These are the steps I used:1. Ctrl-Shift-p to open the Command palette

2. Search for Settings and click Preferences: Open User Settings

3. In the left hand pane, click on the setting you want to change

4. Click on the pencil icon to the left of the setting. It will either give you the valid options from which to choose or it will let you copy the option to user settings.

At that point, you can use the pencil icon to copy a 'default settings/value pair' to the right-hand list, which is the only editable list. If you do not migrate a setting/value pair to the right hand list by means of the pencil icon, or by manually entering the settings/value pair into the right hand list, then the pencil icon will appear to do nothing.


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If you try to use the pencil icon on the left hand list to enter an editing session for the values on the left hand list, you will be sorry, the pencil icon only serves one purpose: to migrate the default value to the right hand list.

So if you click the pencil icon, any custom values you have entered will be replaced by the default value. The pencil icon cannot be used to 'edit' a value in the right hand list, despite the 'edit' tool tip it displays on hover.

The only relationship the pencil has to 'editing' is to save you the trouble of manually entering a default settings/key value into the single object brace pair on the right hand side. (unless you consider its ability to whack your manual changes and replace them with the default values as 'editing')

you must start by placing a settings/value from the left hand list of defaults into the single object brackets on the right by using the pencil icon, or by entering the settings/value pair by hand. If you choose to enter the values into right hand list by hand (per the 'placing' instructions), then do not use the pencil icon (unless you want to restore the default values).

If you do not like your new/changed settings AND you want to restore the defaults, click the pencil on the left for the settings/value pair you want to change. This will replace your settings/value pair on the right hand side with the default values (only) so save your original changes somewhere if you want to be able to get those back.

Pencil Code is the answer to all your web-based programming prayers. Just like the work you might have done in Scratch, Pencil Code gives you the drag-and-drop tools to create interesting code while also letting you pull off the cover to see the CoffeeScript below.

Before you get really into programming, we're going to take a brief tour of the planning tools you can use to help keep code organized. That way, you can make sure your logic actually works before you jump right into dragging blocks around. You can thank us later.

Not everything in computer science is predetermined. In fact, if you want your program to interact with the user, you've got include some control structures, or code blocks that tell the computer to run some code if one thing happens and some other code if a different thing happens.

Fuzzy requirements are a way of life for software designers. We're talking about those times when you're asked to code something, but the directions are incomplete, unclear, or nonexistent. Sometimes, this can be a real pain in the you-know-where. (No, not your earlobe.) Other times, fuzzy requirements mean you're free to get all sorts of creative.

Here's our last tip: animals are symmetrical. When you get the code right for one eye, for example, you only need to figure out how to move your starting point, and then copy the same code for the other eye. Sometimes in coding, copying is good.

If you try to jump into programming your animal right away, you'll have to figure out what the critter will look like and what code you need to draw at the same time. That's a one-way ticket to Brain Mush City.

Instead of giving yourself a headache, figure out what you want to draw first by sketching it on some graph paper. If you think of every square as 25 pixels, it'll help define where things should go when you're ready to actually code it. Think about the Pencil Code commands as you draw it. For starters, it'll help you determine how hard your drawing will be to make, and when you should stop adding details.

It'll also help you figure out the commands you'll need and the order that they need to happen in. Since you know that there are 25 pixels per box, you can calculate the numbers you'll need to plug in to your command parameters ahead of time. In fact, if you play your cards right, you can write almost the entire code from your rough draft sketch alone.

Before you pass Go and collect $200, do us a favor and press that big blue play button in the middle of the screen. It isn't just for funzies or killing time; if you're code doesn't actually do what you think it should, you won't know until you actually run it. That's true in every programming language and it's very important with Pencil Code.

See it here is nice and all, but it only shows what the turtle makes (see?). If there's a bug that somehow keeps your turtle from running at all, you still want your teacher to see the code so that they can give you heaps of partial credit for all the work you did do. That's why you should click on the share code link. Copy and paste it into the field below.

If you would like to try every newest feature added by developers, you can try the nightly builds created automatically in the build server. 

 Please note that these are unstable builds that contains bleeding edge code. Use them at your own risk.

Overall, Pencil Code is an excellent app for kids who want to learn how to code. Its user-friendly interface, visual programming language, and range of coding challenges and tutorials make it an excellent choice for kids of all ages. If you're looking for a fun and engaging way to introduce your child to coding, Pencil Code is definitely worth checking out.

The app has a simple and intuitive interface, which makes it easy for kids to get started with coding. The visual programming language used in the app is based on JavaScript, and it allows users to write code by simply dragging and dropping blocks of code onto the screen.

The Faber-Castell hardness scale to which pencils are manufactured has remained unchanged since 1910 signifying levels of hardness through letters and numbers. Graphite pencils are classified as either soft black (B), hard (H), hard black (HB), and firm (F). The degree of soft black, hard, hard black, and firm are then further classified by numbers, the higher the number the higher the intensity.

The 19 degrees of graphite pencil hardness are: 14B, 12B, 10B, 8B, 7B, 6B, 5B, 4B, 3B, 2B, B, HB, F, H, 2H, 3H, 4H, 5H, and 6H. Graphite pencils with hardness degrees of 3B to 8B are ideal for artistic, pictorial drawing with their very soft to extra soft, very black graphite. Graphite pencils H, F, HB, B, and 2B are ideal for drawing and writing with our B (soft black) pencil being equivalent to the traditional No. 2 pencil. Lastly, graphite pencils with hardness degrees varying from 2H to 6H are ideal for technical drawing.

Pitt Graphite Matte pencils, a newer line of graphite, introduced 10B, 12B, and 14B degrees of lead to our collection. Softer and darker than the rest, these degrees of graphite are matte black. The 14B matte graphite is the first of its kind.

Graphite Aquarelle pencils are water-soluble pencils ideal for preliminary sketches for watercolor drawings and for complete watercolor techniques in graphite. Graphite Aquarelle is available in 5 degrees of hardness: HB, 2B, 4B, 6B, and 8B.

Wacom has a couple github example projects to demonstrate the use of the SDKs. I was able to download the sdk-for-ink-web Github repo and run it (in WSL) on my windows machine. Note: The SDK comes seperate because it has some extra licensing agreements, But I believe its free to use and such.

For the last couple of weeks I have been working together with the Grease Pencil module (Antonio, Daniel, Matias) as well as Hans (Geometry Nodes developer) and Amlie (Developer at Les Fes Spciales) to work on a new proposal for grease pencil.

To better understand how the new grease pencil structures could look like, how we would work with them, and how they could perform I created a branch gpencil-new-data-proposal that implements a test file with the new proposed structures. They are:

Do you have an idea for how this would integrate with geometry nodes exactly? Would geometry nodes treat grease pencil data as its own geometry type that works directly with existing fields and curves nodes (applying the changes on all frames and layers)? Or would there be some conversion to and from a curves geometry to be able to use the curves nodes?

However a lot of what you want to achieve can be done with less drastic measures. We can move away from linked lists to array lists and improve the current data structs to make them more compatible with the rest of blender. E.g. use float[3] and float3 for C++ instead of float x, y, z and improve the names of things like pressure to curve compatible names like radius. And when that is done, we can start to move it over to the new structs with less code changes.

This should already give us half of what you want before breaking changes come up (performance, cleaner code) and should not be controversial. Keep the patches small and concise and make the compatibility breaking change as delayed and lightweight as possible. We can assess each step individually, one at a time.

my 5 cents from addon developer, that using gpencil from py. breaking changes are a bit tough thing, but if we get in exchange a chance for normal booleans (pixel-perfect eraser?) and geometry nodes support and some unification with other blender types (materials stuff, etc) - this is certainly worth rewriting the py code hope to see this proposal go live some day! e24fc04721

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