You can see the colors change on the Suzanne head depending on its orientation relative to the camera.

Well actually you could do that by rotating the Suzanne head in the scene if you simply use the Normal output of the Geometry node (and normalize it with a couple of Mix RGB), but I want the normals to be camera-based, not world-based.

According to this page, you simply need to make a dot product between the world normal and the camera ray, but all my tests with dot product have returned black results. Does anyone know the proper node setup ?


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I'm making a first person shooter game with OpenGL, and I'm trying to offset the creation of a physics rigid body (using the Bullet library), so that the rigid body is always created where the camera is looking rather than always at a set point in front of the camera.

However, I'm unsure about how to get these values (the quat from the view matrix, what the forward vector would be, whether or not I have to normalise the result of the multiplication etc.). I've tried looking at tutorials but I'm still unsure about getting these values.

LIMITATION: The value of the Look at Tracking Interp Speed property must not be 0. At 0, the camera moves in a style with no acceleration and popping occurs even using the method I gave above. If you want to create such a style, you should look at other solutions besides the Lookat Tracking function.

The main benifit of using the Vray Camera is not to play with lights. You correct everything from the camera. This is usefull, 'cause in a same room, you may need different exposure depenfing if you are looking at a dark corner or looking at the windows.

Yeah, it's just my opinion. I have a colleague who won't use anything other than physical cameras so I guess everyone is different! Marc, you should be able to get it if you go to and pick Scotland under country.

Hi,

for about 2-3 weeks now, the mobile phone camera in the zoom app of one of my clients has been displayed in a kind of wide-angle setting with a narrower image width, which makes working together very difficult. Unfortunately, we have not yet been able to find out what this new setting could be caused by. He continues to use the same mobile phone and has not updated the Zoom app either. There are also no options on the mobile app to change the camera.

The main difference between a 'normal' camera and an IR one is that normal cameras have a physical filter behind of the lens that cuts out some frequencies of ultraviolet and infrared before it hits the surface of the sensor.

By removal of this filter, the sensor can then detect the IR wavelengths and create an image based on this rather than human visible light. Sometimes they are also in a different place relative to the lens as the focus point of IR is different to normal light - hence some IR cameras produce slightly fuzzy images as they have had the filter removed but nothing done to alter the focal point.

You can adjust how the brightness of the IR LEDs responds to the light sensors using these tiny adjustment screws. You're still going to have some IR artifacts in the images since the camera still doesn't have an IR filter. If you have access to Lightroom (or other software), you might be able to create an automated script to remove the IR artifacts (I'm definitely a novice at this but this might be helpful: -to-process-infrared-photographs)

Long answer:The IR is a single sensor that can see IROYGBIV. It's not a separate part of the camera. So you would need a physical filter moved (from) in front of the camera.Kinda like our eyes. We see a certain range. We can block part or all of that range, but we can't just not see it.

I have normal for most average situations and shooting using studio flash. You can rename these to whatever you like to use. I have occasionally set up a sports menu bank as well. Once you select this setting, everything you set in your menu will be saved here.

I've installed Ubuntu Linux (latest version as of a couple weeks ago) on a Dell laptop, and instead of getting a normal camera image of myself in apps like Skype, I'm getting what looks like an infrared camera image. It looks like I'm in the sights of some sniper's night scope.

I'm trying to use Adobe Character Animator on my laptop, but the program conflicts with the RealSense 3D camera. How do I disable the RealSense aspect of the camera, and just use it as a regular camera?

If you no longer wanted to use it as a RealSense depth sensing camera, you could probably turn it into just a webcam by going to the Imaging Devices section of the Device Manager (the drivers may also be an a 'Camera' section on some computers), then right-clicking on the RealSense 'Depth' and 'Virtual' drivers and selecting Uninstall. This would just leave the RGB driver behind. If a RealSense camera cannot function properly due to missing drivers, it tends to default to being treated as an ordinary RGB webcam by the computer.

But it might be easier - and keep your RealSense camera's full functionality - if you find your laptop screen's webcam instead in the Device Manager, right-click on it and select 'Disable' so that the laptop defaults to using the RealSense camera's RGB. You can un-disable the laptop camera at any time.

Astro vs. Normal: For the most part digital SLR cameras are designed mainly for daytime or shorter exposure imaging. The long exposures and sometimes extreme cold winter conditions required for the best nightscape and astrophotography will stress even the best cameras on the market today. At Spencer's Camera & Photo we have tested all major digital SLR models and found their "weaknesses", (no camera is perfect) allowing us to modify and improve these cameras for the best performance under the stresses of very cold temperatures and super long exposures. In short, an Astro Converted camera is not the same as the usual IR or Full Spectrum converted camera; it's better!

Images of the Milky Way, Nebulae, Galaxies, Star Clusters and other deep sky objects are sharper, more visible and more brilliant when using an astro-converted camera. We calibrate your camera for precise focus at all focal lengths with special attention to infinity focus. Also, we can install our specially designed Heat Transfer System in your digital camera, drawing heat from the imaging sensor which reduces digital noise effects due to long exposures. We can install the heat reduction system in an unconverted camera as well. If you shoot long exposures and would like less digital noise in your images please contact us for more details. (Order an Astro-Conversion here)

Astrophotography Conversions:  All Astro-Conversions performed by Spencer's Camera & Photo include modifications and improvements specific to each camera model. These improvements have been developed after many hours of testing with each camera model in the field and in the controlled environment of our conversion lab. Some of the modifications and improvements made during an Astro-Conversion include increased static control, dampening of many moving parts and added light absorbing material for control of unwanted reflective light. Also, you have the added option of our imaging sensor heat reduction system that can be installed in most camera models. (More Information on our Heat Reduction System Page - Heat Reduction System)

Our custom heat reduction system was developed well before performing the astroconversion for NASA but was significantly improved during the NASA conversion testing phases. None of the improvements mentioned above will negatively affect the performance or power usage of the camera in any way. After the conversion has been completed your camera will look just like a normal camera but with improved performance including lower digital noise due to longer exposures. (An Astro Converted camera is not the same as our full spectrum converted camera; it's better!.) Most of these improvements were developed while converting and testing two Nikon digital SLR's for NASA to be used on the international space station (ISS). The astro-conversions performed for NASA had to survive launch to ISS and perform flawlessly while on orbit for many hundreds of thousands of exposures.

You most likely found this article because your trying to understand the difference between the Raspberry Pi NOIR vs Normal Camera that you see on various sites and Amazon. The cameras are indeed very similar, but they are designed for different purposes.

Good question! IR light entering a camera during normal daylight hours tends to wash out the picture and colors. You can see the effects of this below in our tests. However, at night when the sun has gone down there is no visible light entering your camera and the picture is black or at the very least significantly grainy.

Now check out this picture of a Raspberry Pi Deer feeder camera. Without the IR filter and and the use of an IR illuminator, the scene (and deer) is clearly visible at night. The standard Raspberry Pi camera image would be completely dark at this time of night.

Yes, an action camera can be used as a normal camera. While action cameras are primarily designed for capturing fast-paced activities and extreme sports, they can also be used for regular photography. Most action cameras have photo modes that allow you to take still images with decent quality. However, it's important to note that action cameras may have limitations compared to traditional cameras, such as smaller image sensors and fewer manual controls. Therefore, while they can be used for everyday photography, they may not offer the same level of image quality and versatility as dedicated digital cameras.

Action cameras are primarily designed for capturing fast-paced action and adventure activities, such as sports, underwater exploration, or extreme sports. They are compact, lightweight, and often come with rugged features that make them suitable for outdoor use. However, these features come at the expense of certain capabilities that dedicated cameras offer. 17dc91bb1f

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