2005
Original conference website: web archive
19th Annual Pacific Northwest Numerical Analysis Seminar (PNWNAS)
The 2005 PNWNAS will be hosted by the Department of Mathematics of Western Washington University on our campus in Bellingham on Saturday October 29, 2005.
This event is sponsored by the Pacific Institute for the Mathematical Sciences (PIMS), the College of Sciences and Technology at Western Washington University, and the Department of Mathematics at Western Washington University.
The presentations will be in the new Communications Building on our campus. The dinner after the meeting will be at the lodge at Lake Samish Park, south of Bellingham.
There will be a $10 registration fee to cover the costs of parking, refreshments and so on. Students and speakers are free. Lunch will be independent, with your choice of different eateries across the campus. Dinner will be a catered buffet at $25 per participant. Family members and other guests are welcome to attend the dinner at the same cost though seating will be limited to about 40 participants.
Queries may be addressed to the math administrative assistant at WWU, Teresa Sherwood (teresa.sherwood@wwu.edu) or the conference organizer Tjalling Ypma, Chair of Math at WWU: tjalling.ypma@wwu.edu).
PROGRAM
8:30 - 9:30 Registration / Refreshments
9:30 - 10:15 John Stockie (SFU), Simulation of Hydrogen Fuel Cells
10:15 - 11:00 David George (UW) Tsunami Modeling
11:00 - 11:30 Refreshments
11:30 - 12:15 Carl de Boor (UW), The limits of Lagrange projectors
12:15 - 1:45 Lunch
1:45 - 2:30 Roland Freund (UC Davis), Krylov-based Dimension Reduction
2:30 - 3:15 Ping Lin (UBC/Singapore), Models for Material Fracture
3:15 - 3:30 Refreshments
3:30 - 4:30 Digipen / Panel
5:30 - 8:00 Dinner
The discussion panel will focus on ways to make beginning numerical methods classes more appealing and relevant to students. It will include a demonstration by undergraduates from Digipen of a computer game based on ODE solvers and a brief discussion of modeling and numerical techniques used in the video game industry.