Meanwhile, the Predators must compete with rival clans as they are tasked with more pressing hunts. While the Aliens contend with the K-Series, the Predators go head to head with the dangerous Predalien. While Weyland-Yutani attempts to capture Predators, they are unsuccessful after a violent rescue is completed. The Predators deal with the eventual creation of a Predalien queen, leading to the destruction of an entire hive, and the Aliens find themselves exterminating the K-Series Aliens and their creators.

Brad Shoemaker from GameSpot praised the game for its diversity of mechanics between the races, stating, "the imaginative way in which the designers have differentiated the humans from the aliens from the predators is Extinction's strongest point".[3] This was echoed by EGM's Joe Fielder, who stated that the differences made "each race's game worth playing."[4] Several reviewers noted that the control scheme, while limited due to the differences between a gamepad and keyboard/mouse configuration, worked well for the game's mechanics.[9]


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Even if you do succeed in killing the Predator, you are still in danger as a Weyland-Yutani scientist creates the unimaginable, an Alien queen based on Predator DNA. This is a serious crime and you must kill the PredQueen at all costs, along with her hive. Your clan is not alone on this hunt as one of the Ancients is joining you as he has a nuke strong enough to wipe out a hive in ten seconds. Players must be very careful in this mission as they face every single alien breed in the game and hundreds of PredAliens. After you kill the PredQueen, which is not easy, you must have a member of the clan take it to your shrine. After you kill every Alien in the hive, your Ancient, who you must keep alive because otherwise will fail the mission, will nuke the hive. Once the Ancient detonates the nuke your screen turns white and the campaign is complete.

In the Alien Campaign, you start off with a Drone and batch of eggs and you are caved in an underground system for hundreds of years, possibly from a previous war. The Weyland-Yutani colonists drill open your cave and you are now given access to bring hosts back to your eggs. One of the eggs contains a Praetorian, which you must use to breed a Queen in order to continue populating the hive. Later, a few Marines arrive to wipe out your hive, but you should have around thirty aliens from hosting the colonists and Oswocs outside your hive entrance. Once the hive is large enough, you must send a swarm of aliens to wipe out the Marine base in the North.

Soon the Predator clan sends a Stalker, Brawler, Spear Master, Hunter and a Disc Master. In order to fight the hunters, the Queen must start laying eggs so the Predators will get overwhelmed and you will have PredAliens in the hive. When the hive is full of Warriors and Predalien (caste)PredAliens, you will have to kill the leader of the Predator clan, which is a Vanguard. Either keep your Queen far away from the clan in order to continue laying eggs or send in your Queen and have a Praetorian near a batch of hosts. After you succeed in eliminating the clan, your eggs have been stolen by the Weyland-Yutani Corporation for tests on your species. After the tests end, Predators will attack the labs and this will cause the security systems to go offline and allowing one of your Warriors to escape and free the other members of the hive and breed a Queen.

Welcome to Aliens vs. Predator Extinction. Whether you're a thin-skinned Human, buck-toothed Predator or vaguely phallic Alien, this game has something for you to kill. After all, extinction is the name of the game. If you're tearing your hair (or extraterrestrial equivalent thereof) out over a particular mission, wondering what the best formations for your troops are or just looking for tips on how to kill most effectively, this is the guide for you. With full walkthroughs for all 21 missions as well as detailed tips, strategies and...well...more tips and strategies, this guide will provide you with everything you need to wipe another species off the face of the planet.In this guide you'll find:

One of the main selling points for the game was how each race recruits new units to their forces. The Marines are the most recognizable as they gain credits for each unit they kill and each beacon they hold. Those credits can be used to purchase new units and upgrades. The Aliens, meanwhile, collect the corpses of their opponents and drag them back to the nest to be implanted with a chest-burster. The resulting alien depends upon the enemy that has been beaten. The Predators gain honor from each collected skull and can request new hunters to the field when they have enough. This variety is very different than anything seen in RTS games at the moment and would be something payers would be interested in exploring.

Most of the Aliens Versus Predator games let you play as all three of the involved factions--predators, aliens, and colonial marines--and as you'd expect, Extinction follows suit. Each of the groups has a linear, seven-mission campaign to play through that will have you tackling a wide assortment of mission objectives. Though the AVP franchise might not seem like the most natural choice for the RTS treatment, the resource and building models for each of the three races are surprisingly appropriate to the features of their respective races. In fact, the imaginative way in which the designers have differentiated the humans from the aliens from the predators is Extinction's strongest point.

You won't do any building and base construction in Extinction like you've seen in Warcraft or Command & Conquer; rather, the game is strictly focused on unit management and combat, which helps to streamline the gameplay. Each race has a distinct method of obtaining new troops. The colonial marines gain credits by killing enemies and repairing atmosphere generators, and these credits can be put toward upgrading troop abilities and calling in new units via dropships that stop at nearby landing beacons. There are a diverse number of marine combat units, including pulse rifle-equipped infantry, flamethrower troopers, and smartgunners that use those huge, hip-mounted machine guns you saw in Aliens. There are a few support units as well: The medic can heal your troops and cure health anomalies, the synthetic can deploy gun turrets and has a motion detector for picking up offscreen movement, and the commtech is your basic support unit, whose job it is to call for extra troops and repair atmosphere generators. The predators have a straightforward resource model that's effectively based on honor. As you kill enemies, you can rip the skulls from their corpses in honor of the hunt. The more honor you have, naturally, the more predators will want to join your clan--they can be called in at any time and simply land on the planet from space. The predator units are all combat-oriented, and they have a number of special abilities like cloaking and self-healing that use up slowly regenerating energy points.

The aliens' method of building is the most original in Extinction, and it takes a good bit of getting used to. It revolves around a queen alien, who can deliver extremely powerful attacks and also remains in the hive to lay eggs. As film fans will know, the eggs hatch into facehuggers who can latch onto other creatures and impregnate them with an egg that will eventually become a fully grown alien. There are two kinds of facehuggers that correspond to two kinds of aliens--purebreeds and transbreeds. The purebreeds include the queen and a couple of other powerful aliens, while the transbreeds are spawned from regular facehuggers, and the kind of alien you get depends on what kind of host was impregnated. Cattle-like oswocs will yield a drone, which is the worker of the alien hive, while a warrior alien will be birthed from a human, and a predalien will spawn from an impregnated predator. Creating a horde of vicious, marauding aliens from hapless nearby inhabitants is a perversely pleasurable experience, and it's nice that the developers put some real thought into how the alien game mechanics should work in an RTS setting.

It's no secret why there haven't been many real-time strategy games on consoles--the control scheme is simply much easier to handle with a mouse and keyboard than with a controller's limited number of buttons and the imprecise cursor control of an analog thumbstick. Thankfully, Extinction's controls are pretty well adapted for use with a controller, and though they do take some getting used to, once you've gotten them down you'll be moving around the map and issuing orders to your units without putting too much thought into the process of doing so. The controls follow many of the same conventions you would find in an RTS on the PC--you can select multiple units and assign the grouping to a direction on the D pad, double-click a unit to select all of that type of unit onscreen, and so forth. There are a number of ways to automate your troops' actions, too, such as by selecting their offensive or defensive posture, having them patrol waypoints, and telling them to perform basic functions without being ordered to each time (such as predators collecting skulls or alien drones dragging comatose humans back to the hive). Though the control isn't without its annoyances, it's pretty safe to say that the game plays about as well with a console controller as can be expected.

Extinction may be a pretty good game, but by most standards it's not such a good-looking game. The unit models aren't particularly detailed, though they don't really need to be since they're seen from far overhead, and they do animate pretty well. The backgrounds are usually rather bland, though, without a whole lot of detail in the terrain or other interesting features to look at. The game looks basically the same on the Xbox and PlayStation 2, with the nod going to the Xbox version for less aliasing and a higher frame rate. The sound design in Extinction is of mixed quality. Some of the sound effects are right there with their movie counterparts, such as the humans' pulse rifles and motion detectors and the scream of a predator when it has harvested a new skull. The unit voices are mostly muddy and uninteresting, though, and there's no memorable music to speak of. It's too bad there isn't better presentation wrapped around the core gameplay. be457b7860

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