2025
Board Game (6 x 2 player cards, 4 effect cards, 12 x 2 tokens, 1 board)
Made for the Play in Context - Culture Module
Gully Cricket was made with the intention of bringing a shared cultural background of our team into a board game. The concept was ideated from two different games:
1) As kids growing up in India and Bangladesh, we played cricket on the streets, which was significantly different than professional cricket - having space for flexibility of rules, adapting the game to the environment, and improvising.Â
2) In school in-between classes and in rooms where physically playing cricket wasn't possible, we would play the game of 'Hand Cricket', translating the complex rules of cricket using our hands and fingers, something akin to rock, paper, scissors.
We worked together to create a system of rules that involve the intelligent deduction of hand cricket and the flexibility of street cricket, and iterated across four prototypes over a month to create our game. Playtested and showcased at LUCA School of Arts and Aalto University, it was not only welcomed by South Asian audiences already familiar with this medium, but also found appeal among people who were introduced to the game for the first time.
Read the Game Design Document including the Rules of Play and Design Process here
Design History & Prototypes