Post Mortem

The basic premise is that you work as the Grim Reaper's son. He's getting old and looking to retire, but he wants to ensure that you're ready to take up the position. Venture across the afterlife to rescue lost souls that've become stranded within the mystical veils. This project is the end result of working in a team of 10 for 4-6 weeks (3 days per week) to create our own game from start to finish. The game was built in Unity, along with the built in HDRP for the visual effects. I was the person who implemented the sound system, along with most of the SFX.

Get the project here: