Have you ever watched the end of the old Disney film "Swiss Family Robinson" where they place booby traps everywhere to thwart the pirates, and said to youself, "that looks like fun!?" Well we have, and so we made this!

Pirate Defense is a tower defense game with a twist: traps! Use powerful trap combinations to send your pirate enemies through a whirlwind of pain... as well as earn you big gold rewards and points! Can you stop the pirate waves from reaching the top of the screen?


Pirate Defense


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Pirate Defense is a tower defense game where your objective is to deploy different types of tanks to protect your base from pirates. Drag your units and drop them on the highlighted tile to place them on the game field. Your units will attack incoming enemies automatically. Lead them through the hordes of enemies and keep placing the defenses to stop incoming pirates in 15 challenging levels divided in 3 regions. Don't forget to upgrade and boost your defenses for a stronger defense. If you'd like to upgrade a unit, tap on it and use the upgrade button in the pop-up menu.

A Space Pirate defense shield is a peach colored energy shield that Samus encounters in the Central Mining Station. It was salvaged from the Space Pirate starship that was shot down by the G.F.S. Tyr and reused in the Station. It is indestructible and cannot be destroyed with any of Samus' weapons (reflecting her Beam and Missile shots in the process). However, a tunnel extends into the alcove that the shield covers, but it is obstructed by a Space Pirate portable generator. Once Samus destroys this generator using a "Vigilance" Class Turret from across the room, she can enter the tunnel and get behind the shield. Behind the shield is a Beam Ammo Expansion and J-Stl's body, which provides clues as to the location of his Sky Temple Key.

Another such shield exists in Grand Windchamber, with Pirate Aerotroopers stationed around it. This shield blocks access to the Sunburst, halting any attempts at using the Kinetic Orb Cannon to reach the item. Unlike the previous shield, this shield does not reflect fire but is still indestructible from it. This shield also has no scan, making its origins somewhat ambiguous if not for the Pirates stationed near it. Also unlike the version seen in Agon Wastes, this shield can be dispelled by using an interlocking ring mechanism on the platform said shield is attached to. The controls for this ring system however are in a state of dimension flux, requiring Samus to enter the room's dark counterpart to access the device's controls and activate the ring mechanism that disables the defense shield permanently. Because the shield only covers the front of the platform and not the sides, this defense shield can also be bypassed around it using Sequence Breaking maneuvers involving the Screw Attack.[1]

Every Pirate Base has 19 defense platforms divided into 3-4 tightly knit groups around it. These are functionally identical to TEC Gauss Defense Platforms but visually distinctive, with spikes, glowing green lights, and a pirate holographic "flag" on the bottom. Destroying one group is all that is usually necessary to bomb the planet, and once the planet is gone the platforms become inoperative, either sitting ducks for you or a chore for one of your enemies.

Long range acoustic device is a non-lethal anti-piracy device which uses pain inducing sound beam to drive away the pirates. The sonic weapon produces high-pitched noise that is higher than the tolerance level of an average human being. LRAD has been used on a few cargo and cruise ships until now.

Electric fence non-lethal system consists of an electric fence which surrounds the ship and prevents pirates from climbing. The system is a collapsible fence which can be folded and kept safe when not in use.

Slippery foam or Anti-traction material is a non-lethal substance which can be used to make the deck or sides of a ship slippery to avoid pirates from climbing it. The highly viscous substance substantially reduces traction of anything that comes in contact with it, making it difficult to walk or stand.

An anti-piracy technology by the International Maritime Security Network of US involves showering approaching pirates with slick, foul-smelling green liquid, which stinks and burns. The burning sensation and the nasty stink forces pirates to jump into the water, thus stopping a possible pirate attack.

Anti-boarding device is an anti-piracy method which uses canisters with sharp razor wires to prevent pirates from boarding the ship. The wires act as a barrier between the pirates and the ship, which thwarts forward movement of pirates.

The Ship Bourne Shore Launcher is a product of a UK based company. The Buccaneer Ship Bourne Shore Launcher is a cannon shaped device which uses compressed air to fire a variety of projectiles. The power and lethality of the projectiles used can vary according to the distance of the pirates from the ship.

P-trap concept is a non-lethal system which helps prevent pirates from boarding ships. The system carries thin lines which float at the water level around the sides of the vessel. When pirate skiffs/boats come in contact with the lines, the later gets entangled with the engine and disable the vessel.

Stun grenade or flash grenade is a non-lethal anti-piracy device which produces a blinding flash of light and loud noise. Stun grenades are used to temporary disorient pirates senses without causing any kind of permanent injury.

Officially known as the Active Denial System (ADS), the Pain Ray is a non-lethal weapon which transmits a narrow beam of electromagnetic energy to heat the skin without causing permanent damage. The wave penetrates beneath the skin which causes an unbearable burning sensation, forcing pirates to run away or jump overboard.

Technically not a hi-tech anti-piracy weapon, Molotov cocktail has been used by a crew of a few merchant ships which were not provided with anti-piracy weapons or armed guards. Molotov cocktail can be made on ships using empty glass bottles, a flammable substance such as gasoline, and source of ignition such as burning cloth wick. It can be thrown on an approaching pirate boat to set it ablaze and disturb their manoeuvrability.

This is not an exhaustive list of anti-piracy weapons which are or have been used against pirates at high seas. In fact, many of them have not yet been used or implemented on ships. However, if the situation demands, they can potentially be used as non-lethal weapons to keep pirates away from merchant vessels.

These weapons are just a waste of time and money. If pirates do not hesitate to injure or kill the crew, then why not hesitate to injure and kill the pirates? Pirates will quickly lose interest in hijacking.

Marine Armor Systems is an innovative and passive vessel protection system based on ballistic blinds, protecting the vessel or rig against pirate attacks and other potential threats such as armed robbery, terrorism and acts of sabotage

1. When entering High risk areas, Your AIS should be switched off as pirates get basic info through their AIS fitted on mother ships.(One of the pirates told me that they got info from AIS) Keep your LRIT on.

Rest Like many people have already suggested. Give us training on weapons(only volunteers), we dont need security guards. We need weapons(kept in masters custody). Once pirates realize that most of the ship are alert and carrying weapons they will find another job.

Hi I worked at sea as Bosun 38 years. Thanks god never had incident like pirates, of course many stovais we abail tu manage the situation. Also Barbara port went aut & bough provision & stores. The people ther nice and cool . Few organisations spiling there cuntry reputation . I pray god give them good education.

We read with keen interest of the anti pirates devices which your esteemed organisation markets and wish to invite you to explore the possibility of nigeria market given the incessant maritime and sea piracy challenges in the Niger Delta region.

We are in position to introduce and get business in the maritime industry here and the agencies of government to patronise this devices.

Pirates have no problem killing innocent people. Using these weapons puts the life of the next crew that passes these waters in danger. It is morally superior to remove the threat to innocent people than to protect the lives of pirates who have no problem killing innocent people.

There should be a worldwide law to allow yacht owners to possess weapons of their choice locked up on board and no chance of prison for killing a pirate, hijacker or thief that tries to board your vessel.

RPD is a new mobile tower defense game in which you battle it out against various sea monsters using pirates acting as towers. Take down the dangerous beasts to earn gold coins which you can use to summon more pirates to come to your aid in defending the ship. Hold out as many waves as you can while completing stages and hiring mercenaries to bolster your defenses.

At the youth level, the pirate stunt can still provide a nice simple changeup to stop the inside run game. You will often see this from 2 Back Slot offenses. A pirate stunt will have your 5 technique defensive end stunting inside to play the B gap. The linebacker to that side will scrape over the top to play the C gap.

FirstDown PlayBook offers you 6 different defenses and plenty of adjustment help. You should consider one or two of these for your Pop Warner defense. Tap on any one of the tiles below to visit the article describing that formation. After reading the article then go join FirstDown PlayBook and get busy coaching your Pop Warner team with the best football playbook available!

All stairs leading to the bridge are placed on the inside of the superstructure and the entrance on lower level deck is equipped with thicker, reinforced steel doors to make it more difficult for intruders to enter. In addition the stairs and entranceway, the windows are equipped with bulletproof glass, and water cannons are placed on the upper deck to help blast attacking pirates. 17dc91bb1f

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