Sam Keamy — Programmer and Level Designer
Rachel Chen — Game Artist and Designer
Declan Scully — Composer and Sound Engineer
Forest Area (Chapter 1) | Early Concept Art
To the left features the general forest theme, composed by the talented Declan Scully. Although artificial sounding now, we plan to collaborate with the wonderful musicians within our respective schools in the future.
Character and Story | Concept Art
Our friends seek for answers in the caves. As made clear by Granny, the cave residents do not have the best relationship with those living on the surface. Although Chapter 1 only features the dog protagonist, he is joined by a curious, ambitious cat in Chapter 2. Don't worry, a variety of other fun characters like the ones above will be introduced in future chapters as well.
Though able to communicate with ghosts, our dog prefers to live a peaceful life, sending letters from the deceased to their loved ones.
Gameplay | Work in Progress
Fetch's moveset includes the basic run and jump along with an 8-way dash, wall jump, and climbing ability. Each area will have its own gimmicks, one being ziplines for the forest area. Collectibles will also be available throughout the game for those who like a challenge or wish to unlock more of the world's story.
Although rough looking now, we are working hard to finalize animation and in-game backgrounds to create an immersive environment.
Final Dog Running Sprites by Rachel Chen
Currently in development.
Sam Keamy — Programmer and Level Designer
Rachel Chen — Game Artist and Designer
Declan Scully — Composer and Sound Engineer