Learning how to download osu! beatmaps is your first step into a larger, rhythm-filled world. With this guide, I hope downloading beatmaps becomes as easy as playing the game. Happy tapping!

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You must declare truthfully whether automated note generation tools were used in the creation of the uploaded content. Misrepresenting your upload by declaring it as human-made when an external auto-generation tool such as BeatSage was used in all or part of the mapping process will result in the removal of the upload and a warning issued. Automated lighting generated from human placed notes such as those generated from Lightmap or lolighter are the only exception.

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Also called map for short, they are game levels in osu!, like the stages in the DS games. In their most basic form, beatmaps have a song and Hit Circles, Sliders, and/or Spinners placed according to the rhythm of the music, but they can also have a background image or video, or even a Storyboard. Creators of beatmaps are called beatmappers or mappers for short. Beatmaps are uploaded for everyone to see and play with using the BSS, and are then modded. If/Once a beatmap is deemed good enough, it is ranked or, if fulfilling certain criteria, approved.

Beatmaps are approved for songs that are over 5:00 minutes in length, measured with the total drain time of the map (including spinners). Most approved maps don't have easy or medium difficulties, although some are uploaded as separate mapsets but identical songs, and some are included inside a ranked song that contains ranked maps.

Template:ShortcutPending beatmaps are beatmaps that are usually complete but are awaiting rank/approval status. Mappers must seek out modding from the community and two BATs. Beatmaps will remain pending until they have been ranked, approved, or graveyarded, the latter automatically occurring after 4 weeks of inactivity on the corresponding beatmap thread. Pending beatmaps, like graveyarded beatmaps do not affect gameplay statistics.

Mod Requests means that the mapper of the specific map is in need of help (from fixing the possible mistakes to requesting Guest Difficulties). While typically the song is still playable, the only reason you would scroll here if, and only if, you know what you are, and will be, doing and willing to mod the map for them. The maps is incomplete so be a considerate person and (if you had tried the map,) tell them what's wrong with the map (like the hit circles are off the beats).

Template:ShortcutGraveyarded beatmaps are maps that have not been updated or its thread posted in for at least 4 weeks. This kind of beatmap cannot be ranked until the mapper revives it by clicking the "Revive Beatmap" link in his/her own profile under the category 'Beatmaps'. Graveyarded beatmaps behave in the same way as Pending or WiP maps do in the aspect that they do not add to any stat of the player (Achievements, Accuracy, Score, etc.).

Template:ShortcutBeatmaps packs, as the title suggests, are a .zip file containing beatmaps. The name of the pack is based on what they contain (for example, "Approved Beatmap Pack #7" would only contain Approved Beatmaps). It is worth noting that the most packs are:

So, when you open osu! for the first time, it downloads a few beatmaps directly via osu!direct (regardless of being a supporter or not) that serves as bundled beatmaps ("pre-installed" with the game).

As a game, OSU! tests your hand-eye coordination and takes it beyond its limits. Such a game can benefit significantly from the unique eye tracking tech to enhance the experience for both players and spectators.

OSU! can be played in various setups and with many OSU skins, each of which changes the way the game is played. The most popular configuration is the mouse and keyboard combination because of its balance of accuracy and speed. The game can be played with a mouse only, but this setup becomes significantly harder at higher speeds. Naturally, on mobile devices, players use their touchscreens to play their OSU beatmaps.

As we mentioned earlier, OSU! is all about hand-eye coordination. Where your eyes are looking is vital for precision, and that means your viewers will be eager to see where you place your attention the most during high BPM songs. Having an eye tracker, therefore, can give them that crucial information.

Stream viewers are always eager to pick the brains of their favorite gaming broadcasters. It helps them learn and develop their own skills. Having an eye tracker in an intense game like OSU! can help you contextualize your responses to them. By showcasing replays, you can explain why you focus on specific areas and provide them with accurate tips to help your fans improve.

While Soundfall comes loaded with a variety of songs for players to enjoy, it is also possible to expand upon the experience by engaging with the game's song importation feature. For those fans that are interested in importing their own music into the PC release of Soundfall, this guide will explain exactly how that is done. Additionally, it will provide a tutorial on manual beatmapping, which can be used to improve a song's integration into the game.

The first step toward importing music into Soundfall is to confirm that the song of interest has been downloaded as an .mp3, .ogg, or .wav. When that is done, rhythm game fans should open the game's Free Play tab, which looks like a CD, and locate the "import song" option at the bottom of the song list. Clicking on that option, or pressing the input that appears next to it, will allow the player to browse their PC for the music that is to be imported, and selecting "open" will bring it into the song library.

Soundfall automatically creates beatmaps for imported songs, and they are used to guide the in-game metronome that players are to follow. While this process will occasionally lead to perfect results, fans will sometimes find that their beats are not lining up as well as they would like. This can be addressed by using Audacity, a free audio software, and the Vamp Plugin Pack.

With Audacity and the plugin pack installed, players should open the software, click on the Analyze tab at the top, and select "Add / Remove Plug-ins..." Looter shooter fans should now locate "BeatRoot Beat Tracker Beats" from the list that appears and confirm that it is enabled before clicking on "OK." When that is done, players can bring the song that is to be worked on into Audacity by clicking on the File tab at the top and selecting "Open."

Indie video game fans will now see a visual representation of the song, and they are ready to manually create a beatmap for it. Here are a couple of different ways to approach that task, and players should plan to experiment with both of them:

This method is best for songs that have tempo fluctuations throughout, and it begins by selecting Analyze, BeatRoot Beat Tracker Beats, and OK to automatically generate a beatmap. Co-op video game fans will find this map directly below the song that they are working on, and they can manually drag, create, and delete its beats until a perfect metronome for the music has been made.

If a song has a consistent BPM for its duration, players may be better served by using the Regular Interval Labels tool. This can be found under the Tools tab, and dungeon crawler fans must input the appropriate label interval before clicking on "OK." This interval should be the number of seconds that occur between each beat, with a 60 BPM song having a label interval of one and a 120 BPM song having a label interval of 0.5.

Once a player has a perfect metronome for their song, they can then assign a numerical value to each label based on the intensity of the beat that it is associated with. As an example, a label that is on a loud beat could be assigned a "1," while a label that is on a soft beat could be assigned a "0.5." While this is an optional step, it will have an impact on the experience, as Soundfall will attempt to spawn enemies around more-intense beats.

When an action video game fan is finally happy with their beatmap, they should click File, Export, and then Export Labels. They should then give the .txt label file the same name as the associated audio file and save it in the folder that holds that audio file. Players should now simply restart Soundfall, and they should find that the imported song has a better in-game metronome the next time that they play it.

Beatmaps can be created and uploaded by all users.[5][7][10] In the game's single-player mode, scores on beatmaps can be compared with other players, who are ranked on an online leaderboard.[5] Scores are primarily measured using their performance points, which account for various aspects of a player's skill.[8][11] Users can add others as friends and chat in-game,[7] and the multiplayer mode allows groups of people to play beatmaps synchronously with each other.[5] 152ee80cbc

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