Phantasy Star IV: Profound Disorder
Minor Bosses
Alys
Can Be Tripled
Elements
Resist: Physical, Laser
Immune: Fire, Ice, Gravity, Thunder, Holy, Stun, All Death Types
Attacks:
Attack (8/8) [Physical, Scale: ATK, Save: DEF]
Blood Saber
Can Be Tripled
Elements:
Weak: Light, Holy
Resist: Thunder
Immune: Stun, Mechanical Death
Attacks:
Attack (5/8) [Physical, Scale: ATK, Save: DEF]
Vol (3/8) [Death (Biological), Scale: MNT, Power: 80, Save: MNT]
Script:
Hit by Normal Attack: Deban [Defense Up, Scale: MNT, Power: 0]
HP <= 50%: Airslash [Physical, AOE, Scale: ATK, Power: 0, Save: DEF]
Alone: Shift [Attack Power Up, Scale: MNT, Power: 0]
Chaos Sorcerer
Can Be Tripled
Elements:
Weak: Light
Resist: Holyword & Biological Death
Immune: Mechanical Death
Attacks:
Attack (3/8) [Laser, Scale: ATK, Save: DEF]
Flaeli (2/8) [Fire, Scale: MNT, Power: 72, Save: MDEF]
Hewn (2/8) [Physical, AOE, Scale: MNT, Power: 56, Save: MDEF]
Shadowbind (1/8) [Agility Down, AOE, Scale: MNT, Power: 64, Save: MNT]
D-Elm-Lars
Can Be Tripled
Elements:
Critical: Light
Weak: Holy
Resist: Biological Death
Immune: Stun, Mechanical Death
Attacks:
Attack (4/8) [Laser, Scale: ATK, Save: DEF]
GiZan (2/8) [Physical, AOE, Scale: MNT, Power: 48, Save: MDEF]
GiWat (2/8) [Ice, Scale: MNT, Power: 88, Save: MDEF]
Dark Marauder
Can Be Tripled
Elements:
Weak: Light, Holy
Resist: Fire, Ice, Thunder
Immune: Mechanical Death
Attacks:
Attack (8/8) [Physical, Scale: ATK, Save: DEF]
Script:
HP <= 50%: Shift [Attack Power Up, Scale: MNT, Power: 0]
Dark Rider
Can Be Tripled
Elements:
Weak: Light, Holy
Immune: Mechanical Death
Attacks:
Attack (3/8) [Laser, Scale: ATK, Save: DEF]
Throw Lancer (3/8) [Laser, AOE, Scale: STR, Power: 136, Save: DEF]
Ray Spear (2/8) [Laser, Scale: ATK, Power: 16, Save: DEF]
Desert Leach
Cannot Be Tripled
Elements:
Critical: Ice
Immune: Holy, Stun, Mechanical & Holyword Deaths
Attacks:
Attack (5/8) [Physical, Scale: ATK, Save: DEF]
Sand Storm (3/8) [Physical, AOE, Scale: ATK, Power: 96, Save: DEF]
Dominator
Can Be Tripled
Elements:
Weak: Thunder
Resist: Physical, Fire, Ice
Immune: Holy, Stun, Biological/Mechanical/Holyword Deaths
Attacks:
Attack (3/8) [Physical, Scale: ATK, Save: DEF]
Double Slash (3/8) [Physical, Scale: ATK, Power: 32, Save: DEF]
Phononmaser (2/8) [Physical, AOE, Scale: STR, Power: 88 Save: DEF]
Fanbite
Can Be Tripled
Elements:
Weak: Ice
Immune: Holy, Holyword/Mechanica Deaths
Attacks:
Attack (6/8) [Physical, Can Cause Paralysis, Scale: ATK, Save: DEF]
Spiral Blade (2/8) [Physical, AOE, Scale: ATK, Power: 0, Save: DEF]
Fract Ooze
Cannot Be Tripled
Elements:
Weak: Fire, Ice, Thunder
Resist: Physical, Gravity
Immune: Holy, Stun, All Death Types
Attacks:
Attack (4/8) [Electric, Scale: ATK, Save: DEF]
Cell Split (4/8) [Physical, AOE, Scale: STR, Power: 80, Save: DEF]
Frost Saber
Can Be Tripled
Elements:
Weak: Fire, Light, Holy
Resist: Thunder
Immune: Stun, Mechanical Death
Attacks:
Attack (5/8) [Physical, Scale: ATK, Save: DEF]
GiWat (3/8) [Ice, Scale: MNT, Power: 88, Save: MDEF]
Script:
Attacked Physically: Deban [Defense Up, Scale: MNT, Power: 0]
HP <= 50%: Airslash [Physical, AOE, Scale: ATK, Save: DEF, Power: 0]
Gi-Le-Farg
Can Be Tripled
Elements:
Critical: Light
Weak: Holy
Resist: Biological Death
Immune: Mechanical Death
Attacks:
Attack (3/8) [Laser, Scale: ATK, Save: DEF]
GiZan (2/8) [Physical, AOE, Scale: MNT, Power: 48, Save: MDEF]
Flaeli (2/8) [Fire, Scale: MNT, Power: 72, Save: MDEF]
Tandil (1/8) [Thunder, Scale: MNT, Power: 104, Save: MDEF]
Script:
Techniques Sealed: Tandil [Thunder, Scale: MNT, Power: 104, Save: MDEF]
Gy-Laguiah
Can Be Tripled
Elements:
Weak: Ice, Light, Holy
Resist: Fire
Immune: Stun, All Death Types
Attacks:
Attack (4/8) [Physical, Scale: ATK, Save: DEF]
Fire Breath (4/8) [Fire, Scale: STR, Power: 32, Save: MDEF]
Illusionist
Can Be Tripled
Elements:
Weak: Light, Holy
Resist: Holyword/Biological Deaths
Immune: Stun, Mechanical Death
Attacks:
Tandle (2/8) [Thunder, AOE, Scale: MNT, Power: 72, Save: MDEF]
Flaeli (1/8) [Fire, Scale: MNT, Power: 72, Save: MDEF]
Hewn (1/8) [Physical, AOE, Scale: MNT, Power: 56, Save: MDEF]
Shadowbind (1/8) [Sleep, Scale: MNT, Power: 160, Save: MNT]
Deathspell (1/8) [Death (Biological), Scale: MNT, Power: 112, Save: MNT]
Corrosion (1/8) [Physical, AOE, Scale: MNT, Power: 64, Save: MDEF]
Attack (1/8) [Laser, Scale: ATK, Save: DEF]
Imagiomage
Can Be Tripled
Elements:
Weak: Light, Holy
Resist: Biological Death
Immune: Stun, Mechanical Death
Attacks:
Tandle (1/8) [Thunder, AOE, Scale: MNT, Power: 72, Save: MDEF]
Flaeli (1/8) [Fire, Scale: MNT, Power: 72, Save: MDEF]
Hewn (1/8) [Physical, AOE, Scale: MNT, Power: 56, Save: MDEF]
Shadowbind (1/8) [Sleep, Scale: MNT, Power: 160, Save: MNT]
Deathspell (1/8) [Death (Biological), Scale: MNT, Power: 112, Save: MNT]
Corrosion (1/8) [Physical, AOE, Scale: MNT, Power: 64, Save: MDEF]
Legeon (1/8) [Laser, Scale: MNT, Power: 96, Save: MDEF]
Attack (1/8) [Laser, Scale: ATK, Save: DEF]
Juza
Can Be Tripled
Elements:
Weak: Light, Holy
Immune: Stun, All Death Types
Attacks:
Zan (2/8) [Physical, AOE, Scale: MNT, Power: 16, Save: MDEF]
Foi (2/8) [Fire, Scale: MNT, Power: 20, Save: MDEF]
Wat (2/8) [Ice, Scale: MNT, Power: 24, Save: MDEF]
Force Flash (2/8) [Laser, AOE, Scale: MNT, Power: 56, Save: MDEF]
Le-Faw-Gan
Can Be Tripled
Elements:
Critical: Light
Weak: Holy
Resist: Stun
Immune: Mechanical Death
Attacks:
Attack (3/8) [Laser, Scale: ATK, Save: DEF]
GiZan (2/8) [Physical, AOE, Scale: MNT, Power: 48, Save: MDEF]
GiFoi (2/8) [Fire, Scale: MNT, Power: 56, Save: MDEF]
Tandil (1/8) [Thunder, AOE, Scale: MNT, Power: 104, Save: MDEF]
Script:
Hit by Technique or Skill: Tandil [Thunder, AOE, Scale: MNT, Power: 104, Save: MDEF]
Leviathan
Cannot Be Tripled
Elements:
Critical: Thunder
Resist: Ice
Immune: Stun, Holy, Holyword & Mechanical Deaths
Attacks:
Attack (5/8) [Physical, Scale: ATK, Save: MDEF]
Maelstrom (3/8) [Physical, AOE, Scale: ATK, Power: 32, Save: DEF]
Life Deleter
Cannot Be Tripled
Elements:
Weak: Thunder
Resist: Physical, Fire, Ice
Immune: Stun, Holy, Holyword & Biological Deaths
Attacks:
Attack (3/8) [Physical, Scale: ATK, Save: DEF]
Stasisball (3/8) [Light (Paralyze), Scale: STR, Power: 64, Save: STR]
Micro Missile (2/8) [Physical, AOE, Scale: ATK, Power: 0, Save: DEF]
Sandworm
Cannot Be Tripled
Elements:
Critical: Ice
Immune: Stun, Holy, All Death Types
Attacks:
Attack (5/8) [Physical, Scale: ATK, Power: 16, Save: MDEF]
Earthquake (3/8) [Physical, AOE, Scale: ATK, Power: 0, Save: DEF]
Servant
Can Be Tripled
Elements:
Weak: Thunder
Resist: Physical, Fire, Ice
Immune: Holy, Stun, Holyword/Biological/Mechanical Deaths
Attacks:
Attack (4/8) [Physical, Scale: ATK, Power: 16, Save: MDEF]
Motor Cannon (4/8) [Physical, AOE, Scale: ATK, Power: 0, Save: DEF]
Sky Tiara
Can Be Tripled
Elements:
Critical: Fire
Resist: Ice
Immune: Holy, Holyword/Mechanical Deaths
Attacks:
Attack (6/8) [Physical, Scale: ATK, Power: 16, Save: MDEF]
Supersonic (2/8) [Physical, AOE, Scale: STR, Power: 150, Save: DEF]
Soldier Fiend
Cannot Be Tripled
Elements:
Weak: Light, Holy, Holyword Death
Resist: Thunder
Immune: Mechanical Death
Attacks:
Haken Bolt (4/8) [Physical, Scale: ATK, Power: 36, Save: DEF]
Bladeshine (2/8) [Physical, AOE, Scale: ATK, Power: 0, Save: DEF]
Vol (2/8) [Death (Biological), Scale: MNT, Power: 80, Save: MNT]
Script:
HP <= 50%: GiRes [Heal, Self, Scale: MNT, Power: 64]
Snow Slug
Cannot Be Tripled
Elements:
Weak: Fire, Thunder
Resist: Physical, Gravity
Immune: Ice, Holy, Holyword/Mechanical Deaths
Attacks:
Attack (4/8) [Electric, Scale: ATK, Save: DEF]
Cell Split (4/8) [Physical, AOE, Scale: STR, Power: 80, Save: DEF]
Spector
Can Be Tripled
Elements:
Critical: Light
Weak: Holy
Resist: Fire, Thunder
Immune: Physical, Gravity, Ice, Stun, Biological/Mechanical/Destruction Death Types
Attacks:
Attack (2/8) [Laser, Scale: ATK, Save: DEF]
Deathspell (2/8) [Death (Biological), Scale: MNT, Power: 112, Save: MNT]
Evil Eye (2/8) [Sleep, Scale: MNT, Power: 64, Save: MNT]
Corrosion (2/8) [Physical, AOE, Scale: MNT, Power: 64, Save: MDEF]
Major Bosses
Dark Falz & 2 Shadow Mirages
Dark Falz
Elements:
Critical: Light, Holy
Resist: Gravity
Immune: Stun, All Death Types
Attacks:
Attack (8/8) [Laser, Scale: ATK, Save: DEF]
Shadow Mirage
Elements:
Critical: Light
Weak: Holy
Resist: Physical, Laser, Fire, Gravity, Ice, Thunder
Immune: Stun, Biological/Mechanical Deaths
Attacks:
Attack (5/8) [Laser, Scale: ATK, Save: DEF]
Stardust (2/8) [Laser, AOE, Scale: MNT, Power: 72, Save: MDEF]
Shadow Bind (1/8) [Agility Down, AOE, Scale: MNT, Power: 64, Save: MNT]
Dark Force 1 (Demon)
Elements:
Critical: Light
Weak: Holy
Resist: Physical
Immune: Stun, All Death Types
Attacks:
Flare Shot (4/8) [Laser, Scale: ATK, Power: 16, Save: DEF]
Phononmaser (2/8) [Physical, AOE, Scale: STR, Power: 88, Save: DEF]
Burst Rocket(2/8) [Physical, AOE, Scale: STR, Power: 72, Save: MDEF]
Dark Force 2 (Spider)
Elements:
Weak: Light, Holy
Immune: Stun, All Death Types
Attacks:
Shadow Breath (4/8) [Physical, Scale: ATK, Power: 112, Save: MDEF]
Lightning Shower (2/8) [Thunder, AOE, Scale: STR, Power: 120, Save: MDEF]
Evil Eye (2/8) [Sleep, Scale: MNT, Power: 64, Save: MNT]
Dark Force 3 (Big Stick)
Elements:
Weak: Light, Holy
Immune: Stun, All Death Types
Attacks:
Attack (3/8) [Physical, Scale: ATK, Save: DEF]
Corrosion (3/8) [Physical, AOE, Scale: MNT, Power: 64, Save: MDEF]
Mind Blast (1/8) [Sleep, AOE, Scale: MNT, Power: 160, Save: MNT]
Shadow Bind (1/8) [Sleep, AOE, Scale: MNT, Power: 64, Save: MNT]
De-Vars
Elements:
Immune: Physical, Fire, Gravity, Holy, Stun, All Death Types
Attacks:
Attack (8/8) [Physical, Scale: ATK, Save: DEF]
Script:
Hit with Technique or Skill: Disruptarm [Physical, AOE, Scale: STR, Power: 160, Save: DEF]
King Rappy
Elements:
Weak: Fire
Immune: Thunder, Holy, Stun, All Death Types
Attacks:
Attack (6/8) [Physical, Scale: ATK, Save: DEF]
Earthquake (2/8) [Physical, AOE, Scale: ATK, Power: 0, Save: DEF]
Lashiec
Elements:
Weak: Fire, Light, Holy
Resist: Ice
Immune: Stun, All Death Types
Attacks:
Thunder Halberd (5/8) [Thunder, AOE, Scale: ATK, Power: 0, Save: DEF]
Another Gate (2/8) [Physical, AOE, Scale: MNT, Power: 148, Save: MDEF]
Possession (1/8) [Sleep, Scale: MNT, Power: 32, Save: MNT]
Script:
HP <= 25%: Reinforce [All Stats +20, Self]
Re-Faze
Elements:
Immune: Physical, Fire, Gravity, Holy, Stun, All Death Types
Attacks:
Megid (8/8) [Light, AOE, Scale: MNT, Power: 112, Save: MDEF]
Sa-Lews
Elements:
Immune: Physical, Fire, Gravity, Holy, Stun, All Death Types
Attacks:
Flaeli (4/8) [Fire, Scale: MNT, Power: 72, Save: MDEF]
Hewn (2/8) [Physical, AOE, Scale: MNT, Power: 56, Save: MDEF]
Tandle (2/8) [Thunder, AOE, Scale: MNT, Power: 72, Save: MDEF]
Script:
Hit by Normal Attack: Legeon [Laser, AOE, Scale: MNT, Power: 96, Save: MDEF]
Xe-A-Thoul x3
Elements:
Critical: Light
Weak: Holy
Immune: Stun, All Death Types
Attacks:
Attack (3/8) [Thunder, Scale: ATK, Save: DEF]
GiWat (3/8) [Ice, Scale: MNT, Power: 88, Save: MDEF]
GiZan (2/8) [Physical, Scale: MNT, Power: 48, Save: MDEF]
Script:
All 3 it with one attack: Thunder Blast [Laser, AOE, Scale: MNT, Power: 96 Save: MDEF]
NOTE: This will use up the turns of any Xe-A-Thoul that hasn't already attacked
Zio
Always Starts with Magic Barrier, which forces Phase 1
Phase 1
Elements:
Immune: Everything
Script:
Turn 1: Nightmare [Does nothing]
Turn 2+: Black Wave [Instant Death on target. Cannot be stopped]
Psycho Wand or Crystal used: Shift to Phase 2
Phase 2
Elements:
Weak: Light, Holy
Resist: Ice
Immune: Stun, All Death Types
Attacks:
Corrosion (3/8) [Physical, AOE, Scale: MNT, Power: 64, Save: MDEF]
Hewn (1/8) [Physical, AOE, Scale: MNT, Power: 56, Save: MDEF]
Black Wave (1/8) [Physical, Scale: MNT, Power: 112, Save: MDEF]
Attack (1/8) [Physical, Scale: ATK, Save: DEF]
Script:
If Nightmare not present: Nightmare [Does nothing]
Profound Darkness
Profound Darkness
Elements (all Phases):
Weak: Light, Holy
Immune: Debuffs, Stun, All Death Types
Phase 1
Attacks:
Fire Breath (3/8) [Fire, Scale: STR, Power: 32, Save: MDEF]
Shadow Breath (3/8) [Physical, Scale: ATK, Power: 112, Save: MDEF]
Ray Breath (2/8) [Laser, Scale: STR, Power: 72, Save: MDEF]
Script:
HP <= 50%: Change to Phase 2
Phase 2
Attacks:
Attack (3/8) [Laser, Scale: ATK, Save: DEF]
Lightning Shower (2/8) [Thunder, AOE, Scale: STR, Power: 120, Save: MDEF]
Distortion (2/8) [Gravity, AOE, Scale: STR, Power: 128, Save: MDEF]
Another Gate (1/8) [Physical, AOE, Scale: MNT, Power: 148, Save: MDEF]
Script:
HP <= 50%: Change to Phase 3
Phase 3
Attacks:
Attack (3/8) [Laser, Scale: ATK, Save: DEF]
Megid (3/8) [Light, AOE, Scale: MNT, Power: 112, Save: MDEF]
Evil Eye (1/8) [Sleep, Scale: MNT, Power: 64, Save: MNT]
Cancelling (1/8) [Removes all Buffs, AOE]
Script:
Turn 1: Megid [Light, AOE, Scale: MNT, Power: 112, Save: MDEF]
"Slot" Explanation
You may have noticed that after each attack, there is a fraction behind it (i.e. 5/8, 1/8, etc.) All enemies have a total of 8 "Slots" for possible attacks (not including scripted attacks, if they have those). When the game decides which attack to use, if a condition isn't met, it will randomly choose one of those 8 slots and execute that attack. Once a slot is chosen, the next turn, the game will choose from the 7 slots that were NOT chosen from the previous turn (in other words, the same slot will NEVER be chosen twice in a row).
For example, let us look at Profound Darkness 3. Her slots look like this:
| ATTACK | ATTACK | ATTACK | MEGID | MEGID | MEGID | EVIL EYE | CANCELLING |
When the turn starts, the game will choose one of those 8 abilities at random to use. Let's say it chooses Slot 5 (Megid). When the next turn starts, the available slots looks like this:
| ATTACK | ATTACK | ATTACK | MEGID | MEGID | MEGID | EVIL EYE | CANCELLING |
There are now 7 slots that can be chosen from at random. So it is possible if the game chooses Slot 4 or Slot 6, that Megid could be cast for the 2nd turn in a row. But, let us say that Slot 8 was chosen (Cancelling). The next turn, the available slots look like this:
| ATTACK | ATTACK | ATTACK | MEGID | MEGID | MEGID | EVIL EYE | CANCELLING |
Again, there are 7 slots to be chosen from, but unlike before, because Cancelling only takes up one spot, it is NOT possible for a 2nd Cancelling to be cast in a row.
Boss Stats by Location