An Soul Iron Golem is a buildable neutral monster that attacks monsters with its arms, knocking them into the air. Soul Iron Golems are created by players in the same way as a common Iron Golem but with a Soul Jack o'Lantern.
Does not spawn naturally, it must be created by building its structure.
On Death
Poppy: 0-2
Iron Ingot: 3-5
Soul Iron golems wander around a village in a patrol-like fashion, staying close to buildings and other structures. Like villagers, iron golems do not wander away from a village, regardless of how they were spawned, but sometimes stand at the border of the village.
If not within a village, soul iron golems slowly wander around attacking hostile mobs, (skeletons, zombies, etc.) usually making their way to a nearby village. If in that village, the iron golem doesn't leave.
Iron golems can walk up a full block height without jumping and walk over a 1 block wide hole without falling in. They avoid water, lava, fire, and cactus. Soul Iron golems are immune to both drowning and fall damage. When in water, they sink, but can still move freely.
When an iron golem's health reduces to 75%, cracks appear on its surface. An soul iron golem can be healed when the player right-clicks the chest of the soul iron golem with an iron ingot. This action consumes the ingot.
As with most passive and neutral mobs, soul iron golems can be leashed. The leashed iron golem does not try to break from the lead when it sees a hostile mob. Instead, it looks at the mob while moving. An soul iron golem that is leashed in mid-air moves its arms and legs while moving. If an iron golem is leashed to a fence, it attacks the hostile mob but does not follow the mob if the hostile mob goes out the attack range, as the iron golem cannot break free from fence leads.
As with most passive and neutral mobs, iron golems can be leashed. The leashed soul iron golem does not try to break from the lead when it sees a hostile mob. Instead, it looks at the mob while moving. An iron golem that is leashed in mid-air moves its arms and legs while moving. If an iron golem is leashed to a fence, it attacks the hostile mob but does not follow the mob if the hostile mob goes out the attack range, as the iron golem cannot break free from fence leads.
When attacking, an soul iron golem moves quickly toward its target and swings its arms up violently to attack, flinging the target into the air, and dealing 21 damage, his attacks slow for 5 seconds.. When an soul iron golem attacks, it also deals a long knockback range. Soul Iron golems cannot attack targets that are four blocks high above the same ground level as the golem.
It is possible for multiple golems to hit the same target simultaneously, flinging the victim to a height proportional to the number of golems that attacked. The mob/player flung can die from fall damage.
If an soul iron golem attacks a group of zombies, for example, it targets one zombie to attack until that zombie dies before it attacks a different zombie, even while other zombies are attacking at the same time. The iron golem attacks hostile mobs that attack it in order.
If the mob is flung out of sight, the iron golem attacks the next mob that attacks it. Sometimes, the iron golem might attack the nearest hostile mob if they are in groups.
The Piglins will flee and are afraid of the Soul Iron Golem!
Using an iron ingot on an iron golem removes one deterioration level, or in other words, adds 25 to its health.
Iron golems have different stages of being cracked to show their health. When their health is above 74, they do not have any cracks. When their health is between 50 and 74, some cracks appear. When their health is between 25 and 49, they appear more cracked. When their health is lower than 25, many cracks are visible.
Low deterioration
Average deterioration
Strong deterioration