Hililly is a character I designed for a class assignment where we had to create a character that would fit in the world of the Legend of Zelda; Breath of the Wild.
For this I decided to base her design on how I imagined a dryad kind of character would look like in the game.
During the design process I made a few concept paintings to get a good grasp of the style and the character's personality.
The design and concept art was created in clip studio paint.
The model and textures for the model were created in blender.
The rig was created with help of Actor Core, which is also where the animations were sourced from.