Lead Math Programmer
Assistant Programmer
Developed in Unity and C#
VR using HTC Vive Headset and Steam VR
Gestures recognition using AirSig training
Forward Propagation Neural Network Implementation
Project Duration: 1.5 months
MSc group project
A MSc group project specifically designed for VR. The main goal of the game is to defeat the enemy Commander standing on the other side of the arena (AI). The player performs different actions by using trained gestures, such as a snowing cloud that is controlled using the movement of the Vive controller, a flamethrower attack and a fireball. He also holds a shield to protect against the enemy attacks and be prepared to attack back at the proper timings. Minions are spawned in the arena in-between that are trained using a forward network by taking consideration of the stats' changes and the distances of the enemy minions.