PRODUCTION TIME
PRODUCTION TIME
3 months
YEARS OF RELEASE
2023
SOFTWARE
Unreal
LIFETIME
10'
GENDER
Tactical
PLATFORM
PC
TARGET
As much tactical gamer as casual one
A turf war between two golem tribes who have the capacity to expand themselves.
Your Goal: Be the one who conquers the most territory in 5 turns.
This game was made by a team of 4 people.
My role was Game Designer, UX/UI Designer , and Project Manager.
The main gameplay consists of moving your golem to color the plate and conquer territory.
In order to color as much of the surface as possible, the player is able to expand and/or reduce his units using these "construction points".
The game's camera was imposed to us.
It had to be fixed, and positioned at a 45° angle above the board in isometric view.
To switch between the different actions, click on the selected main golem with the left mouse button.
The various actions are performed either by clicking on the boxes on the terrain or on the Ui on the unit's head.
The player controls 3 different units in the game space.
They are designed to be easily recognizable and differentiated.
Each unit (on its own, with no additions) takes up a 1x1 square.
Their actions are sequenced :
Construction → Movement → (Construction of a wall only for the Guardian unit).
This phase allows the player to expand his golem as many times as he wishes, as long as he has resources.
During this phase, the player can also reduce the size of his golem.
Units can move in all 4 cardinal directions.
Their movement is a kind of slide that stops when the unit collides.
This unit can only move once per turn.
Its special ability comes just after the movement phase.
This unit can build a wall in an area of attack from the main golem.
This wall is unbreakable and will remain for 1 turn before destroying itself.
This unit can only move once per turn.
Its special ability arrives at the same time as the movement phase.
If the main golem and/or its extensions collide with an opposing unit, the opposing golems affected are destroyed.
The special feature of this unit is that it can move 2 times per turn.
The board is a 14x14 grid with square tiles.
This is split vertically into 2 equal parts.
On one side, tiles already colored red; on the other, tiles already colored blue.
Units take territory by sliding on these squares.
There are no neutral squares, either belonging to the red team or to the blue team.
Permanent walls are obstacles that units cannot destroy.
If a unit collides with a permanent wall, its movement is stopped.
State machine : The Guardian
State machine : The ram
State machine : The scorer
Before we had our current control system, which involves clicking on the main golem to sever it and change phase, we went through various stages of research.
These included :
The idea of implementing a bar representing the percentage of terrain acquired by each team.
An indicator of the number of turns completed and the number of turns remaining.
An "end turn" button to finish our turn without having to complete the other phases.
An indicator to show which phase the player is in.
The names of the units played alongside their illustrations
GoGolem's user interface is deliberately minimalist, so that players can concentrate on the action taking place on the field.
The information displayed on the screen is as follows:
How many resources he and his opponent have at any given moment T
The unit currently being played (or the last one played by the opponent).
Other information is indicated to the player diegetically, such as the number of turns represented by the white golem below the playing field. These are extinguished one by one at the end of each turn.