Lead Programmer
Lead Designer
Developed using Unity 3D and C#
Built state machine tables
Built camera system and camera lockon
Added animations
Added Diverging Color Map for better Visualization
Created UI
AI trained using Reinforcement Learning
Project Duration : 2 months
MSc Project
In this project the main goal was to be able to make the AI predict and respond with a reasonable action based on the player's action (attacks or rolls). For this reason, the current and the previous state of the player's actions were used in combination with the AI current action to predict the following action of the AI using Reinforcement Learning.