I'm Pranav Pushkar Mishra, a Computer Science graduate from the University of Illinois, specializing in game development and machine learning, with hands-on experience in creating immersive applications and enhancing data-driven models.
Stellarium: A Space Odyssey | VR Star System for Cave 2
SnAIderCut: MIT Reality Hacks WINNER
snAIder Cut: A preproduction tool for scene prep and blocking, developed at the MIT RealityHack in January 2024 for the Meta Quest 3 headset.
VIRTUAL VAN GOGH: AN NFT ART GALLERIA
MY GAMES
Prototypes and under-development projects
Basic object interaction for FPS games with cameras and clue mechanics developed in Unity Game Engine.
Dialogue system built from scratch with Metahumans in UE5, along with Lip-sync and another NPC with open-ended conversations from Inworld AI
Microscopy: Image segmentation & Object Detection
Comparison of ground truth and Predictions from Fast R-CNN model
Metrics comparison for object detection models
UnetPLUS: Oral Cancer hybrid image segmentation