Pokemon Revolution Online New Battle UI Ideas From Randomopkid

Fight, Pokemon, Bag, Run, Chat Interface, Battle log, Time button, classic things in a 1v1 UI.

The Classic 1v1 User Interface

The most classic things to start with. The basic attributes of fight, pokemon, bag, and run are all there. I threw in an additional chat interface, and a timer button in case that is needed in the future. It also highlights how the Battle log will be displayed in the battle. Some extra notes are in the box with highlighted yellow information. It is not supposed to be there, it is just information I think the staff should know while making the UI's.

Battle waiting screen, Chat interface, battle log, time button, and the cancel button for 1v1 UI

1v1 interface-- Cancel button, and waiting screen

This is my interface in 1v1 battles after the player chooses a move. They have the option to cancel until the opponent makes a move. There isn't much to see here except my waiting screen and the battle log when a battle first starts. Notes are in the Battle log. It is highlighted yellow.

Includes mega evolution, Z-moves, burns, how moves will be displayed, how buffs and debuffs will be displayed, the time bar, etc.

2v2 Battle UI

This is my 2v2 Interface. The start is exactly like my 1v1 battle interface. This is after we chose to fight and are choosing the moves. The most important things in this image is the Mega evolution and the Z-move techniques as well as the buffs and debuffs on the Blaziken and Lucario. It also shows what a burn would look like during the battle as shown on the Staraptor. The time bar is also activated, and that's what it would look like in my UI. Notes are in the Battle log. It is highlighted yellow.

Shows Cancel in 2v2, the trick room, and the time bar!

2v2 Cancel Technique and Time bar.

Likewise to the 1v1, this is the cancel screen after the player decides on both the Pokemon's moves. It also shows how trick room will be shown, and shows the battle log at work as well. The time bar is put in the battle log since it is the most visible place in the screen (I think) to place it. Notes are in the Battle log. It is highlighted yellow.

3v3 Battle UI with hazards, and battle logs

Likewise to me 2v2 interface, this shows how the player will chose which pokemon to attack during a 3v3 or 2v2 battle. It also shows the hazards such as stealth rock, spikes, toxic spikes, and sticky web. There is also a little detail. The back button allows us to cancel our decision if we accidentally hit rest at full health. Other notes are in the battle log highlighted yellow.

Since these Images were so big, I wasn't able to upload it into the forums, so I had to do it this way in order to publish my images. Thank you admins for your cooperation and sorry for this inconvenience for having to go out of your way to look at this. I hope this helps in the advancing of the battle UI's. If for some reason, images aren't showing up completely, please let me know though the forums, and I'll try to resolve the problem or just email it to you. Thank you!.

This is the Hazard Symbols and what They mean. Very self explanatory.

Really self explanatory. Symbols mean what is on the right.

I'm really sorry if these didn't turn out as the staff wanted. I did my best with the resources I had, and I hope to make the PRO community better someday. Even at such a young age, I know I can still help out and make a change. Thank you Devs and Staff. Hope this helped!