A creepig is a neutral animal that spawns naturally in swamp and mangrove biomes. Creepigs are a source of creepig bacon and can be ridden if equipped with a saddle.
Spawn in groups of 2-3 naturally in wet biomes such as swamps and mangroves.
Breeding
Creepigs can be bred using carrots, potatoes or beetroots. After breeding, the parents have a cooldown of 5 minutes before they can breed again. Baby creepigs mature in 20 minutes and stay near their parents. Feeding them reduces the remaining time to maturity by 10%.
Breeding
1–7 xp upon successful breeding
On Death
Creepig Bacon: 1-3
XP: 1-3 (when killed by a player or tamed wolf)
Creepigs roam the Overworld avoiding hazards and harmful falls. A creepig flees for a short time when harmed.
Creepigs follow players holding carrots, potatoes, beetroots or carrots on sticks within a radius of six blocks.
Creepig flee from ocelots and cats within a 6-block radius, with faster movement than when pursuing a player.
Using a flint and steel on a creepig forces an explosion.
He only retaliates if he is attacked by an entity, the other creepigs do not defend him.
Charged Creepig
Charged creepigs are stronger versions of creepigs. They are distinguished from normal creepigs by their blue aura surrounding them, and their explosion power is significantly increased.
A charged creepig is created when lightning strikes within four blocks of a normal creepig.
Riding
It is possible to ride an adult creepig by using a saddle on it. When a saddle is used on a creepig, the creepig might stare at the player for a few seconds. Saddled creepigs are controllable with a carrot on a stick. They start slow but accelerate to 5.20 blocks/s . Baby creepigs cannot be saddled nor ridden.
Creepig cannot float on water when being controlled. Creepigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. Using the carrot on a stick while riding a creepig makes it run faster at the cost of 7 durability. If the pig and rider fall, then fall damage doesn't cause any knockback or slower movement speed.
A player can travel through a space 1 block high by riding a creepig.