Getting Over It is an arcade climbing game where you carefully use a hammer to climb up a mountain. Use physics to your advantage and see how far you can go before losing your mind!How to Play Take your time - going to fast can send you flying back to where you started! Keep your cool and try again - you will have to many times before you master it Use the hammer to carefully leverage yourself over tricky areasAbout Getting Over ItGetting Over It is a fan game based on the hugely popular Getting Over it with Bennett Foddy. The objective is the same in this version of the game, but the theme is entirely different.

Getting Over It is quite a unique concept for a game. However, many games involve getting over tricky obstacles. Similar titles include Short Life 2 and Vex 6. Try out the game Eggy Car for something alternative, fun and challenging.


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Getting Over It with Bennett Foddy is a platform game developed by Bennett Foddy. The game was released as part of the October 2017 Humble Monthly, on October 6, 2017, where it went on to be played by over 2.7 million players.[1] A Steam version of the game was later released by Foddy on December 6, 2017,[2][3] with a release on iOS that same day.[4] The Android version was later released on April 25, 2018.[5] The Linux version was available for beta testing in August 2018 and received a stable release in the same year.[6]

An Easter egg appears in the game Just Cause 4. At a point on the game map, the player can guide the protagonist to where a cauldron and hammer are located. Activating them puts the game into a side-view mode, challenging the player to move about scattered obstacles as in Getting Over It, with Bennett Foddy narrating atop about the folly of the exercise and meta-humor of the Easter egg.[16] Diogenes was added as a playable character to the crossover fighting game Indie Pogo in May 2019.[17] Diogenes also appears as an assist character in the upcoming crossover fighting game Fraymakers.[18]

Growing up, Foddy learned many lessons after playing difficult games. In the 80s and 90s in Australia, he caught trouble with imported games, which did not save player progress and forced him to play from the beginning when losing, such as Jet Set Willy. In the 90s, games in the US and Japan introduced checkpoints so that players wouldn't have to start over. Foddy said, "The 'taste' of playing from the beginning is slowly disappearing. Everyone at a certain age can taste it or everyone, but it has become a formal design."

Recently, Foddy has seen the return of hardcore titles like the Dark Souls series. In August 2017, Foddy observed that Hellblade: Senua's Sacrifice met with mixed reviews regarding its save system and gameplay. If you die too many times, the black oil stain on your right arm will gradually spread to the head of the main character. After a certain number of screens reloads, the game will delete your save file, forcing you to play again. Foddy said, "whenever you see something that refutes a strong orthodox design, it's super exciting because it opens up new avenues of exploration," and "Getting over it" was out.

Getting Over It is, at its core, a game about taking risks, trial and error, and the value of starting over. It's an experience that'll take everything out of you and build it back up from the inside. However, on a less philosophical level, it's an incredibly hard game. The controls are intentionally awkward and unwieldy, as you don't even click any buttons - you just move your character, Diogenes, around in a cauldron with a hammer using the movement of your mouse or trackpad. The goal of the game is simply to climb a mountain - or, what would be better described as the anarchical definition of a mountain. The map consists of a variety of stock assets - you start on a rocky lakeside and scale an odd, surrealist playing field consisting of such items as a rowing oar, a stray coffee cup you can smack around, a giant tipped-over ladder, a series of mysteriously-suspended rocks covered in snow that never melts, and of course, the iconic and notorious snake that takes you back to the beginning of the game. It's a punishing and unforgiving challenge to be sure, but it's incredibly rewarding to beat the game even once, an achievement only 8% of players can boast. Those who complete the game are the most determined of the playerbase - those who will fall, and fall, and fall again, and still have the resolve to keep going back up, most often to the same result. Some would call this insanity - I call it a tough-love process of self-reflection. While playing the game, you learn things about yourself that you wouldn't have realized in the confines of a more forgiving, breeze-through environment.

The game is filled with an extensive set of quotes, esoteric philosophical monologues on the nature of originality in games, and reflective diatribes against the laziness and over-sanitization of modern AAA titles. This, paired with the unrelenting difficulty of the gameplay (I'm sure some veterans of GOI are familiar with the dreaded Orange Hell and the precarious, nerve-wracking Bucket on a String), makes the whole package for a true test of how far a player is willing to go for the simple completion of a game.

On June 17, 2021, I completed Getting Over It for the first time. However, something didn't feel right about this completion. To get past two specifically hard parts, I watched tutorials, lessons on how to complete these sections with extreme care and precision. I had risen past the satellite tower and the meteors, but had I truly won the game? Sure, I'd finished the game once, but did I really get over it? When I looked at the achievements page to see the percentage of players that had beaten the game, I noticed something that woke up the completionist in me.

My second time around, I beat the game much faster. About an hour, I think. I still struggled on certain sections, of course, but I knew what to expect now. Thus, the "reached the top of the mountain twice" achievement was mine. However, this was just the beginning of my journey. As I started grinding out completions, getting faster and more streamlined with each completion, here are some random things I observed.

"If you won some money at the casino and then put all your winnings on red, and it came up black. If you won an argument with a friend and then later discovered they just returned to their original view. Starting over is harder than starting up."

Getting Over It with Bennett Foddy is a platformer video game created by developer Bennett Foddy and released on October 7th, 2017. The game consists of a mountain with various levels and obstacles that the player has to overcome using controls that are very unfriendly to the player (a signature game mechanic of Bennett Foddy's). The game also features quotes from famous writers and musicians when the player falls down the mountain and a monologue voiced by Bennett Foddy when the player is going up the mountain.

Check the Getting Over It with Bennett Foddy system requirements. Can I Run it? Test your specs and rate your gaming PC. System requirements Lab runs millions of PC requirements tests on over 8,500 games a month.

In Just Cause 4, Rico can find the pickaxe and cauldron from Getting Over It. After interacting with it, the camera angle is changed to give the game a side-scrolling format. Rico is now inside the cauldron and like the Getting Over It protagonist, has to use the pickaxe to move up and across a pile of junk positioned on the side of a mountain. During the short sequence, a voiceover from Getting Over It creator Bennett Foddy is played, where he talks about the game and says, "You're most likely watching this Easter egg online. When someone else has discovered and recorded it for you like a baby bird being fed chewed up food".

The indie game community has recently been infatuated with Getting Over It With Bennett Foddy. For the uninitiated: Getting Over It is a platformer where you play as Diogenes, a legendary Greek philosopher who was famous for living in a large ceramic jar. Diogenes' only method of transportation is swinging a large Yosemite Hammer, which players must use to hook onto objects to propel themselves up and over several obstacles.

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Use your controller or keyboard to balance the clumsy but fully functional unicycle. Thrust the threatening mythical monsters with your sharpened lance as they sit on your way to glory. Climbing over the dead enemies with your unicycle may be the last climb you take.

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