Explore a world of limitless creativity with Creation Mode! Designed with every level of player in mind, with a selection of easy-to-use intuitive tools, create your own levels and experiences with up to three friends in online co-op creation, and share them online for the rest of the community to experience!

January 28, 2013. That was the day we put the first build of a silly little game jam project onto the Internet for anyone to play. It was a run of the mill game jam project for me, and my fellow teammates, James Broadley, Jack Good and Luke Williams. But the aftermath saw our little medical-themed toy turn into a real grown-up full game.


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I didn't play the original Surgeon Simulator, but I did watch a fair bit of it being played on YouTube. The gag was, you had to carry out surgery from a first-person POV, but the game's controls mapped different keys to every conceivable arm, hand and finger movement, so you ended up doing everything with wild, inarticulate movements that almost instantly made a mess of your patient. Thankfully, Surgeon Simulator's bodies had more in common with anatomical demonstration models than actual humans, so the gore was extremely limited, and the inevitable operating failures always fell comfortably on the right side of the slapstick/harrowing divide.

When developers Bossa Studios invited me to play a preview build of the sequel (which will arrive this August, according to the PC Gaming Show just now), I asked whether I should get hold of the original to get myself used to the premise. But they said it would be better if I went in clueless, and made up my own mind as to what Surgeon Simulator 2 was about. It is, after all, a game about learning to become a surgeon: the game is set in the sprawling, eerily 1960s-ish Bossa Labs, a facility constructed, in the words of the developers, "to teach surgery to the masses".

And what's an education without other students to piss about with, right? The headline feature of SS2 is the fact that the whole thing, while playable solo, is built around 2-4 player co-op, and for this first lesson, my cohort of fellow learners would be senior producer Marc Pick and designer Nate Gallardo. Since virtually everything in this game is diegetic, the menu takes the form of a lobby area, where my colleagues met me (as cheery med student models with permanently outstretched arms) and talked me through the basics of the many, many controls.

The basics of Surgeon Simulator, and thus the extremely solid joke at its core, are relatively unchanged from 2013's original: you bash open rib cages with props, rummage clumsily for organs, and occasionally tear off the patient's head if you move too quickly while part of your hand is affixed to it ("I was trying to reassuringly pat his chin", I wailed, as Bob's cranium hurtled across the theatre in a spray of cartoon blood). But the big limitation of the original - that there wasn't actually much game surrounding that joke core, however robust it was - has been circumvented by the possibilities offered by co-op play.

Surgery now often requires a whole team, with players working together to monitor vitals, perform blood transfusions (by jamming huge syringes into the patient) to prevent death by blood loss, and do the classic sawing/rummaging/bashing work. In addition to this, some of the levels take the form of Portal 2-style co-op puzzles where, for example, fresh hearts for the patient can only be acquired from a dispenser locked behind a series of contraptions that can only be opened by surgeons working together.

Of course, one of the reasons that Surgeon Simulator enjoyed such longevity online, despite the limited shelf life of its central lol, was the creativity of its player community. Mods from dentistry to zero-g space surgery continually reinvented the game, and Bossa clearly took careful note of the fact. As such, included for free with Surgeon Simulator 2 will be the Creation Mode, which will give players access to a tidied-up version of the exact suite of tools Bossa used to make the game itself. And in a smart development, this mode too supports 4-player co-op, taking it out of the realm of lone, late night modding sessions and making level-building itself into a casual hangout activity. I didn't get a chance to see the Creation Mode, but apparently we can expect something more on it from Bossa soon.

I certainly hope I get to have another go when that happens. Because for all that I enjoyed learning to be a surgeon on a team of elite medical professionals, what I think this game really needs is a mode that focuses on playing basketball with human organs, while all your mates do the Squatting Witch at a medical-themed rave. And if Creation Mode lives up to everything Marc and Nate told me about it, that should be eminently possible.

Surgeon Simulator is played in first-person perspective. Mouse movement is used to control the movement of the player's hand. By holding down the right mouse button and moving the mouse, the player can rotate the hand. The left mouse button is used to lower the hand. By default, the A, W, E, R, and spacebar keys are used to control individual corresponding digits for grasping items. Gameplay consists of the player attempting to perform various surgical procedures, for example a heart transplant. Multiple extra modes are available after completion of the early operations, such as performing an operation while inside an ambulance where surgical instruments bounce around at random, and operating in space where the zero-g environment causes all of the instruments to free-float.

Three free downloadable content (DLC) features and one paid DLC were added after release. The first was released on 21 June 2013, and features an operation in which the player performs surgery on Team Fortress 2's character Heavy, based on the "Meet the Medic" Team Fortress 2 promotional video. The second was released on 9 September 2013, named "Code Name Trisha", and features an operation in which surgery is performed on an alien.[2] The third was released on 2 June 2016, named "Inside Donald Trump", in which a heart transplant is performed on then presidential candidate Donald Trump.[3] On 14 August 2014, an Anniversary A&E Edition was released on Steam. It added the eye and teeth transplants from the iOS version along with some other features, such as operating while running through the hospital corridors.[4]

The game's protagonist is a surgeon named Nigel Burke, who has a placement at a fictional hospital somewhere in the United Kingdom in 1987. He carries out various operations, at first on a patient affectionately named 'Bob' by the game developers, and later operates on Bob inside a space station orbiting Earth. Afterwards, he is contacted by an alien race by VHS tape, and operates on one of the aliens, gaining the title of 'Best Surgeon in the Universe'.

In January 2014, Bossa released footage of an iPad release of the game to be released sometime that year. On 7 March, Surgeon Simulator (at the time called Surgeon Simulator 2013) was released and featured the classic heart and kidney transplants and two new transplants: eye and teeth. The app includes the new corridor feature in which the player has to save Bob while carts with at least seven items pass by and have to not kill him.

A Nintendo Switch version was announced in July 2018 and released on 13 September 2018, with it being branded as Surgeon Simulator CPR standing for "Cooperative Play Ready". The game included a special local cooperative mode, allowing two players using separate Joy-Con to control Nigel's arms.[7][8]

One of the more quirky games I enjoy is Surgeon Simulator. This frustrating fun filled game took up a lot of my time as I worked on getting every single achievement out there. When I got my Oculus Rift DK2 and Razer Hydra, I longed for the ability to play it in VR using motion controls. It worked for a little bit, but Bossa Studios never did really put full support into letting you play Surgeon SImulator in VR until now.

Surgeon Simulator ER is the fully realized VR version of the cult game letting those who have an Oculus Rift with Touch or an HTC Vive perform life saving surgeries in a virtual environment. The game plays pretty much the same as the original with some changes.

As for what I enjoy, I love action and survival games. I'm more of a PC gamer now than I used to be, but still enjoy the occasional console fair. Lately, I've been really playing a ton of retro games after building an arcade cabinet for myself and the kids. There's some old games I love to revisit and the cabinet really does a great job at bringing back that nostalgic feeling of going to the arcade.

I've tried playing Surgeon Simulator 2 on the PC Game Pass, but every time I launch I get the above message. I thought maybe their servers were overloaded, but I've been trying for days now with no luck, while my friends are able to launch successfully every time.

There's lots of reports of this problem in the "app reviews", but none of them suggest any fixes. I clearly am online, since I'm posting this. Is there any way to actually play this game?

When people find out I'm a surgeon, they always ask me what the hardest part of the job is. It's breaking the news, right? You know: the waiting room, the expectant family, the nervous shuffling of feet.

Surgeon Simulator 2013 is an arm simulator - the arm just happens to be attached to a surgeon. That might explain why, much like John Wilkes Booth, atrocities ensue whenever I enter the theatre. That's why each post-op wash-up session reads like the granular confession of a rather spirited mass-murderer and why I have to play so many rounds of golf after work. I play golf to forget, see? So will you. I recommend a sand wedge. If you don't use it you can always eat it!

That last bit was a surgeon joke. I don't expect you to get it, which is why I helped you out with that exclamation mark. Surgeon Simulator is a joke game, as it happens, but its joke is a pretty good one. It takes place in a strange version of the world where medical school is composed of just two lessons: how to hollow your victim out, and how to stick some new stuff inside afterwards. Heart transplant, kidney transplant, a good old brain swap? They all come down to the same thing, really: get drilling, and then get filling. Ulp. There goes my wristwatch again. 0852c4b9a8

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