Pacman Hall of Fame
The UC-Berkeley Pacman Projects (http://ai.berkeley.edu/project_overview.html) is a great Python-based framework currently being used in many Universities as part of their Artificial Intelligence courses. The framework includes six detailed and prescriptive projects each exploring a particular AI technique, such as search, adversarial search, and learning.
The final part of the UC-Berkeley framework includes an open-ended final project called "Pacman Capture the Flag Contest" (http://ai.berkeley.edu/contest.html) , which involves "a multi-player capture-the-flag variant of Pacman, where agents control both Pacman and ghosts in coordinated team-based strategies". In such contest, each team "will try to eat the food on the far side of the map, while defending the food on your home side."
Many AI courses in different Universities use the Pacman Capture the Flag contest as the final assessment where students can build their own player controller by integrating different techniques learnt in the corresponding courses.
This page will aim to archive the BEST teams in these courses and implement an informal Inter-University Pacman Capture the Flag contest, in which the top teams of each course edition will compete among each other for the glory!
You can find the Hall of Fame and each edition of the Inter University in the navigation bar at the top of this page.
A few notes worth pointing out:
- All teams participating in this Intra Uni Contest have been top performers in their corresponding courses. As such we congratulate every single team making it to this Intra University contest for achieving such a good performance during the corresponding course!
- This contest has no impact whatsoever on course marks, it is "just for fun".
- Team names will be of the form <course team name>-<course edition>, where <course team name> is the original team name and <course edition> refers to the course edition that such team participated in. For example, Sun-RMIT17 is the team Sun in the AI course edition at RMIT in 2017.
- Each contest configuration (number and type of maps, length of games, etc) will be decided by the organizers at every edition.
- No student names will be displayed, just the team names. Student names and contact details will be released to anyone asking only if the student gives the permission.
- No code will be made available or distributed under any circumstances.
- To run the contest, We use our Pacman Contest script (https://bitbucket.org/rmitteaching/pacman-contest) which allows running lots of games in a cloud HPC platform.
- Finally, if you are using this Pacman framework and contest in your course, and you want to be part of this Inter University Contest, we will be very happy to include you and your course, just write to us!
Again, If you make it to this contest, you should feel proud, regardless of the final outcome in this tournament.
If you have any questions, please do not hesitate contacting us by email.
Nir Lipovetzky (University of Melbourne) and Sebastian Sardina (RMIT University)
Pacman Inter University Hall of Fame Organizers