This one is an exercise I have done to train myself in Level Design particularly on the TLPM cycle (Tease,Learn,Practice,Master).
This exercise is essentially focused on the mechanics of falling platforms.
Due to the way they work, the use of falling platforms offers a challenge of precision and timing.
SOFTWARE
Megamanmaker
PRODUCTION TIME
2 days
Level design document
This one is an exercise I have done to train myself on basic shooter mechanics such as :
Shooting at a target
A target "life" system that requires more than one shot before destroying itself
Scoring in real time
To continue my training, I've also implemented a teleporter system that activates when the player presses a button.
SOFTWARE
Unreal / Blueprint
PRODUCTION TIME
1 day
This one is an exercise I have done for class work.
We have to make a level design and program different elements of imposed gameplay like :
Collectibles "power batteries" to open Level door
Collectibles "pass" to open basic door
Elevators
We also have to make a visible level streaming.
SOFTWARE
Unreal / Blueprint
PRODUCTION TIME
2 days