Different types of submissions require different types of requirements in terms of what needs to be drawn or written. This page exists to let you know what requirements each type of activity requires!
Leveling up your Pokemon through submissions to the group is a simple thing to do! By using the guide below, a Pokemon's levels can be calculated for each submission and kept track of on their reference sheet. A humanoid character cannot have items used to benefit or adjust their stat points, but the points earned by that character can be claimed for any Pokemon the player owns after the points have been distributed. As of right now, 20 Tetras are earned per level a Pokemon gains. The levels awarded for a given component of a submission are as follows:
Fullbody - 3 Levels
Partial - 2 Levels
Headshot - 1 Level
Chibi - 2 Levels for Fullbody, 1 Level for Partial or Headshot
Elaborate BG - 5 Levels
Detailed BG - 3 Levels
Simple BG - 2 Levels
Shading - 2 Levels, 1 Level for Headshots or non Fullbody Chibis
Color - 2 Levels, 1 Level for Headshots or non Fullbody Chibis
Simple Animation - 2 Levels (this is anything from blinking, smiling, or bouncing in place)
Complex Animation - 5 Levels (things like walk cycles, etc.)
Sketched Art is worth 1 Level and cannot be used for investigations, clutches, events, reference sheets, move learning, or evolutions.
Writing is worth 1.5 Levels per 100 words, rounded down
All humanoid characters calculate levels the same way as Pokemon and said levels can be claimed by any one Pokemon the member owns.
When it comes to gift art, every unique Pokemon of another member's you draw earns you 2 levels that you can give to any one Pokemon of your choosing.
Every level a Pokemon gains earns them 5 stat points. Players will be expected to keep track of a Pokemon's levels, accumulated stats, and the sources of both on the Pokemon's reference sheet. In addition, the Pokemon's total accumulated stats will need to be calculated and recorded.
A Pokemon starts with a level of 1 and 10 points in each of its stats. A Pokemon cannot have a higher level than 100, and cannot have more than 500 points in any single stat. Once a Pokemon's total combined stats have reached 1800, the Pokemon can no longer gain stat points. A Pokemon who cannot gain levels and/or stat points may still be included in submissions, learn moves, earn tetras, and all other activities.
Note that in order for a Pokemon or character to claim full levels in written piece, they must be actively included in a reasonable percentage of the submission. If a Pokemon or character exits a submission early or enters a submission late, they will only be awarded partial credit. Active inclusion means that the Pokemon or character is performing an actual role within the story, rather than simply being mentioned in passing.
*Naturally everyone has different styles and different access to certain mediums. We will be sure to take everyone's skill level, style, and potential limitations into consideration! Note that your images don't have to look exactly like the examples we list, but as long as they meet the guidelines described, they will count.*
The difference between a Sketched and Finished image is generally in the effort and cleanliness of the piece. While completed images can look "sketchy" for artistic purposes, an image with messy lineart and stray lines that do not add to the piece are common characteristics of a Sketched image, compared to the cleaner lines of a Finished one.
An image is considered to be a Fullbody if the entirety or the vast majority of the Entity (pokemon/character) is visible, and contains enough detail of the Entity for them to be fully identifiable. For this reason, small/chibified images may be reduced to Partial or Headshot if they reduce the detail/complexity of the pokemon/character sufficiently.
An image is considered to be a Partial if the Entity is not visible in their entirety or their majority, but still to a large degree. As a general rule of thumb, a Partial image is around 40-80% of an Entity depicted.
An image is considered to be a Headshot if there is sufficient detail and effort to be considered for rolls, but not enough of the Entity is depicted to be eligible for a Fullbody or Partial roll.
A Simple BG is a background that does not depict anything in particular or in detail. Notably a lack of Foreground/Background objects characterize a Simple Background. Flat colors or gradients are not sufficient to earn a Simple BG, there must be some degree of patterning visible that was not applied automatically as a tile.
A Detailed BG is a background that depicts an area, if a general one. A Detailed BG contains Foreground and Background objects that characterize it as an area in particular. Detailed is the widest category, containing a variety of amounts of effort and detail.
An Elaborate BG is a background that depicts a specific area or scene, and is quickly or immediately discernible as doing so. Elaborate BGs are characterized by Foreground and Background objects, which both contain a high amount of added detail. Inclusions like the leaves/needles on trees or the grass on hills contribute to the difference between Elaborate and Detailed.
For an Entity to receive Shading levels in a submission, they must have enough shading to add depth to whatever is being shaded. This shading must be present throughout the Entity claiming rolls, and must be sufficient to relatively readily differentiate the image from a totally flat image.
Drawn: Move learning requires at least one Fullbody with Coloring of the Pokemon using the move you're teaching them
Written: Move learning requires at least 300 words depicting your Pokemon using the move you're teaching them
*These requirements stack for each move you teach your Pokemon in a single submission. Therefore teaching your Pokemon 5 moves in a single drawn submission would require 5 Fullbodies with Coloring and 1500 words for a written submission. *
Types of Moves
*Currently in Pokemon Aetherium, all Pokemon movesets are based off of the most current main core Pokemon game. As of now these games are Sword and Shield.*
Level Up Moves: These moves are ones that a Pokemon can learn via leveling up. In Pokemon Aetherium, a Pokemon can learn any move in its level up moveset at any level. Do note that if a Pokemon has moves it can only learn in a previous evolution, it cannot learn them once they've evolved. All Pokemon start off with what are known as "level 0" moves. These are moves listed with a "-" instead of a level it learns the move at. If a chimera species is added to a Pokemon, it automatically learns all of its "level 0" moves.
TM Moves: These moves are ones that a Pokemon can learn via use of a TM. Most of these moves are ones that aren't included in a Pokemon's normal level up moveset. Do note that a Pokemon can't learn every single TM, so be sure to look up their move list before using the TM. Moves learned via a TM do not require art.
Egg Moves: These moves are normally ones a Pokemon can only learn through breeding. However in Pokemon Aetherium, due to the fact that Pokemon can breed outside of their egg groups, simply using a TM will teach them one of these moves without requiring art.
Move Tutors: In some games there exist characters that can teach your Pokemon moves in exchange for items. In Pokemon Aetherium, if you have a TM you can teach your Pokemon one of these move tutor moves. Do note that only tutor moves available in the current game the group is based off of at the time will be available. Any moves that can only be learned in previous generations and aren't included in any of the movepools above will require a Ginseng.
Moves Not Naturally in Movepools: It is possible for Pokemon in Pokemon Aetherium to learn moves that don't occur naturally in their current movepool. Simply using a Ginseng can allow you to teach a Pokemon any move you want, barring signature moves which are explained on the bottom of the page. Moves learned via Ginseng do not require art.
Drawn: Evolution requires at least one Colored Partial Body and one Colored Fullbody depicting them evolving.
Written: Evolution requires at least 500 words depicting your Pokemon evolving.
*These requirements stack for each evolution done in a single submission. Therefore evolving 3 of your Pokemon in a single drawn submission would require 3 Colored Partial Fullbodies and 3 Colored Fullbodies, while a single written submission would require 1500 words.*
For a Pokemon to be eligible to evolve, they just fulfill the evolution requirements for their species. If a pokemon requires an item or trade, a Black Flute will be used. A chimera must fulfill the highest level requirement among their evolving species. If any species in a chimera require an item or trade to evolve, a Black Flute will be used and no specific level will be required.
Please know that you must have a reference uploaded to the group of the Pokemon you are evolving.
Drawn: Investigations require at least one Colored Fullbody and a Detailed Background showing the Biome you're exploring.
Written: Written Investigations require at least 500 words depicting your Pokemon exploring the Biome of your choice.
*For now you cannot submit multiple Investigations in a single submission*
Drawn: Reference images require at least one Colored Fullbody. If you are using anything beyond flat colors, a color palette is highly recommended so the Moderation team can be certain you coloration is within allowed boundaries. In addition, if the Pokemon has armor/accessories or anything that might obscure its appearance and/or traits, you will need to provide additional images such that said traits are visible.
Written: Unfortunately, the Moderation team need to be able to see the traits of a pokemon visually, and players need to be able to consistently draw/describe a pokemon. As such, while there are text requirements for a reference image, you cannot submit writing only reference images.
Drawn: Reference images require at least one Colored Partial Body. If you are using anything beyond flat colors, a color palette is highly recommended so the Moderation team can be certain you coloration is within allowed boundaries. In addition, if the character has clothing/armor/accessories or anything that might obscure its appearance and/or traits, or if some of the character's traits are cut off by the image being a partial, you will need to provide additional images such that said traits are visible.
Written: Unfortunately, the Moderation team need to be able to see the traits of a character visually, and players need to be able to consistently draw/describe a character. As such, while there are text requirements for a reference image, you cannot submit writing only reference images.
Quest objectives will have a variety of requirements, often including not only an amount of art/writing but also dictating what that art/writing will need to be about. While you cannot complete multiple different quests in a single submission, you may complete multiple objectives (including bonus objectives) from a single quest in a single submission by combining their requirements. Note that you may also perform Investigations, Evolutions, and Move Learnings while completing quest objectives, so long as you add in their respective requirements as well.
These are moves that Pokemon cannot learn unless they are that species, whether through move learning, or use of Ginseng. Listed below are the moves in question along with what Pokemon they're unique to.
Volt Tackle - Pikachu Line
Kinesis - Abra Line
Barrage - Exeggcute Line
Dragon Hammer - Alolan Exeggutor
Bone Club - Cubone Line
Bonemerang - Cubone Line
Shadow Bone - Alolan Marowak
Soft-Boiled - Chansey Line
Lovely Kiss - Jynx Line
Conversion - Porygon Line
Conversion 2 - Porygon Line
Psystrike - Mewtwo
Toxic Thread - Spinarak Line
Sketch - Smeargle
Aeroblast - Lugia
Sacred Fire - Ho-oh, Entei
Mist Ball - Latias
Luster Purge - Latios
Origin Pulse - Kyogre
Precipice Blades - Groudon
Dragon Ascent - Rayquaza
Doom Desire - Jirachi
Psycho Boost - Deoxys
Attack Order- Vespiquen
Defend Order - Vespiquen
Heal Order - Vespiquen
Chatter - Chatot
Roar of Time - Dialga
Spacial Rend - Palkia
Magma Storm - Heatran
Crush Grip - Regigigas
Shadow Force - Giratina
Lunar Dance - Cresselia
Dark Void - Darkrai
Seed Flare - Shaymin
Judgment - Arceus
Searing Shot - Victini
V-Create - Victini
Night Daze - Zorua Line, Lunala
Gear Grind - Klink Line
Gear Up - Klink Line, Magearna
Head Charge - Bouffalant
Fiery Dance - Volcarona
Fusion Flare - Reshiram
Blue Flare - Reshiram
Fusion Bolt - Zekrom
Bolt Strike - Zekrom
Glaciate - Kyurem
Ice Burn - White Kyurem
Freeze Shock - Black Kyurem
Secret Sword - Keldeo
Relic Song - Meloetta
Techno Blast - Genesect
Light of Ruin - Eternal Flower Floette
King's Shield - Aegislash
Flying Press - Hawlucha
Fairy Lock - Klefki
Forest's Curse - Phantump Line
Trick-or-Treat - Pumpkaboo Line
Geomancy - Xerneas
Oblivion Wing - Yveltal
Land's Wrath - Zygarde
Thousand Arrows - Zygarde
Thousand Waves - Zygarde
Core Enforcer - Zygarde
Diamond Storm - Diancie
Hyperspace Hole - Hoopa Confined
Hyperspace Fury - Hoopa Unbound
Steam Eruption - Volcanion
Spirit Shackle - Decidueye
Beak Blast - Toucannon
Ice Hammer - Crabominable
Revelation Dance - Oricorio
Accelrock - Lycanroc Midday and Dusk Form
Baneful Bunker - Toxapex
Trop Kick - Tsareena
Floral Healing - Comfey
Instruct - Oranguru
Shore Up - Sandygast Line
Purify - Pyukumuku
Multi-Attack - Silvally
Shell Trap - Turtonator
Anchor Shot - Dhelmise
Clanging Scales - Kommo-o
Clangorous Soul - Kommo-o
Nature's Madness - Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini
Sunsteel Strike - Solgaleo and Dusk Mane Solgaleo
Moongeist Beam - Lunala and Dawn Wings Lunala
Prismatic Laser - Necrozma
Photon Geyser - Necrozma
Fleur Cannon - Magearna
Spectral Thief - Marshadow
Mind Blown - Blacephalon
Plasma Fists - Zeraora
Snipe Shot - Inteleon
Drum Beating - Rillaboom
Court Change - Cinderace
Pyro Ball - Cinderace
Stuff Cheeks - Skwovet Line
Jaw Lock - Chewtle Line
Tar Shot - Coalossal
Magic Powder - Hatterene
No Retreat - Falinks
Teatime - Polteageist
Octolock - Grapploct
Bolt Beak - Arctozolt, Dracozolt
Fiscious Rend - Arctovish, Dracovish
Decorate - Alcremie
Snap Trap - Galarian Stunfisk
Aura Wheel - Morpeko
Overdrive - Toxtricity
Apple Acid - Appletun
Grav Apple - Flapple
Strange Stream - Galarian Weezing
Spirit Break - Grimmsnarl
False Surrender - Morgrem, Grimmsnarl
Obstruct - Obstagoon
Meteor Assault - Sirfetch'd
Dragon Darts - Dragapult
Behemoth Bash - Zamazenta
Behemoth Blade - Zacian
Dynamax Cannon - Eternatus
Eternabeam - Eternatus