Mirror Networking through a Simple Web Transport method | Syncing In-Game Objects and Passing Information between Clients/Server.
Strong UI Experience through Lobby Menu | Start Menu | Enemy Scriptable Menu | Card Preview/ScrollView.
Design Philosophy through Balancing Acts, Card Characteristics.
Practical Design to find fitting In-Card Elements and Game-Targeted Goals.
Implementing and Visualizing Double-Sided Cards with proper Lighting and Game-Fitting Playing and Hand Animations.
Implementing Valuable Interactions between Assets | Incorporating Scripable Objects to Handle Different Card Text in Sections.
Implementing a Turn Based Logic so a Passive Time-Based Event would be handled properly at a certain point.
Stacking Cameras to remove objects from global Post-Processing
Creating Visual FX through Visual Effect Graph to Visualize complex paths (see Line Renderer)
Lighting Entire Scene, good control of shadows
Matching UI and visuals to swatches and limited colors.
Moving any object synced with accurate mouse movement (2D or 3D)
Implemented In-Game Messenger