Not released yet. I've worked mainly as art director, art manager and 3D artist.
My responsibilities within the project were:
● Update the game's level design based on gameplay tests;
● Create art blockout documentation;
● Research the props that would be used;
● Produce the smaller props for the scene;
● Manage a team of 5 people;
● Organize project tasks and delegate them to the right people;
● Validate art production daily;
● Design the scenarios with a 3D artist;