Lead Programmer
Lead Designer
Made using Visual Studio C++
Made clear use of Compute Shaders in GPU using GLSL
Created Code Editor with optimized texture rendering of FreeType library
Editor supports cut/paste of text area (multiple lines) from system clipboard
Editor also supports code area from external files (right click dialog)
All UI made using seperate shaders (1 for the rendering text)
Realtime rendering using split-screen and switchable functionality
Project Duration: 5 months
After finishing the final project of my MSc programme i decided to work more on the Compute shaders as I was more excited working with the specific part. Goal of this project is to make people that are trying out algorithms, test faster and easier their ideas without having to build seperate projects each time.