WorldPainter is an interactive map generator for Minecraft. It allows you to "paint" landscapes using similar tools as a regular paint program. Sculpt and mould the terrain, paint materials, trees, snow and ice, etc. onto it, and much more.

1- Those who don't know how to bring life cannot Paint a world ( In this case using the Dark Soul of man ), those absorbed by life must not Paint a world ( like Gwyn being absorbed by the thought of his Era dying, going against the natural order, or elfriede seeing the painting being eating away by rot and still not leting flame destroy the painting to create a new one , in short not let something die by the natural order of things )


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2- Those who don't know how that the painting has to die eventually cannot Paint a world ( as using the old painting to create a new one or not knowing that it has to die eventualy because it finally rots). Those absorbed by the idea of burning away the painting must not Paint a world ( as burning the painting too early for the sake of a new one, wich we have never seen before, so is not that likely)

The paint, developed at Purdue University, has earned a Guinness World RecordsTM title. The record appears in the 2022 edition of Guinness World Records, available for purchase starting Thursday (Sept. 16).

The researchers have partnered with a company to scale up the paint and put it on the market. Patent applications for this paint formulation have been filed through the Purdue Research Foundation Office of Technology Commercialization. For further discussion on this intellectual property, contact whitepaint@prf.org and reference code 2022-RUAN-69542. Information for this and other Purdue technologies can be found online.

The second feature is that the barium sulfate particles are all different sizes in the paint. How much each particle scatters light depends on its size, so a wider range of particle sizes allows the paint to scatter more of the light spectrum from the sun.

The paint's solar reflectance is so effective, it even worked in the middle of winter. During an outdoor test with an ambient temperature of 43 degrees Fahrenheit, the paint still managed to lower the sample temperature by 18 degrees Fahrenheit.

The researchers showed in their study that like commercial paint, their barium sulfate-based paint can potentially handle outdoor conditions. The technique that the researchers used to create the paint also is compatible with the commercial paint fabrication process.

Discovery Park is a place where Purdue researchers move beyond traditional boundaries, collaborating across disciplines and with policymakers and business leaders to create solutions for a better world. Grand challenges of global health, global conflict and security, and those that lie at the nexus of sustainable energy, world food supply, water and the environment are the focus of researchers in Discovery Park. The translation of discovery to impact is integrated into the fabric of Discovery Park through entrepreneurship programs and partnerships.

Radiative cooling is a passive cooling technology that offers great promises to reduce space cooling cost, combat the urban island effect and alleviate the global warming. To achieve passive daytime radiative cooling, current state-of-the-art solutions often utilize complicated multilayer structures or a reflective metal layer, limiting their applications in many fields. Attempts have been made to achieve passive daytime radiative cooling with single-layer paints, but they often require a thick coating or show partial daytime cooling. In this work, we experimentally demonstrate remarkable full daytime sub-ambient cooling performance with both BaSO4 nanoparticle films and BaSO4 nanocomposite paints. BaSO4 has a high electron bandgap for low solar absorptance and phonon resonance at 9 m for high sky window emissivity. With an appropriate particle size and a broad particle size distribution, BaSO4 nanoparticle film reaches an ultra-high solar reflectance of 97.6% and high sky window emissivity of 0.96. During field tests, BaSO4 film stays more than 4.5C below ambient temperature or achieves average cooling power of 117 W/m2. BaSO4-acrylic paint is developed with 60% volume concentration to enhance the reliability in outdoor applications, achieving solar reflectance of 98.1% and sky window emissivity of 0.95. Field tests indicate similar cooling performance to the BaSO4 films. Overall, our BaSO4-acrylic paint shows standard figure of merit of 0.77 which is among the highest of radiative cooling solutions while providing great reliability, the convenient paint form, ease of use and the compatibility with commercial paint fabrication process.

Note to journalists: For a copy of the paper, please contact Kayla Wiles, Purdue News Service, at wiles5@purdue.edu or 765-494-2432. Photos of the whitest paint are available via Google Drive. Journalists visiting campus should follow visitor health guidelines.

For hundreds of years artists have had to put up with mediocre white paints, that aren't opaque enough, aren't any whiter than the paper or canvas they are painting on. Although super-whites are available they are expensive, and not available to everyday makers like us.

Time, after all, is money, and the quicker you can paint (and dry) a car, the sooner you can get it into the hands of customers and the sooner it is out of the way of the other cars steaming down the assembly line. And painting a car takes time: considerably more time, as it happens, than actually making a car.

Up until 1914 it took Ford about 12 hours to assemble all the relevant parts into a finished car. But painting a car was time-consuming, especially back in the first decades of the 20th century. Each coat of paint on the Model Ts had to be brushed or dipped on and allowed to dry before the next layer went on. While the duration of assembly was initially measured in hours, the duration of painting was measured in days or even weeks. Cars would stack up, thousands of them, in warehouses as the chemicals in the paints slowly cured and turned solid.

Very little attention is paid to car paint, for understandable reasons. When you think of cars you think of the engine with all its moving parts. You think of the body and the camshaft and the wheels, all of which are part of the finely tuned mechanism endowing it with movement. The paint seems almost like an afterthought.

Before Ford and the Model T, cars came in all sorts of fantabulous colours. They were painted in the same kinds of bright coatings as horse-drawn carriages, but one problem was that these paints would fade rapidly, meaning you would have to get them repainted regularly. Another was that the painting would take weeks. So painting was one of the critical nuts for Ford to crack if he was going to churn out the quantity of cars he intended to.

And he spent much of his career attempting to crack that nut. He commissioned chemists to work at the paint formulas, he researched ways of drying the cars in gigantic ovens and, as we all know, he narrowed down the number of available colours to one.

But despite all his efforts, despite countless innovations in paint technique, despite reducing the painting and drying time from weeks to days, Ford struggled to solve the paint problem. It was still the single biggest hindrance to mass production well into the 1920s. That brings us to the invention of something called pyroxylin, or as it was later trademarked, Duco.

Duco was a substance made from nitrocellulose by the chemists at DuPont. Nitrocellulose had been one of the critical ingredients in the development of explosives and, of course, celluloid movie picture film, but arguably its most revolutionary application was in car paint. For Duco had superpowers.

Yet over time advances in paint chemistry allowed car manufacturers to drastically reduce the time it takes for paints to dry. The composition of those paints changed drastically too: from ingredients derived from wood and plants to molecules extracted from oil and gas. Car paints went from being made of vegetables to made of petrochemicals, and along the way they became significantly more hard-wearing and effective. Today pretty much all car paints are derived from oil and gas. And over time the length of time it has taken to paint and dry the cars has fallen.

None of this is apparent from the chart above. But even as the time taken to paint a car has decreased (hence increasing the potential efficiency of carmaking), the quality of the car coating has increased. Not only are we getting faster at making things, the end products are invariably far better too. One of the reasons why I so enjoyed the process of researching and writing Material World is that while macroeconomics (my usual territory) tends to treat productivity as an abstract force, actually when you get down into the nuts and bolts of how the world works - of how we turn simple substances into incredible machines and products - you see productivity everywhere. You see the world becoming a better, more efficient place. So it is with car paint.

What you will find when you read Material World is that humankind is still making extraordinary technological leaps, but many of them are happening below the radar. There are plenty of challenges facing the world, not least climate change, but as each year goes by there is tangible evidence of progress, if only you look hard enough.

Even the world of car paint is not standing still. These days nearly all manufacturers do things pretty similarly. They all use electrodeposition and most of them use robots to do most of the car spraying. They are gradually beginning to explore replacing their gas ovens with electric ones to reduce the carbon emissions at plants.

What follows is, on the surface at least, a story about paint, which will sound terrifically boring but, without wishing to give the game away, this isn\u2019t really just about paint. 17dc91bb1f

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