Nether portalCan generate in existing chunks?Yes, when a player goes through a portal and there is no active portal within 128 blocks of the matching coordinateConsists ofObsidianNether PortalA nether portal is a manufactured structure that acts as a gateway between the Overworld and the Nether dimensions.

A nether portal is built as a vertical, rectangular frame of obsidian (45 minimum, 2323 maximum). The four corners of the frame are not required, but portals created by the game always include them, resulting in 4 free/extra obsidian. The obsidian can be placed in any manner, e.g. by placing mined obsidian, by completing a ruined portal, or by casting it in place using lava and water. Adjacent portals can share obsidian blocks. A nether portal cannot be built horizontally like an end portal.


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Once a frame is constructed, it is activated by fire placed inside the frame. This creates portal blocks inside the frame, resembling a vortex. The fire can be placed in any manner, including use of flint and steel or a fire charge, the impact of a fireball or small fireball, a lightning strike, or natural spread of fire to flammable material adjacent to the portal. Nether portals can be activated only in the Overworld or the Nether; they cannot be activated in the End and customized dimensions.

When a portal is used by a player, if no corresponding portal within range exists in the other dimension, one is created there; seeĀ  Portal search andĀ  Portal creation. There is an infinitesimal chance of failure for the corresponding portal to generate in the Nether, leaving the player trapped until death or until another portal can be constructed, either in the Nether or by another player in the Overworld.

Most entities can travel through portals, including mobs (except the wither and ender dragon), thrown items, and transportation without passengers (neither mobs nor player)[1], including boats, minecarts and horses. Unlike players, other entities travel through portals instantly, and once they reach the other side, there is a cool-down time for 300 game ticks (15 seconds), in which they cannot go through any nether portals. Therefore, an entity can only travel though nether portals again, once it is not touching any nether portal for 15 seconds. In Bedrock Edition, a parrot on the player's shoulder prevents the player from going through the portal.[2]

Zombified piglins have a chance to spawn on the bottom frame of the portal in the Overworld in Java Edition if any nether portal block above receives a block tick. In Bedrock Edition they spawn in certain squares adjacent to the portals in the Overworld, not inside them. Zombified piglins spawned in this way have a full 15-second portal cooldown, meaning they can't go through the portal they are spawned in unless they leave the portal for a while. They spawn twice as often on Normal difficulty as on Easy, and three times as often on Hard difficulty as on Easy. No other mobs can be spawned by nether portals in this way, in any dimension.

Whenever an entity is teleported through a nether portal, the chunk at the linked portal gets load ticket with load level of 30, meaning that it is fully loaded and can process entities. This load level also spreads to adjacent chunks but they get lower for each chunk. This results in 8 more fully loaded "entity ticking" chunks with gradually fewer loaded chunks further out.

These chunks remain loaded for 15 seconds but this timer gets refreshed each time the entity passes through the portal (including mobs wandering through it from either direction). This can be used to permanently load chunks, creating a "chunk loader". Permanently-loaded chunks created using chunk loaders create a considerable amount of lag.

Starting at these destination coordinates, the game looks for all nearby portal points of interest (POI). The point of interest can be within 257257 blocks in the Overworld and 3333 blocks in the Nether[3] centered on the converted coordinate and the full map height.

If any candidate portal POI is found, then the game selects the closest one as determined by its distance in the new coordinate system (including the Y coordinate, which can cause seemingly more distant portals to be selected), and teleports the entity to the location in the new portal calculated by a special algorithm. Note that the calculated distance is Euclidean distance, not taxicab distance. The distance computation between portals in the range is a straight-line distance calculation, and the shortest path is chosen, counting the Y difference.

This way, if source and destination portals are of the same shape, have the same orientation, and no other portals are interfering with the linking, one can safely assume that entities will travel through them as if the portal frames were physically placed behind each other.

For players, if no portals exist in the search region, the game creates one, by looking for the closest suitable location to place a portal, within 16 blocks horizontally (but any distance vertically) of the player's destination coordinates. A valid location is 34 buildable blocks with air 4 high above all 12 blocks, with the long axis matching the long axis of the source portal. The closest valid position in the 3D distance is always picked.

If that fails, too, a portal is forced at the target coordinates, but with Y constrained to be between 70 and 10 less than the world height (i.e. 118 for the Nether or 246 for the Overworld). When a portal is forced in this way, a 23 platform of obsidian with air 3 high above is created at the target location, overwriting whatever might be there. This provides air space underground or a small platform if high in the air. In Bedrock Edition, these obsidian blocks are flanked by 4 more blocks of netherrack on each side, resulting in 12 blocks of platform.

If a portal is forced into water or lava, the liquid immediately flows into the generated air blocks, leaving the player with no airspace. However, a glitch can prevent this water from flowing into the portal: if the liquid would flow both vertically and horizontally into the air pocket, it instead flows only vertically, so the blocks on the platform's outer corners never become water source blocks.

My son and I are fairly new to Minecraft. He made Nether portal (sp?) In our world, went through, ended up in a new dimension (or whatever) and now can't get back. We tried exiting out of the game and logging back in, but he starts right back in the new "dimension". This is probably a dumb rookie thing, but any help?

Update: Solved! Did a bunch of Minecraft research today. Learned a lot about portals. Also learned my son had made a portal BACK to our world, went though, but only thought it was another world cause he couldnt see our stuff. In reality he was a loooong way away. So I made it night, slept in a bed, destroyed it, nixxed myself, and spawned back to our stuff. I know, super lame story, but I am legit excited to show him tomorrow. He was pretty bummed about it.

While you roam the plains and mountains and jungles of Minecraft, marveling at all the virtual beauty that seemingly stretches on forever, a sinister dark side awaits. Among the demons and otherworldly entities lay fortresses to explore, chests to loot, and unique resources to gather. This guide shows you how to make a portal in Minecraft so you can step into these nefarious realms.

Here we show you how to build two portals: One leading to the Nether biome and one to the End biome. While you may be anxious to revisit an End Ship and want to build an End Portal immediately, you need an item from a Nether Fortress to build the portal, which in itself can be difficult to find. That means you need to build a Nether Portal first.

Want to exchange game tips with other heroes? Head over to our Minecraft Legends Discord to join a large community of players and discuss your strategies! And keep an eye on our Twitter and minecraft.net/legends for updates about future Lost Legends and more.

If you can move to the final board with the portal (after completing the piglin board), you fight the boss: if you can defeat the boss, you win! If you run out of blocks at any point, or if anyone dies, everyone loses!

You can make the same portal with only 10 obsidian blocks by cutting out the corners. Build your portal in the same way as above, but replace the corners with any type of block. Once you're done, feel free to destroy those corner blocks.

You can find strongholds by throwing Eyes of Ender into the air, and moving in the direction that they fly. Once you find the portal, activate it by placing an Eye of Ender into all twelve portal frames.

The last type of portal is the Funky Portal. Added as an April Fool's joke in 2020, you could make a Funky Portal by throwing a book into a Nether Portal. Once you stepped inside, the Funky Portal would teleport you into one of 2.1 billion randomized dimensions.

If you find the coordinates of the Overworld portal, divide the X and Z coordinates by 8, leaving Y the same and build a new portal in the Nether at those (recalculated) coordinates that should connect to your original portal.

If the recalculated coordinates are at a hard to reach place it isn't as important to get the Y coordinate right but if the position of a portal in the Nether is off by 16 blocks in the X/Z plane it won't connect to the Overworld portal you want it to.

After getting all the stuff I need for the stronghold and the ender dragon fight, I eventually found a stronghold, but I found something weird. There was no end portal. I searched for an hour, but no success. I found another stronghold, and this time, it had a portal, but even though I put my eyes of enders in, the portal didn't activate. Some kind of weird glitch and world generation problem. ff782bc1db

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