Age of MythologyMainAliterMain series - Spin-offIconGeneral informationDevelopersEnsemble StudiosPublishersMicrosoft Game StudiosGenreReal-time strategyPlatformWindows 

Mac OSXRelease dateWindowsNorth America: October 30, 2002 

Europe: November 11, 2002Mac OSXDecember, 2003CompilationsAge of Mythology: Gold EditionExpansionsThe Titans

Tale of the DragonRereleaseExtended Edition

RetoldAge of Mythology is a mythology-based, real-time strategy computer game developed by Ensemble Studios, and published by Microsoft Game Studios. It was released on November 1, 2002 in North America and a week later in Europe.[1]

Age of Mythology was a very important game in my youth. It took everything I loved about the excellent Age of Empires series and spiced things up with the addition of spectacularly powerful god powers and myth units. It spurred an interest in ancient mythologies (especially Norse mythology) that continues to this day.


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A spin-off from the Age of Empires series, Age of Mythology takes some of its inspiration from mythology and legends of the Greeks, Egyptians, and Norse, rather than from actual historical events.[3][4] Many gameplay elements are similar to the Age of Empires series. Its campaign follows an Atlantean admiral, Arkantos, who is forced to travel through the lands of the game's three cultures, hunting for a cyclops who is in league with Poseidon against Atlantis.[5]

An official campaign, The Golden Gift,[25] was released as a download on Microsoft's website. The campaign follows the adventures of Brokk and Eitri,[26] the dwarves who appeared in the initial campaign. The plot unfolds with both dwarves planning to create a giant golden boar as an offering to the Norse god Freyr. While working separately, Brokk is approached by Skult (also from Fall of the Trident) who warns him that Eitri is making preparations to create the boar without his brother, of which Eitri is also told the same about Brokk. As both brothers race to complete the boar in the great forge, Skult steals the finished piece and holds it in Loki's fortress. The brothers eventually assault the base, and the boar is retrieved and successfully offered to Freyr.

Age of Empires: Mythologies is a spin-off of Age of Empires: The Age of Kings, but with the unique mythology-based gameplay elements of Age of Mythology. It was developed by Griptonite Games for the Nintendo DS.[38]

With cheats that help out with useful items including food, gold, and wood as well as codes that unlock special units not otherwise found in the game, there are plenty of excellent cheat codes to use in the real-time strategy classic.

Strategy tropes like resource gathering, base construction and unit management are all here in force. While Age of Mythology was definitely a huge step away from the series' formula, with only a few exceptions that distinction is more tonal than anything else. In Age of Mythology, you'll begin play as one of four ancient civilizations: the Greeks, the Norse, the Egyptians or the (fictional) Atlanteans. Each race has a radically different play-style, informed mostly by that culture's real-world mythology. The Norse, for example, are basically Vikings; their soldiers are their backbone and, unlike other races, which use civilian units to build up new bases, the Norse rely on their axe-and-hammer-wielding warriors.

A selection of races that each have a unique set of tactical considerations is far from unique, however. The draw here, as the title suggests, is the mythology of these four ancient societies. After selecting your civilisation, you'll also have three choices for a "Major God". They all have significant effects on how you can play and tend to highlight one of the core strengths of your chosen race. As you gather your resources, marshal armies and begin developing technology, minor gods will also become available. These figures often unlock new mythic units like sphinxes or manticores and new god powers like plagues or resource boons.

Age of Empires has always had a lot of options for turtling - particularly if you could successfully wall off a good chunk of stone, gold and forest. Mythology's defensive structures are often awkward and squishy, particularly in comparison to the earth-shattering power of gods. You'll often have access to at least one major hero or mythic unit that can tear through walls and fortresses, and unless you seek the favor of deities that encourage fortification, defensive play of any kind is tough.

Three trolls, four golden battle boars and a pack of wolves have just devastated the last of Thor's town centres, and my gatherers have already moved in to take over their farming network. I am Odin, and my asshat of a thunder god son had the audacity to attack me during the opening 30 minutes of this random map skirmish. This is my petty revenge against Age of Mythology's AI, to send in every single powerful unit I have at the risk of an army of pink centaurs raiding my two settlements from the North while I'm gone.

The Extended Edition isn't short on single-player content, either. Collected here are the Titans expansion and the shorter Golden Gift DLC campaign, in addition to the original's mammoth story mode. Ensemble went in a different direction to Age Of Kings' truncated array of mini-history campaigns for one surprisingly long affair that snakes its way through Greek, Norse and Egyptian elements of mythology. It's a good way to learn how the paper-rock-scissors countering of unit types work, teaching you that overloading on any one unit type is inadvisable with so many variable strengths and weaknesses in cavalry, archers and warriors. You're still very likely to come out on top in most battles if you raid an enemy city with 15 towering colossi, but countering at least provides another element of strategy to be mindful of.

Gold has shaped and destroyed civilizations. Since ancient times, gold has been endowed with innate value due to qualities including its resistance to corrosion and tarnishing. It is often attributed supernatural properties by several religious practices and folkloric belief. Despite the variance in culture, religion, or race, gold has always been attributed to certain deities, and was conferred specific deistic properties as embodied by the metals themselves. Even now, there is still a certain superstitious belief that deifies Gold, an explanation why its value is not only inherently monetary, but something deeper in the human psyche.

Gold had a significant role in legend, symbolism and folklore. For example Greece, India and China have myths and legends about gold. The myths and legends have survived. They have been adapted to the general superstitions of today. In ancient Greece gold was a metal that was precious to the gods to the extent that they were dressed in gold. Gold is mentioned in Greek mythology for examples as varied as King Midas, the Golden Fleece stolen by Jason who possessed the power of resurrection through to the Golden Apples of Hesperidins. The Golden Apples were guarded by the hundred-headed dragon Ladon. The dragon conferred immortality on whoever ate them. Gold has always been associated with the eternal, the unending, incorruptible and embracing powers of the divine. The colour and lustre of gold continues to be associated with the sun and the sacred masculine. Mythological and legendary mentions of gold cover are referenced in all ancient literature. The Bible itself at least four hundred times references!

Although the Symbolism of Gold appears throughout mythology, legend, and folklore, we even find excellent examples of Gold's Symbolism the Tarot deck. The card of "The Fool", along with several other cards, contains a Golden Sky. The Quest, or the Purpose, Symbolized by these particular cards is taking place under the Shining Wisdom of the Eternal Heavens, and that spiritual perfection and superiority are the Lesson contained within that card.

Is Gold is a currency? Gold is not a currency nor will it ever be unless a jurisdiction decrees that it will. Gold coins are not legal tender. You cannot go into a supermarket and buy groceries with gold dust.

Does Gold hold its value in times of war? Examination of the price performance of Gold during wars y has proved gold does not hold its value in times of war. Indeed, people who have held Gold during times of war have been targets for robbery and murder.

Shares in goldmines have not performed as well as the metal. Mining companies hedge their selling prices and sell the metal on future contracts. If they thought the metal was going to continue to go up, why sell so soon? Mining companies clearly believe the price of the metal may go down at some stage in the future and "a bird in the hand, is worth two in the bush?"

Gold is similar to almost all other asset classes in terms of investor response to events. If Gold does not perform well over time, investors feel they are not getting any dividends or interest and look elsewhere for a better return. Periods occur where lower and middle end of the gold jewelry market is not doing much business. Business is flat. The upper end of the jewelry market is not affected, as the rich will always buy whatever they want no matter the price, but that is only a small section of the jewelry market. Without a lower end market, prices could not keep going up and, like the housing market, the bubble bursts.

In the twentieth-century Silicon Valley, it became received wisdom that the people who got rich during the Gold Rush of 1848 and 1849 were not the men who found gold in the Sierra Nevada, but rather the shop-keepers and financiers... be457b7860

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