Plants vs. Zombies is a video game franchise developed by PopCap Games, a subsidiary of Electronic Arts (EA). The series follows the affiliates of David "Crazy Dave" Blazing as they use his plants to defend against a zombie invasion, led by Dr. Edgar George Zomboss. The first game, Plants vs. Zombies (2009), was developed and released by PopCap before its acquisition by EA. After PopCap Games's acquisition, EA expanded the game into a franchise with games on many different platforms.

In May 2013, PopCap Games released a trailer revealing a sequel to the first game, titled Plants vs. Zombies 2: It's About Time.[12][13] The game was soft-launched for the iOS in Australia and New Zealand on July 10, 2013,[14] and was officially released on August 14, 2013, as a freemium title.[15] The game featured new locations and plants along with the addition of plant food, a power-up that can be used to enhance a plant for a short period and can either be bought using in-game currency or acquired by defeating zombies that are glowing green.[16] There are four other power-ups in the game, all of which are bought with coins, the in-game currency. Along with these new add ons, the game continues to make updates from time to time. According to EA News, the Arena and Penny's Pursuit updates, which are different game modes within the game, have been some of their latest major updates, aside from all the mini add ons.[17]


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A spin-off called Plants vs. Zombies Adventures was announced in March 2013[23] and was released on May 20, 2013 on Facebook. The game added new locations and new plants. It also had a gameplay feature in which the player had a limited amount of plants and had to grow more plants at an in-game farm.[24] In July 2014, it was announced that Plants vs. Zombies Adventures would close on October 12, 2014.[25]

A cancelled single player Plants vs. Zombies game had been in the works within EA from about 2015 to 2017. Known as "Project Hot Tub" in reference to Hot Tub Time Machine, the game was to have been an action game along the lines of the Uncharted series but maintaining its family-friendly nature, featuring two teenage siblings that travelled through time to fight zombies. The game was being developed by PopCap Vancouver. While a vertical slice of the game had been shown off to EA executives in 2017, EA opted to cancel the project to pull in more resources to Visceral Games to support their work on the Star Wars game under the name Project Ragtag, which had been languishing for several years. Despite this, EA cancelled Project Ragtag in October 2017, shutting down Visceral Games, and the former PopCap Vancouver team was relocated across other EA studios.[37]

Since July 2013, Dark Horse Comics has published a Plants vs. Zombies ongoing comic book series, following teenagers Nate Timely and Patrice Blazing as they protect Neighborville from the zombie armies of Dr. Edgar Zomboss, with the help of Patrice's uncle, David "Crazy Dave" Blazing, and his own legion of genetically-modified sentient plants, accessible via the Plants vs. Zombies Comics app.[38] Elements from the comic book series were later adapted to the franchise's video game instalments, and vice-versa.[39]

It seems like in almost every match I play, it's the zombies that are winning. Players with the most eliminations are almost always zombies, and high level players seem to play as zombies more often.

Plants vs. Zombies (abbreviated as PvZ) is a tower defense video game developed and originally published by PopCap Games and it is the first installment in the Plants vs. Zombies series. The game involves homeowners who use a variety of different plants to prevent waves of zombies from entering their houses and "eating their brains".

Zombies are invading your home, and the only defense is your arsenal of plants! Armed with an alien nursery-worth of zombie-zapping plants like peashooters and cherry bombs, you'll need to think fast and plant faster to stop dozens of types of zombies dead in their tracks. Obstacles like a setting sun, creeping fog and a swimming pool add to the challenge, and with five game modes to dig into, the fun never dies!

In Plants vs. Zombies, players place different types of plants and fungi, each with their own unique offensive or defensive capabilities, around a house, in order to stop a horde of zombies from reaching their house. The playing field is divided into 5 to 6 horizontal lanes, and with rare exceptions, a zombie will only move towards the player's house along one lane (the main exception is if it has bitten a garlic, causing it to move to another lane). Planting costs "sun", which can be gathered for free (a bit slowly) during daytime levels and by planting certain plants or fungi. Most plants can only attack or defend against zombies in the lane they are planted in. In later levels, players can purchase upgrades with different offensive and defensive abilities.

The game uses several different level types and layouts. The game starts out in a front yard and progresses to nighttime levels, where the gameplay is more challenging without any replenishing sun unless specific plants are used. Other levels feature the backyard, with a pool added. The next levels are nighttime pool levels (where fog fills the right half of the screen except when specific plants are used), a lightning storm level in pitch black (except when illuminated by occasional flashes of lightning), and rooftop levels (on the final level, the player must face a huge robot operated by a mad scientist zombie known as Dr. Zomboss). At set points throughout the game, the player is either warned through a letter by zombies or addressed by Crazy Dave to prepare for an ambush, where the game takes on a bowling style, using Wall-nuts to bowl down zombies, or a modified version of regular levels, where random plant types come upon a small selection, and the player can use the plants without spending sun.

The player starts with a limited number of seed pack types and seed pack slots that they can use during most levels. The number of slots can be increased through purchases with in-game money. At the start of a level, the player is shown the various types of zombies to expect and given the opportunity to select which seed packs to take into the level. Several plants are nocturnal, such as mushrooms, having a lower sunlight cost, and are ideal for nighttime levels. Certain plants are highly effective against specific types of zombies, such as the Magnet-shroom, which can remove metallic items from a zombie, such as helmets, buckets, ladders, and pogo sticks.

The zombies also come in a number of types that have different attributes, in particular, speed, damage tolerance, and abilities. Zombies include those wearing makeshift armor, those who can jump or fly over plants, and a dancing zombie able to summon other zombies from the ground. At various points, the player will be inundated with a huge wave of zombies.

If a zombie reaches the end of a lane, a lawnmower will shoot forward and destroy all the zombies in that lane. However, if a zombie reaches the end of that same lane for a second time, it will reach the player's house. When this happens, the music changes and the other plants and zombies stop moving while that zombie enters the house. Crunching sounds will be heard, accompanied by a scream and a message saying "The zombies ate your brains!" The game will then end and display the Game Over dialog box along with an option to return to the main menu at the upper-right side of the screen.

Puzzles consist of 18 levels from 2 different "modes", Vasebreaker, where you break vases that either contains a plant seed or a zombie or some sun for cherry bombs, and I, Zombie, where you create zombies to destroy cardboard cutouts of plants.

The game also features a Zen Garden, where players can care for plants they previously purchased from Crazy Dave's Twiddydinkies. Players can also buy other Zen Garden areas for different plants. Fertilizer, water, and bug spray are necessary for a plant to grow. Plants will only grow when the game has been running for enough time.

Plants vs. Zombies director George Fan intended on balancing the game between a "gritty" game and a "sickeningly cute" game. Strong strategic elements were included to appeal to more experienced gamers, while keeping it simple to appeal to casual gamers, without many tutorials. He was inspired to make it a tower defense game after thinking both of a more defense-oriented version of a previous title of his, Insaniquarium, and playing some Warcraft III tower defense mods. While he was looking at the towers in Warcraft III, he felt that plants would make good towers. He wanted to bring something new to the genre with Plants vs. Zombies, and he found common tower defense gameplay elements such as mazing and juggling to be too awkward, causing him to use the five- and six-lane set-ups that were used in the final version. The game was initially going to be called Weedlings, but as the tower defense concept took off and the personality of the game as a whole evolved, the title was later changed.

George Fan included elements from the trading card game, Magic: The Gathering, which he had played with his girlfriend Laura Shigihara. Showing her how to customize their card decks inspired him to design Plants vs. Zombies with seed packets rather than his original idea of using a conveyor belt that produced randomly selected plants, due to the greater complexity of the seed packet method. Another influence on Plants vs. Zombies besides Warcraft III and Insaniquarium was Tapper, crediting the use of five lanes to this game. Various members of PopCap Games contributed to the development of Plants vs. Zombies through an internal forum where they gave feedback. ff782bc1db

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