blog post created date: 3-4-2026
I started making the player's sprite and add a behavior called tile movement.
Then I add something called snap to grid.
Then I started coding the player movement.
I created wall tile map and ground tile
Then I started making sprite for bomb, bullet, and fire but fire sprite was done on piskel this YouTube video tutorial help me out Export and Import Piskel Spritesheets into Construct3
I created breakable walls so the player can destroy them
Like at end created a emery character
play the game: https://poyoapocalypsestudies.itch.io/bomberwa