Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more.

Hit Dice: 1d6 per wizard level

Hit Points at 1st Level: 6 + your Constitution modifier

Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st


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At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook.

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

At 3rd level, you have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.

You can create links to overpass turbo that use the query wizard to create a query (which is loaded on startup and presented to the user). An example is -turbo.eu/?w=pub+in+dublin. Such URLs to overpass turbo are both quite short and at least somewhat human readable.

A wizard is a perfect place for using Good defaults. Most wizard users are not familiar with the task they are performing and are thus unfamiliar with the values for the choices they are asked to make.

An effective wizard breaks down a complex tasks into sub-tasks and possibly sub-sub-tasks. Sub-tasks are sequenced in a way that feels familiar and comfortable for the user using task analysis. Task analysis is conducted before screen design begins and is best done observing real users performing the task in their own work environment. The output of the task analysis is an outline and information architecture for the wizard.

By breaking a task up into too many screens, there is a chance of disorienting the user. If it takes too long to finish the wizard, the user may get annoyed and possibly abandons the wizard before finishing it.

While the amount of screens should be limited, you should not always keep the amount of screens to a minimum. When a screen of a step in your wizard grows to a height that does not fit into a regular screen solution, there is a risk of annoying the user and making the wizard tiresome to finish as it forces the user to scroll to enter data and navigate back and forth. Consider breaking such steps up into two or more screens.

To find out whether you have hit the right balance between a low number of screens and short screen heights, put your wizard through a usability test. It is hard to define other means of checking when a good balance between the two has been found.

A wizard should not be the only way for users to complete a task, but merely an alternative to another more complicated method of completing the same task. Use a wizard for allowing the untrained user to get started quick and let the more experienced users, who prefer more flexibility than the wizard allows, use the more complicated method.

SQL Server Import and Export Wizard is a simple way to copy data from a source to a destination. This overview describes the data sources that the wizard can use as sources and destinations, as well as the permissions you need to run the wizard.

If you want to run the wizard, but you don't have Microsoft SQL Server installed on your computer, you can install the SQL Server Import and Export Wizard by installing SQL Server Data Tools (SSDT). For more info, see Download SQL Server Data Tools (SSDT).

At the end of the wizard, if you have SQL Server Standard Edition or higher installed, you can optionally save the SSIS package. Later you can reuse the package and extend it by using SSIS Designer to add tasks, transformations, and event-driven logic. The SQL Server Import and Export Wizard is the simplest way to create a basic Integration Services package that copies data from a source to a destination.

"Food" means a lot of different things! It includes every ingredient that is in food or is used to make food - drinks, candy, condiments, and many more products for human or animal consumption. Read the full definition in Minnesota Statute 34A.01, Subd. 4.Similarly, a "sale" of food includes everything from selling food at a grocery store, to manufacturing and packaging food for re-sale, to giving food away as a donation or sample. Read the full definition in Minnesota Statute 34A.01, Subd.12.In Minnesota, food establishments are licensed by the state or local agency that has jurisdiction in the area the firm is located. This may be the Minnesota Department of Agriculture (MDA), the Minnesota Department of Health (MDH), or a county or city public health department. This wizard will help guide you to what license you might need or will direct you to the authority responsible for licensing your type of food business.Keep in mind that licensing requirements are separate from inspection requirements. A business may be licensed by one agency but inspected by multiple agencies or multiple divisions within one agency. A business can also be exempt from licensing but still subject to inspections, depending on the products that are made and sold.

The Environmental Resilience Tools Wizard (ERTW) contains tools produced by EPA that address environmental concerns in disaster mitigation, preparedness, response, and recovery. It is an online wizard that helps you find the right resource to meet your needs. be457b7860

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