new -> [environment with destiny] -> {switches conditions}.(variables){return record}
data sets:
<when><where><who><what><how><how much many><imagion><why><ind>
def time = clock(catch){estimated point};
.log file:
[catch:time]
def permit = entrance(name){time stamp switched in/out};
.entrance file:
[name:[in time, out time]]
def wasted = time(start, target);
.work file:
[start:[wasted time]]
def events = [condition1,condition2,condition3];
.event file:
[[condition1,condition2,condition3]:events]
do
player(action){if(action=conditions)then event};
def cross address=input(lat,long){algorithm};
.address file:
[[a1,a2,a3],[o1,o2,o3]:cross address]
def path record=walk(start,goal){way minimum selectivly};
.path record file:
[[start,to1,to2,to3,...,goal];path length]
def page = dictionary(term){mean sentences};
.dictionary file:
[[term, mean]:page]
[{term,(mean key words)}:page]
[(first class, second class, third class):page]
def room = gentle(in/out){apply id};
.room file:
[(attend id,leave id):numbers of people both attend+1 and leave-1]
def shooting=map(enemy1,enemy2,...){set enemies in the map};
.map file:
[stage:set map]
with {player}.shoot(liful){fire and fire}
def music =record(title,artist,(genreA,genreA-sub,genresub-list));
.music file:
[([genre list-sub-A],title,artist):music]
def personal information=[date, address, name, action];
.personalomation file:
[(date,address,name,action):link to]
def events = player(card){action} in game rule;
.battle file:
[[turn, player, card]:event[my life, enemy life, referal judge]]
def count = seeker(animal){place};
.catch file:
[place:[animal,count]]
def paticipants = {challenger}.(skills){skill1,skill2,skill3,....};
.paticipants file:
[challenger:skill(order)[skill1,skill2,...]]
{coliseum}.call(atacker,defender)
def player=time(skill){condition};
stage file:
[stage:player sellect(skills){change map within limited time}story]
def result = calculate(a,b){a+b};
.log file:
[[a],[b]:[result]]
def construction = combinate(any p){order procedure};
.construction file:
[{p},{p},{p}... : construction]
def containation = analyse(product){how to cut};
.product file:
[[product]:{p},{p},{p},...,]
def effect = {struct}.(finger1){moving};
.(finger2){moving};
.(finger3){moving};
.effect file:
[(finger1),(finger2),(finger3):effect]
def document=templete(form1,form2,...form n){input data to templetion return query code};
.article file:
[[query code]:[formed document]]
def aimed result=function(aim){any};
.phenomenon file:
[aim:result]
def tester = try(test){check either correct or incorrect};
.mark file:
[[tester]:[Q1,Q2,Q3,...,essay point(truthluity,crimility,imaginity,faulty)]=>value]
def procedure = manufacture(parts1,parts2,parts3,process1,process2,process3);
.procedure file:
[product:([parts1,parts2,parts3],[process1,process2,process3])
def cost = [barcode:cost]
.cost file:
[barcode:cost]
def product cost = [(name, productor, import, barcode) : cost]
.product cost file:
[(name, productor, import, barcode) : cost]
def record = [[date, account, {shoppinged}, payment]]
.benefit file:
[([date],[account,payment]):{shoppinged list}]
def assumption = [when, where, who, what, how, why];
.assumption file:
[input assumption : (when, where, who, what, how, why)]
[(when, where, who, what, how, why):output assumption]
def concept = (things, things, things);
.concept file:
[concept:[things, things, things]]
[concept:{things multi sum}]
def answer={hint1,hint2,...}
.quiz file:
[{hint1,hint2,...}:answer]
def thoughts = {hint1, hint2,....};
.ai file:
[{hint1, hint2,...}:thoughts(condition hints)]
def article={a lot of key words};
.article file:
[{list each article key words}:address of the article]
def word list = {word1,word2,...,word n}
.log file:
[{selected a lot of words}:placement]
translation:
document -> (compile) -> [printer] -> print out.
picture -> (compile)-> [display] -> view.
sound -> (complile) -> [audio device] -> music.
message -> (send) -> [massage+IP] -> sent
transmission:
[message(encriptor) -> [network] -> [decriptor].message.
message[decriptor]<- [network] <-encript.message ]
[ test(access) -> [network] -> {return common key}
(encript) <- [network] <-
encripted message->[network] -> [decriptor].message. ]
[ test(access) ->[gate : commission : gate] -> [return common key]
(encript with secret key) <- [gate : commission : gate] <-
secretally encripted message ->[gate : commission : gate] ->[decriptor caused of secret].message
allowalance:
[deviceID:permittedID] -> agency[deviceID:permittedID:validation]
[validation] <-
message{validation(encript)} -> (decript){message}
call(deviceID:validation) -> agency[validation : deviceID : allow or not]
'allow' message valid <-