About my Work:
As lead programmer, I was responsible for implementing core game mechanics, systems, and AI, as well as overseeing other supporting programmers code. Some of the key features of the game I built and worked on include:
- Shooting & Racking Mechanics
- Chamber, magazine, and bullet types mechanics
- Enemy AI for all enemy types
- Enemy spawning and alerting systems
- Settings menu
- Saving/Checkpoints system
and much more!
Playtest Planet 2025 Hosted by Night City
Manifest Arts Festival Hosted by Columbia College Chicago
Work Highlights
Enemy AI: the enemy AI is built off of the state design pattern, making enemy behavior flexible, simple to expand, and separated from the rest of the enemy systems, leading to cleaner, more understandable code.
Saing/Checkpoint system