Eggpunk Escape
Eggpunk Escape
2D Platformer
My contribution to Eggpunk Escape
DEVELOPMENT
I had the opportunity to develop Eggpunk Escape, which served as a game jam project for my Games Design course during Year 1 Semester 1. As part of this project, I worked collaboratively with students from various academic years, thereby gaining exposure to diverse perspectives and insights. Given the fact that it was my first project, I partnered with multiple programmers to ensure coding stability and help guarantee optimal functionality.
In order to kickstart the development process, I offered constructive feedback to other level designers regarding their existing designs. Subsequently, I initiated the creation of the initial level using Unity. To achieve this, I employed an image overlay technique that enabled me to trace and replicate the existing designs with square sprites. I collaborated closely with the artist team to add a range of assets such as platforms and background/midground/foreground features.
Additionally, I introduced a Parallax Effect that enabled me to add depth to the layers. To achieve this, I customized the speed for each layer. I also paid close attention to the sorting order of sprites to avoid conflicts with the midground assets. This was crucial as conflicts could lead to navigation difficulties or cause the sprites to phase through each other.
Overall, my experience working on Eggpunk Escape served as an excellent opportunity to learn many 2D skills in programming and working with other assets.