uncharted 1, You got the snowy mountain location and the train scene just like Uncharted 2, You got this mansion heist scene, the prison escape scene and the 4x4 vehicle chase scene just like Uncharted 4. There is a scene where the character is walking on a narrow ledge just like every Uncharted games, There is a scene where the character has to climb on the broken bridge that just got blown up. There is a twist and betrayal just like every Uncharted Games. I mean it looks more like Uncharted movie than a Tom Holland ones. I know it looks like I'm trying to hard to compare this game with the Uncharted series but I just can't help it. I'm sorry if my english is bad

In the prison fight I only get the first prompt to 'press F to attack' which I do, that results in only one punch (instead of a three punch combo I saw in all videos from this scene) and after that I cannot land a single hit anymore.


Ps5 Uncharted 4 Prison Escape Scene Download


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Escape the Prison is an action-packed adventure survival game in which you must break out of prison to escape the room. It is an adventure game and it is your first time escaping prison, so do not expect to get out quickly. You are a prisoner and you must break free, but it will be an adventure.

This page of the guide to Uncharted 4: A Thief's End has a walkthrough for chapter 2 - Infernal Place. You will learn, e.g. how to survive the fight in the prison, explore the abandoned section of the prison, how to solve the puzzle in Burnes's cell, win the fight in the laundry room and escape from the prison.

At some point during the escape Nate will fall down from the roof - it's pre-programmed and you won't be able to prevent it. Here you have to fight with a new group of enemies. Fortunately, Sam will assist you in this task. After the encounter ends, help Sam to move a heavy object and open the hatch leading to the ventilation shaft. Continue a very linear escape section and remember not to stop, as Nate will quickly die. After performing one of the longest jumps press the Triangle button to help Sam do the same. A very important cut-scene will initiate here. Afterwards, continue the march (don't try to jump down). Jump above the railing, run through the jungle and jump into the water. This will finish this chapter.

Uncharted 4 has not one but two electric prison break sequences early on. The first occurs in Chapter 2 (Infernal Place), a flashback to before the first game, where Nate and Sam team up with treasure hunter Rafe Adler to sneak into a Panama jail in pursuit of a grand treasure. However, it all goes belly-up once their man on the inside, Vargas, is killed by Rafe, and the trio must escape the prison.

The second sequence is in Chapter 5 (Hector Alcazar), as Sam returns in the present day and informs Nate that he not only survived, but was broken out of jail by drug lord Hector Alcazar. Cue another escape scene flashback, where Sam, Alcazar and several of his armed men shoot their way through the prison while a riot ensues, killing dozens if not hundreds of inmates and guards (many of whose bodies are littered around the place already), before fleeing into a waiting van.

There are also a couple of interesting cases of sound banks, which is when developers create objects to specifically broadcast certain sounds, used for ambience or to direct the player's attention to a certain spot. The game's orphanage level has one, and there's another room with ghost guns shooting at a wall in the prison escape scene, to create the illusion of shootouts in the hallways.

The first post credits scene focuses on a prison, with Sam Drake perched inside writing a postcard to Nate. This confirms that he\u2019s still alive, but raises many questions about what he\u2019s doing inside. It\u2019s a similar setup to Uncharted 4: A Thief\u2019s End, where Sam has spent years in a Panama prison.

The second post credits scene is longer, and sees Nate trying to strike a deal with a mysterious character named Roman, who is almost certainly Gabriel Roman from Uncharted: Drake\u2019s Fortune. Sully bursts in, complete with a moustache, and as the pair escape they\u2019re obstructed by an off-screen figure who we can\u2019t see. The clip ends with the pair raising their hands to surrender.

Several years before the events of the first game, Nate and Sam hunt for the treasure of pirate Henry Avery, who plundered a fortune during the 1695 Gunsway heist. Alongside Rafe, the Drake brothers infiltrate a Panamanian jail to access the former cell of Avery's first mate, where Nate discovers a hollow St. Dismas idol. When the prison warden who aided them demands a cut, Rafe impulsively kills him, triggering a frantic escape. Nate and Rafe successfully escape, but Sam is shot by guards and presumed dead.

Druckmann described Elena as "a very strong person who loves [Nathan] very much", ultimately encouraging her decision to return to him. When Elena witnesses Nathan's excitement regarding his discovery of the pirate captains, she realizes it is "what was missing" for them as a couple, and she "gets to see [him] as the adventurer she loves". The scene in which Nathan and Elena become trapped in a net was seen as a metaphor in which the two are drawn closer together, cooperating to escape before reconciling over a humorous situation. Straley found that Uncharted 4 allowed Nathan to discover his motivation, and to become vulnerable and trust another person in his life; events in his early life led him to develop a sarcastic attitude as a defense mechanism, which begins to diminish after receiving Elena's love and trust.[29] Druckmann felt that the story questioned the possibility to "balance passion versus settling down", referencing the effects of crunch on the developers' lives.[39] e24fc04721

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