Perception in Games and Virtual Worlds

Workshop in Berlin, May 10-11, 2024, Regenbogenfabrik, Kreuzberg

How should we understand the character of perception in games and virtual environments?  While normal perception registers ordinary perceptual properties, players perceive objects and properties imposed by images, rules, symbols and ludic context. In the perception of virtual worlds, the user is not perceiving ordinary objects, but rather images and symbols designed to instill imagination and to convey semantic contents. In traditional games the players perceive objects and properties determined by rules and play

The aim of this workshop is to discuss questions that pertain to perceptual content and its relationship with player action. In this website you will find the program ( frequent changes to be expected as we approach the the workshop) and abstracts for the presentations. 


Program committee (Berlin):

Anita Leirfall, Department of Philosophy, University of Bergen, Norway

John R. Sageng, Game Philosophy Network, Norway

Stephan Günzel, University of Europe for Applied Sciences, Germany

Jussi Holopainen, City University of Hong Kong, Hong Kong

Olli Tapio Leino, City University of Hong Kong, Hong Kong

Zuzanna Rucinska, University of Antwerp, Belgium