PRODUCTION TIME
PRODUCTION TIME
3 months
TYPE
Racing game
SOFTWARE
Unreal
PLATFORM
PC
Gemini rush is an online racing game where the player controls a single-wheel vehicle on a circuit made up of two constantly parallel roads, with the ability to switch between the two using a skill.
The game is designed for 2 to 8 players.
Our target audience was player used to multiplayer racing games looking for originality.
CONTRIBUTION
This game was developed by a team of height.
I was responsible for the game design and UX/UI design.
My main tasks were to:
Be part of the core team designing the main mechanic and the 3C (camera, controller and character);
Design all the UX (including signs and feedback).
In order to better understand our system, we decided to streamline everything into a single document.
This allowed us to have complete control over our controller and to compose our level designs by offering players more coherent challenges.
My main role was to design the entire UX/UI for the game.
The main challenge was to make sure everything was visible but that nothing obstructed the player's central vision, which is essential in our game because of our main mechanics.
My only regret is that we didn't have time to create a tutorial to teach players how to use the controls.
The playtests revealed a loss of reference when using our main mechanic (changing roads).
To address these issues, we conducted several studies on the camera to avoid motion sickness.