We started the design process with several goals in mind. We wanted a system that met these criteria:
Engaging: We wanted kids to like our solution and to want to use it.
Collaborative: Our solution needed to prompt conversation between a student and teacher.
Customizability: We wanted children to be able to express any feeling or emotional situation that they wanted, regardless of the decisions we made regarding structured content.
Portability: We wanted it to fit into a classroom setting. Children need to be able to hold it themselves and carry it around the room as needed.
Durability: We wanted a solution that children could not break.
From there, we designed two early prototypes. One was Sydney the Sloth, a stuffed animal that we attached a foam board to, simulating a digital screen. Different images and cardstock were attached to the board and switched out based on user input. Our other early prototype was Shelldon the Turtle, a book with turtle head and shell that students could flip through to navigate the emotions they were feeling.
Sydney the Sloth
Shelldon the Turtle
Once a page is chosen, a child will have two options available: the whiteboard or the buttons. The buttons are located next to a picture and text describing a potential reason a child may be feeling an emotion. Pressing will play a sound clip like the one below, giving the child a simple sentence to recite to an adult and start a conversation.
I feel loved. Go up to your teacher and tell them:
"I feel loved."
With the whiteboard, children can simply draw the reason for their feelings, show the drawing to an adult, and explain the drawing.
Engaging: Children voluntarily used the book for over two minutes and were interested in exploring the various emotions.
Collaborative: We were unable to determine whether the child proceeded to talk to their teacher because of testing limitations in the busy classroom settings. However, we did have most children tell a story about their emotions.
Durable: Pathos has some level of durability because the technological components are packed into the stuffed animal exterior. However, we would like to continue working on this and aim to have it withstand at least a 3 meter throw.
Portable: The children were able to hold Pathos and carry it with them around a classroom, as well as it hand it to their peers.
Customizable: In the case that one of the programmed options doesn't apply to the child's emotions, they can use the whiteboard and marker to draw out their reasoning in a creative and individualized manner.