I had the same thing, I encountered a rescue mission at Pleasance and 2 players in a posse rode up there too, suddenly they disappeared off the map and I think there might have been a 3rd player too, someone got killed by explosive ammo.

This happened to me today. A group of three posse members. Didn't see them on the map and couldn't lock on. All players had "offline" on their profile so I couldn't follow them after they left. They were very toxic. Only way I could do anything is with paint it black in deadeye.


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4 years later and this is still an issue. Posse of a couple toxic players somehow stop appearing on minimap after they become hostile. They were on there when they were friendly but as soon as they shoot me in the back with an arrow and I try to get some revenge they disappear. Yet they have no problem chasing me down and killing me repeatedly. Like wtf R*. Trash ass players tbh. 2 v 1 and they still use exploits. Weak af

Several of you have previously told me that the only safe way to mod GTA Single player without having it impacting online gameplay (and potentially getting me banned), would be to create a duplicate copy of GTA? How would that even work? all my saves are in the Rockstar cloud, and my control settings are in "my documents". So even if I duplicated the install folder, I think it would just create conflicts with my game saves and controls.

But Redfall does not want you to spend any time offline in its haunted, leaf-strewn New England town, nor on a slow connection. You need a Bethesda.net account to play Redfall, even though the platforms it's available on, Xbox and Steam on PC, both have their own matchmaking and voice chat capabilities. All the buttons and "host/join" prompts make starting a single-player game feel like starting a multiplayer game, just lonelier. But eventually, you can play Redfall by yourself after a few clicks.

Figuring that making a connection once to verify my account would suffice, I started the game while tethered to my phone, launched a session, slept the Steam Deck, then woke it up on a plane. I was able to start playing again for about the distance of half a fire hall basement, then I got the big red error boot again. If you're not online, you're not playing. This extended even to Monday morning, when Redfall was inaccessible because Arkane was readying a Day One patch.

I've emailed Arkane's press representatives to ask if non-connected single player is something that might arrive in a future patch. [Update: Redfall's director told Eurogamer in late March that the developer was "looking into" and "working actively" to allow offline play]. In the meantime, I've come around to the argument that single-player games with an always-online requirement, especially those tied to a single company's server, are all but indefensible.

Given the emergence of portable PC gaming devices like the Steam Deck, with even more devices on the way, making people either tether their phones or wave their hands around for Wi-Fi strength doesn't seem like good gaming business strategy. This requirement also doesn't consider the segment of the US population without a solid Internet connection, who are effectively locked out of exploring such games.

So yeah. I really am not seeing the issue here. They need to be unique players to do this without cheating and therefore bannable. And if we are getting it on a large enough scale to actually affect anything, we are talking thousands of them. Probably in high sec only. So suddenly every system has like 20 of them in space at all times for people to interact with however they wish.

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With the new web player, I can select a track, and the progress bar moves, but there is no sound. I have checked that (a) the browser tab is not muted (b) the volume control in the web player is up (c) the volume control in Windows is up (d) I can get sound on Youtube videos and other streams.

Okay, I think I solved this. It looks like the new web player only works if you are not logged in on any other device. I always kept the old web player logged in on multiple desktops, and there was only a problem when another one was actively playing. With the new web player, I was not actively playing anywhere else, but the player here started working when I logged off the other desktop.

This seems to be a problem again. Spotify was working fine and now no audio on the web player at least not on my chrome book. I've tried everything with the speaker/toggle on the web player and my computer gets sound on other applications (youtube, etc).

Unfortunately this has happened with me. All other websites play audio as intended except for spotify. Even the player doesn't work. I have tried this in Firefox, Edge and Chrome. Even after completely signing out on all devices. Any help would be greatly recieved.

Same issues. Have had the issue for months. I don't get any sound out of the webplayer in Firefox. Oddly, I can get it to work if I have Firefox and Chrome both open to the spotify web player and play through connected devices (even though it's just my computer and no other device). It's frustrating as **bleep**, I have basically stopped using spotify because the web player does not work. I am hoping it might be fixed with Firefox's new photon launch in November, but if it's a spotify issue then I guess I'll find another sevice.

I'm hosting a Unity Web Game with my Google Drive and would like to share it with my friends. I tried to launch it on a different PC and instead of the game launching, a message told me to download Unity Web Player. Is there a way in which I can bundle the player with my game? Is there a way in which I can host the player with my game? Is there a way in which I can let users play my game without them downloading or installing anything?

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dude stop spreading wrong information.

a sub is needed on console for EVERY online game and diablo is online only.

i mean just type the question in google:

Yes, you need PlayStation Plus or Xbox Live Gold in order to play Diablo 4 . This includes playing it solo, in couch co-op mode, and of course online multiplayer. Regardless of what content you do, or if you opt to not engage with the social aspects of the game, you will still need a PS+ or Xbox Live Gold subscription.

no, console scams people for many years that you need to buy subscription to be able to play online. thats why i sold all my consoles, i dont pay extra to be able yo play online, thats enother freakin scam people fall for it. I will never buy any console in the future. ff782bc1db

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