Players can battle, collect cool cards, build decks, and test skills with daily challenges in Pokmon TCG Live. Personalizing your game is easy with customizable avatars and Pokmon TCG accessories that include deck sleeves and coins. In-game currency can be redeemed to get additional cards and other fun items.

Add new cards to your deck or collection! Players can redeem codes from physical Pokmon TCG booster packs, earn booster packs from in-game expansion challenges, exchange Credits for individual cards, or get booster packs and bundles using in-game currency.


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The Pokmon Trading Card Game (, Pokemon Kdo Gmu, "Pokmon Card Game"), abbreviated as PTCG or Pokmon TCG, is a collectible card game developed by Creatures Inc. based on the Pokmon franchise. As of March 2023, the game has sold over 52.9 billion cards worldwide.

The Pokmon Trading Card Game was developed in Japan, based on the 1996 Pokmon Red, Blue, and Yellow Game Boy video game by Nintendo.[2] It was first published in October 1996 by Media Factory in Japan.[3] In the US, it was first published by Wizards of the Coast, towards the end of 1998 to capitalize on the US popularity of Pokmon.[2] Over the next five years, Wizards of the Coast published more than a dozen expansion sets for the game, allowing the company to sell millions of cards and earn more revenue from Pokmon than they had from Magic: The Gathering in its first 10 years.[2] Hasbro bought Wizards of the Coast in September 1999 for $325 million dollars based on the strength of the Pokmon license.[2] In 2001, Nintendo created its affiliate Pokmon USA, Inc., so that it could recover the US licensing rights to the game.[2] In June 2003, Nintendo transferred the publishing rights from Wizards of the Coast to The Pokmon Company.[4] Wizards sued Nintendo on October 1, 2003 and accused the company of poaching employees and violating its patent; the lawsuit was settled out of court.[2]

Players begin by having one player select heads or tails, and the other flips a coin; the winner of the coin flip will decide who goes first or second. (Dice may be used in place of coins, with even numbers representing heads and odd numbers representing tails; dice are also primarily used in official tournaments organized by The Pokmon Company). The player going first cannot attack or play a Supporter card (powerful Trainer effects card) on their first turn. Players shuffle their decks and draw seven cards, and then each puts one Basic Pokmon in play as their Active Pokmon. This Pokmon is the one that is actively attacking and receiving damage. If a player does not have any Basic Pokmon, they must call mulligan, shuffle, and then draw another hand until they draw a Basic Pokmon; the opponent may draw one additional card per mulligan. Once both players have at least one Basic Pokmon, they can play up to five more Basic Pokmon onto their Bench, and then take the top six cards of their deck and place them to the side as Prize cards.[5][1]

Play alternates between players who may take several actions during their turn, including playing additional Basic Pokmon, evolving their Pokmon, attaching an Energy card, playing Trainer cards, and using Pokmon abilities and attacks. After Trainer cards are played, cards discard by effects from Trainer cards or Abilities, and after Pokmon were "Knocked Out", they are put into the discard pile.[1] A player may also retreat their Active Pokmon, switching the Active Pokmon with one on the Bench by paying the Active Pokmon's retreat cost of a certain number of Energies. At the costing of ending the turn, players may use one of their Active Pokmon's attacks once the prerequisite number and types of Energy attached to that Pokmon is fulfilled. Effects from that attack are then activated and damage may be dealt on the defending Pokmon, which may modify based on the defender Pokmon's type weakness or a resistance policies, and/or by any other effects on the defending Pokmon. Players alternates attacking until a player win either through one of the above win conditions or by concession.[6][1]

Pokmon cards depict one or multiple Pokmon from the Pokmon franchise, one to two elemental types, one or more attacks and/or Ability, and a certain amount of HP. Basic Pokmon are Pokmon that have not evolved and can be played directly onto the Bench; they have stage 1, stage 2, and/or special mechanic evolutions. Each player may have up to six Pokmon in play, one in the Active Spot and five on the Bench.[6]

Most Pokmon have attacks that require a certain amounts of Energies to use. Attacks deal damage to the opponent's Active Pokmon and sometimes deal additional damage to their Benched Pokmon; they may have additional effects like drawing cards, inflicting Special Conditions (Sleep, Paralysis, Confusion, etc.) or altering the opponent's deck and/or board state. Abilities, previously called Pok-Powers and Pok-Bodies until 2011,[7] are not attacks but special effects on Pokmon that the player can use once or multiple times during their turn; such as drawing additional cards or switching the opponent's Active Pokmon with one of their Benched Pokmon; they remain in effect as long as the Pokmon with the Ability remains in play.[1]

The other type of Pokmon card are Evolution Pokmon. In contrast to a Basic Pokmon, Evolution Pokmon cannot be directly put into play; they must be placed on top of the corresponding previous Stage Pokmon to evolve it, and they cannot be played onto a Pokmon the same turn that Pokmon was put into the Bench or during the player's first turn. Stage 1 Pokmon evolve from Basic Pokmon, and Stage 2 Pokmon evolve from Stage 1 Pokmon. As a Pokmon evolves, it gains HP and their attacks change, usually becoming more powerful.[7] Pokmon-ex cards were first introduced in EX Ruby and Sapphire.[8] These cards usually have higher attacks and HP stats than common Pokmon,[9] and they are the first card mechanic to grant an extra (2 in-total) prize card to the opponent when "Knocked Out".[10]

Pokmon-GX that debuted in the Sun and Moon series introduce special powerful attack, GX Attack, that are limited to one per game; Pokmon-GX consist of basic, and stage 1 and stage 2 Pokmon evolve from non-Pokmon-GX Pokmon, while the subsequently introduced Tag Team Pokmon-GX are basic Pokmon with more powerful GX attacks and effects than Pokmon-GX however granting the opponent 3 prize cards when "Knocked Out".[14] Also introduced in the Sun and Moon expansion series are Prism Star cards consisting of Pokmon, Trainers, and Energies that specify only one copy of a Prism Star card with the same name can be in the deck with the additional effect of them being put into the Lost Zone, a special section of cards that cannot be retrieved by any means as opposed to the Discard Pile, whenever they are to be discarded.[14]

Pokmon-V and Pokmon-VMAX (VMAX represents the Dynamax and Gigantamax mechanic in the franchise)[15] introduced in the Sword and Shield series follow similar evolution principles as Pokemon-EX and Mega Pokemon-EX;[10] Pokmon-V grant 2 prize cards while Pokmon-VMAX grant 3 Prize cards when "Knocked Out".[16] Subsequent mechanics also introduced in Sword and Shield are Pokmon-VUNION, which are 4-card, 3-prize-card Pokmon that require all 4 copies to be put into the discard pile in order to the played onto the board to compensate for their multiple extremely powerful attacks/Abilities;[17] and 2-prize-card Pokmon-VSTAR and its one-per-game VSTAR Power, however unlike GX Attack, VSTAR Power can also take in the form of an Ability on a Pokmon-VSTAR. Pokmon-VSTAR offers an alternative evolution of Pokmon V in addition to Pokmon-VMAX but was never intended to supersede the latter.[18] Radiant Pokmon introduced in the later expansions of Sword and Shield feature Pokmon in their Shiny form and Basic card type with unique attacks and Abilities that are restricted to one per decks.[19] In addition, some of these Pokmon including Pokmon-V, Pokmon-VMAX, basic, stage 1 and stage 2 Pokmon, as well as some Trainer cards, have special labels that denote them as "Single Strike", "Rapid Strike", and/or "Fusion Strike;" "Single Strike" cards focus on increasingly powerful attacks, "Rapid Strike" cards focus on "sneaky, technical" attacks, whereas "Fusion Strike" cards "fuses" "Single Strike" and "Rapid Strike" styles to create extremely powerful and versatile combinations.[1]

Trainer cards perform various effects to affect the game, including but not limited to healing Pokmon, discarding Energy from opposing Pokmon, or retrieving cards from the discard pile. Before the Diamond & Pearl series, all cards that were not Pokmon or Energy were considered Trainer cards. Afterward, Trainer cards have since been subdivided into three categories, Item, Stadium, and Supporter. Item cards directly affect the battling Pokmon and include the subcategory Pokmon Tool cards to attach to a Pokmon and provide for different effects, Stadium cards to provide additional effects, and Supporter cards have considerably the strongest effects but they are limited to one per turn.[1] Starting with Scarlet & Violet, Pokmon Tool cards are considered as a separate category of Trainer card rather than also Item cards; existing Pokmon Tool cards have receive errata to conform to this change.[36]

Energy cards are attached to Pokmon in play to power their attacks. Only one Energy card may be attached per turn, unless a player has an effect that specifies otherwise. There are two categories of Energy cards: Basic Energy and Special Energy. The nine different Basic Energy types which correspond to Pokmon card types are Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, Metal, and Fairy.[37][38] The Dragon type do not have their corresponding Basic Energy card and instead use multiple types of Energy cards. Basic Energy cards fulfill costs for attacking and retreating and don't have additional effects, while Special Energy cards have additional effects. Most attacks require a certain type and amount of Energy. If the attack has a Colorless Energy requirement, that requirement can be met by any Energy card.[1] 17dc91bb1f